Regen Questions


electric_emu

 

Posted

Well, i have been playing defenders and blasters for some time, however lately i have been having a massive amount of fun with my dark/regen scrapper. the rub is that because of my afformentioned leanings towards squishys, i am unsure about some power pool choices for building my /regen, and i was hoping some of the older wiser scrappers could help me out. my main 2 questions are 1) is it a good idea to take fighting for tough and weave in order to give myslelf a little extra defense, or should the heals be more than enough to keep me alive? and 2) some time ago another dark/regen told me that regens passive end recovery made it pointless to grab fitness cause you would not run out of end anyway, is that true or should i go for fitness as well?


 

Posted

Fitness is still great, even QR can run you dry of endurance. And Health only adds to your Regen, which is great. The Fighting pool is a definite yes. Tough will make you less squishy and Weave will let you pile on the defense. When you start IOing, Weave will be essential. Is it necessary? No, but it helps a GREAT amount.


 

Posted

1. yes, it is a great pool for scrappers in general, tough stacks well with resilience and weaves def stacks well with DM's -tohit

2. it is not pointless, mearly it allows you the option of passing on the fitness pool, IMHO health and stam compound extremely well with Regen's regen and recov rates, especially if you plan on runing extra toggles such as Tough and Weave

!!!. also i would Highly recomend Hasten from the Speed pool, as Regen benifits the most from +rech, the quicker your heals refresh the more surviveable you are


 

Posted

I agree - yes to all three. You can postpone Stamina for a ways, especially if you are also taking Dark Consumption - but I'd rather take Stamina than an attack that has such a slow recharge, myself. Having both QR and Stamina is one of the chief advantages of a Regen scrapper.

One other suggestion - your build will be tight with both Fitness, Fighting, Hasten, and a travel power in addition to your primary and secondary. If it turns out that you have only room for one epic pool, get Caltrops. Moment of Glory is one panic button. Caltrops is a second one. Very useful if you need a few seconds to escape.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I tried to add defense in my Dark/Regen build, but to add enough to make a difference I had to sacrifice my accuracy and recharge....so I gave up on defense, and piled on the recharge, and accuracy, and regeneration bonuses.

Of course if I had a billion influence to spend I probably could find a way to shoehorn in enough defense, and all the accuracy and recharge I crave, but I don't.

So I have Tough, and even though I want it so bad I could cry, I don't have Weave.

It might be ok though....After doing my level 50 respec, I went to Romanland and did the timed mission involving the destroying of the crystals. It went pretty well. Only died once, and that was my fault..I got distracted by my cat who decided she wanted to help me play.

So, my advice is to listen to these wise people here on the forums because they are hands on and know what they are talking about, but do also play your toon, experiment, and form your own ideas.

You are unique with your own skills, likes, and dislikes.

Good luck with it. Dark/Regen is a great toon.

There, now that I have replied, I am going to stomp out of this thread grumbling about Weave and how I can't get it without hamstringing my toon.....if Weave were as required as everyone makes it out to be, you would think the Regeneration secondary would have some defense to stack with Weave...

Lisa-Still grumbling


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by Morbid_Star View Post
1. yes, it is a great pool for scrappers in general, tough stacks well with resilience and weaves def stacks well with DM's -tohit
AWK, Morbid Star explain please.....Weave by itself with combat Jump as my only defense power, and I can get my paws on a Steadfast Defense to all if need be, stacks well with DM's ToHit ??????? Do you have experience with this, or are you looking at numbers??? I Am sooooo confused. I thought Defense had to stack with Defense.

On one hand, everyone and their dear sainted granny is advising the taking of Weave, on the other hand, Combat Jump is my only Defensive power. . . .

Can I scream real loud???

Lisa-Never going to make another Regen toon as long as I live. . .


So don't wait for heroes, do it yourself
You've got the power
winners are losers
who got up and gave it just one more try

***Dennis DeYoung

 

Posted

Quote:
Originally Posted by McCharraigin View Post
Do you have experience with this, or are you looking at numbers??? I Am sooooo confused.
Defense also stacks with -tohit, and almost every attack in dark melee does some -to hit. Some attacks, like Touch of Fear, do a lot; it's worth slotting that in it. Defense makes you harder to hit; -tohit makes it harder for them to hit you, so they stack.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

While defense and -tohit aren't technically the same thing, they plug into the same portion of the formula the game uses to figure out your chance of hitting the enemy. A drawback of -tohit is that it can be resisted, and the tougher the enemy, the more they resist it. A bigger drawback in many cases is that defense affects everyone, while your -tohit only affects who you hit. On the other hand, defense can be debuffed, so everything has its weakness. In any case, yes, they stack.

I'd take Weave and stack as much defense as I could get, but just Weave on its own isn't going to do much for you. Your main priority should be recharge, so Hasten is pretty much a must.

You may find that you never need Stamina. On a Regen, I would typically delay it into the early thirties. On a Dark Melee/Regen, you also have Dark Consumption to help recover endurance, so you may find Stamina to be completely redundant. You might even be able to skip the Fitness pool entirely, if that's something you're interested in. I'd probably take it, but you can probably get away without it pretty easily.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Haz_Man View Post
1) is it a good idea to take fighting for tough and weave in order to give myslelf a little extra defense, or should the heals be more than enough to keep me alive?
Yes. Tough and Weave are incredible. While you're leveling, Tough more so and Weave less so. When you start IOing, Weave moreso than Tough. They're also some of most substantial damage mitigation you're going to be getting without IOs/friends. The advantage that DM/Regen has with taking Weave, which is why I suggest taking it even before IOs, is that unlike most other */regen combinations, you've actually got tohit debuffs to stack with the +def.

Quote:
2) some time ago another dark/regen told me that regens passive end recovery made it pointless to grab fitness cause you would not run out of end anyway, is that true or should i go for fitness as well?
If you're using "passive end recovery" to simply mean QR, then your friend is a bit wrong. DM/Regen is no more expensive (and actually a bit cheaper) than most of the other powerset combinations (in SOs, */regen actually has lower costs than pretty much any other Scrapper secondary) and has Quick Recovery to further buoy its endurance sustainability so it's true somewhat. However, you'll still have problems with your blue bar if you ignore endurance slotting as most */regens are like to do while leveling.

If you're using "passive end recovery" to mean anything available from your primary and secondary, then your friend was completely spot on. Slotted with 3 even level recharge SOs, Dark Consumption will be available once every 93.5 seconds (activation time included). Assuming that you actually use it to hit 4 targets every time (which isn't hard at all, especially if you're on a team or learn to herd up a bit), this means that you have to burn 1.07 end/sec more than your passive net end recovery (2.39 end/sec) in order to not have sustainable endurance. Considering that you're not going to have the recharge to run a crazy endurance intensive attack string, I find it highly doubtful that you'd run through 3.46 end/sec (and that's discounting the 22.45 end gain from using MoG which will be available every 2 minutes).

Now, if you don't feel like counting on an activated power in order to be endurance sustainable, you could always go with Stamina, especially if you're like some and enjoy the QoL benefits of Swift and Hurdle (Health's +regen is pretty hard to notice amidst all of the +regen and self heals that */regen has available). I'd counsel against it though, simply because you're giving up 2 power selections for roughly the same benefit (DC is better if you can reliably hit 4+, Stamina is better if you can't or won't).


 

Posted

1) Getting the Fighting pool is good since it stacks a couple more layers of damage mitigation in addition to your regen. Tough stacks well with Resilience for some decent S/L resists. Now Weave itself might not be that much defense in itself but if you can stack it with other sources, then it can be significant.

2) Fitness is not necessarily pointless since DM has some heal and +end powers, but it's not necessarily a mandatory power either. Fitness seems to be a given on any build because of Stamina, but Regen is a set where you do have some flexibility to forgo that whole pool. Couple that with DM's Dark Consumption and you certainly don't need the Fitness pool if you build your scrapper right. Hell, I've ran a MA/Regen for the longest time without the Fitness pool and it did just fine.

My perspective comes from need. If you are running a number of toggles on your /regen and your attacks still eat up a lot of endurance, then go get Stamina. If you don't have endurance issues, then you might not need Stamina after all. Think about what you will be running, and see if you feel the need for Stamina or not. Otherwise, that gives more flexibility to what you could get for your build.