HELP! Fire/Em...


Cy_Jade

 

Posted

Hey! i just rolled a fire/em blaster, King-Blaze. Im fairly new in general, and even more new to the blaster AT. Can someone help me out with a good build for a Fire/Em blaster??

Ps. i dont kno much about IO at all, so could the build be for SO. if anyone can help. ty very much


 

Posted

Here ya go. I included melee attacks from EM, but you can easily swap them out with other powers of your choosing and stick with purely ranged attacks.

I do think you should take a look at IO enhancements at some point. It is pretty inexpensive to frankenslot using cheaper set IO's. You will get more from each power that way than you will using SO's.

Also, slotting level 15, 25 & 35 generic IO's rather than DO's/SO's will end up saving you influence over the career of your hero, as you won't have to be regularly replacing enhancements every few levels.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares -- Acc(A), Dmg(3), Dmg(5), Dmg(11), EndRdx(29), RechRdx(46)
Level 1: Power Thrust -- Acc(A)
Level 2: Fire Blast -- Acc(A), Dmg(3), Dmg(7), Dmg(11), EndRdx(31), RechRdx(43)
Level 4: Energy Punch -- Acc(A), Dmg(5), Dmg(19), Dmg(31), EndRdx(37)
Level 6: Fire Ball -- Acc(A), Dmg(7), Dmg(9), Dmg(13), EndRdx(34), RechRdx(40)
Level 8: Build Up -- RechRdx(A), RechRdx(9), RechRdx(15)
Level 10: Swift -- Flight(A)
Level 12: Hover -- Flight(A), Flight(13)
Level 14: Fly -- Flight(A), Flight(15)
Level 16: Fire Breath -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(34), RechRdx(42)
Level 18: Health -- Heal(A), Heal(48), Heal(48)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Blaze -- Acc(A), Dmg(23), Dmg(23), Dmg(25), EndRdx(29), RechRdx(40)
Level 24: Aim -- RechRdx(A), RechRdx(25), RechRdx(27)
Level 26: Bone Smasher -- Acc(A), Dmg(27), Dmg(31), Dmg(37), EndRdx(37)
Level 28: Conserve Power -- RechRdx(A), RechRdx(36), RechRdx(46)
Level 30: Hasten -- RechRdx(A), RechRdx(36), RechRdx(43)
Level 32: Inferno -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(48)
Level 35: Boost Range -- RechRdx(A), RechRdx(36), RechRdx(43)
Level 38: Total Focus -- Acc(A), Dmg(39), Dmg(39), Dmg(39), Dsrnt(40), EndRdx(46)
Level 41: Char -- Acc(A), Hold(42), Hold(42), RechRdx(50), EndRdx(50)
Level 44: Fire Shield -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45), EndRdx(50)
Level 47: Rise of the Phoenix -- Dmg(A)
Level 49: Recall Friend -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:------------
Set Bonuses:


 

Posted

hey thanks! an i will take your advice... a couple things im confuzed on tho. Other guides say to take fire blast over flares and dont end up takin flares at all. but u chose flares. did i miss something? or are those guides out dated. im sure u are right, im jus lookin for the why becuz i do not kno


 

Posted

Quote:
Originally Posted by Cy_Jade View Post
hey thanks! an i will take your advice... a couple things im confuzed on tho. Other guides say to take fire blast over flares and dont end up takin flares at all. but u chose flares. did i miss something? or are those guides out dated. im sure u are right, im jus lookin for the why becuz i do not kno
Those build are out of date. Take both because you are able to attack enemies when you are mesmerized. Also I would advise not taking the fire epic pool because nothing says you plan to die more then Rise of The Phoenix. Take Electrical or Force, they both provide a huge resistance bonus in Force of Nature and Surge of Power. Not to mention Force offers Personal Force Field which is a great power to use when you're in over your head.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Back in the old days, Flares was about 2/3 the damage of Fire Blast and Fire Blast was a LOT faster- about half the activation time. Now Fire Blast is slower, Flares is faster, and they're very comparable attacks.

As far as IO's: I'm a big fan of frankenslotting (putting bits of this and that together to make a monster) but you don't HAVE to do it by any means.

My standard single-target ranged attack combo is this- you can slot it any time from level 30 on:
Thunderstrike - Acc/Dam/Rech, Dam/End/Rech
Maelstrom's Fury - Dam/End/Rech
Ruin- Acc/Dam/Rech
Generic Damage

This gives "one SO of accuracy, three SO's of damage, one SO of endurance reduction, two SO's of recharge" -seven "slots worth" in five slots. And I think you can still fill all five slots for under a million inf.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Santorican View Post
Those build are out of date. Take both because you are able to attack enemies when you are mesmerized. Also I would advise not taking the fire epic pool because nothing says you plan to die more then Rise of The Phoenix. Take Electrical or Force, they both provide a huge resistance bonus in Force of Nature and Surge of Power. Not to mention Force offers Personal Force Field which is a great power to use when you're in over your head.
Agreed 100%. Force Mastery is great for increasing Blaster survivability.


 

Posted

Quote:
Originally Posted by Cy_Jade View Post
Hey! i just rolled a fire/em blaster, King-Blaze.
lol, that was you? I teamed with you last night on my lowbie earth/ta controller, Fortuna Famosa.


 

Posted

ha, that was me

and in regards to flares, i thought something was off becuz i took it early levels. an planned to respec it out, but it was really fast wit decent damage! there is alotta good choices in 20 first levels an now i jus gotta figure out how to fit it all in! i need sprint,health,stamina,travel pre-req + travel power (prolly fly, cuz i love it!), build up, aim, flares, fire blast, fire breath, fire ball, blaze, energy punch, bone smasher, conserve power!

i obviously cant fit all these in as early as i can take them, so wats the best order? wats more important? or less important?


 

Posted

Conserve power can wait.

In a very unpopular opinion, I'm going to suggest that Stamina can wait till 22; I'd rather have the firepower and take a lot of blues than have the endurance but not the tools.

I'd also suggest, if it's not too late, that you can get by into the 20's with the temporary travel powers from the safeguard missions you can do from 5-10 (flightpack) or 10-15 (jump pack).

I recommend the following as soon as they open up:
Fireball
Firebreath
Aim
Build Up
Blaze
and at least one of Energy Punch or Bone Smasher.

This gives you the "Burn down an entire group of minions" combo (breath/ball) and the tools to burn down higher-level groups of minions (Build up, Aim, or both).


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Gona say thanks to those that offered up advise to the OP, I also rolled out a firefire blaster and after 5 years was my first blaster of any kind and was sorta lost.

Gona use some of the advise here to keep her rolling


 

Posted

yes, thank you all. ima take all the advice here, mixed with my own opinions. an create my own path. so look out for me! thanks again