The Market
It seems, that thanks to AE, prices on the market have skyrocketed... its like the economic problems we have in real life.
I think to stabilize the market they could put in 100 of each item/enhancement, to make the prices go down a little bit. I hate the market, there is no good part when some enhancements are worth 100 mil and you're poor. |
In the case of Vendor-trash, it would sit forever, and solve nothing.
If you want a long-term reduction in prices, an increase in drop-rates would do it.
Look what happened to Costume Piece Recipes. At first, they were in the millions. Then the drop rates were increased and now they are quite cheap.
Yes, some very few enhancements are worth 100 mil. And they are very much unneccesary for normal play.
I hate to sound negative, but if you are "poor", it's your own fault. Just the simple act of using the Market to sell your drops nets $Inf. Not marketeering, flipping, crafting or any "tricks". Just playing the normal game and selling the resulting drops.
There's nothing wrong with drop rates, the problem is people aren't playing the missions that drop them to begin with. Presumably I16 will draw the farmers out of AE and we'll have supply again. Until then, post low bids and hope for a generous supplier. Any time I sell salvage these days, I put it up for 1 inf; it usually sells for much more, but occasionally it brings the prices down a bit. Of course, on my higher-level toons I tend to hoard my salvage because it's so damn expensive, which of course just makes things worse.
P.S. BBQ_Pork, I have to disagree with your sig, Throw_Fish is the best power in the game. In any game. Ever.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Yeah, I'm okay with current drop rates, but increasing them even slightly would have much more actual effect than the OP's proposed stimulus package.
And yes, I took Mako's 'Throw_Fish', but only as a pre-req to get 'Upset_Tummy'.
I fully support increased drop rates. I don't know if there's anything wrong with the current drop rates, but I wouldn't mind more stuff. It's certainly a better idea than trying to artificially manipulate the economy, which is the sort of flim-flam that caused the real-life situation our OP compares the game market to.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
For a long time I supported increasing the drop rate of purples. But with the coming changes to the difficulty slider and the Super SK system, I believe prices will drop on their own due to increased supply. So now I'm in the "wait and see" camp.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Drop rates are exactly the same as when we had more supply.
No one is playing the missions that stuff comes from. Well, some are, but that's just why we have such a limited supply instead of it drying up completely.
Hopefully I16 will coax some people out of the AE buildings and into the places that that stuff comes from. I'm not goping to count on it though. The ability to set a mission for an 8 man spawn is going to be too tempting for the PL fiends.
I actually doubt the market prices are going to go down at any point, at least not a whole lot. As the prices go up, the people selling stuff are making more money, so they can spend more on other expensive stuff, which means someone else now has a lot of money to spend on something.
It's not so much that the prices got unreasonably high....it's just that the value of the INF crashed. There is so much of it in the game, and not enough sinks to get rid of it, so after a while you see stuff that listed for a few thousand listing for a million. Influence/Infamy is so easy to acquire that the people who have a lot of it think nothing of spending 100 million on a recipe, because they have it to spare. Unfortunately that hurts the players who aren't inclined to play the market or farm, because they are not acquiring inf at the same pace. The people who HAVE the money tend to control the price, albeit indirectly.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
It seems, that thanks to AE, prices on the market have skyrocketed... its like the economic problems we have in real life.
I think to stabilize the market they could put in 100 of each item/enhancement, to make the prices go down a little bit.
I hate the market, there is no good part when some enhancements are worth 100 mil and you're poor.