Illusion/Radiation or Plant/Radiation???


Crush_Stalker

 

Posted

Im thinking of rolling a controller to play with my friends who just got into the game but i cant decide which one of these to roll.
Ive had experience with illusion, but any advice on how plant plays would help out a lot.

i know Illusion probably does more damage due to PA but i would also like to know what are some pros and cons of plant control

Any advice would help................Thank You Forum Gurus


 

Posted

I have an Ill/storm and a plant/rad, so I guess I can offer an opinion. Ill is probably better for hard targets and soft control. Plant offers quite a lot of control and more than it's share of AOE damage. Creepers and roots offer a fair bit of aoe carnage and I find it very fun. It doesn't have the "I Win" Button in PA that Ill does, but it seems to be a very good medium to large team controller that actually has the stuff to "control" a mob very effectively. Plant also has much more aggressive graphics if that's a concern. But they are very cool. Rad helps both with recharge but I have found that many times my phant will knock things out of a debuff area with it's kb and Ill has no way to keep things contained and bunched in rad's debuffs. That having been said, Ill/rad is a proven killer of AV's and even GM's, so for single hard target practice, it is very much a winner.

I guess it comes down to whether you want aoe control and damage or single target focus.


 

Posted

Quote:
Originally Posted by TX_1000 View Post
Im thinking of rolling a controller to play with my friends who just got into the game but i cant decide which one of these to roll.
Ive had experience with illusion, but any advice on how plant plays would help out a lot.

i know Illusion probably does more damage due to PA but i would also like to know what are some pros and cons of plant control

Any advice would help................Thank You Forum Gurus
What kind of toon is your friend playing?


 

Posted

One of them is picking a tanker and one of them is picking a blaster!

There new and ima show them the ropes!


 

Posted

I'd say since you have a tank and the players are fairly new, go for the Plant/Rad. With the graphics, it's fairly obvious what is immob'd or held. Also you get more control early onl with Plant. Not diss'ing Ill/Rad cause that's pretty freekin awesome (have one myself). But since you already have experience with Ill, might as well try something different.


Phantom Flight / Villainous Llewthorous
@TFury
@T.Fury

 

Posted

Quote:
Originally Posted by TX_1000 View Post
Im thinking of rolling a controller to play with my friends who just got into the game but i cant decide which one of these to roll.
Ive had experience with illusion, but any advice on how plant plays would help out a lot.

i know Illusion probably does more damage due to PA but i would also like to know what are some pros and cons of plant control

Any advice would help................Thank You Forum Gurus
I have taken both Illusion/Radiation and Plant/Radiation to 50. I know something about Ill/Rad . . . take a look at the Illusion/Radiation guide linked in my sig.

Ill/Rad is the most flexible build in the game. You can handle anything as long as you are patient and use your tools properly. It works great on any team, large or small, or solo. My guide explains why. The only thing really lacking in Ill/Rad is AoE damage.

Plant/Rad is more limited -- you are really focused on maximizing your use of Seeds of Confusion/Roots for controlling groups of minions and Lieutenants. It lacks single target damage but has excellent AoE control with chip-away-at-it damage over time. You do best against large numbers of lower level foes. You can't really handle Bosses other than with two shots of Strangler. The biggest problem I found is that once you have fired off your one shot of Seeds of Confusion, you are limited with what you can do. You don't have much back-up AoE control until Carrion Creepers, and Creepers is on a long timer, too.

Don't get me wrong . . . Plant/Rad is a fun combo. The graphics of Carrion Creepers and Venus Fly Trap are really nice. But Illusion/Radiation can stealth missions easily. Ill/Rad can, for a short time, out-tank a tank. Ill/Rad can be a blaster. And if there are other controllers on your team, Ill/Rad does not conflict with them. (Plant's AoE Immobilize will make the knockdown of Earth's Earthquake and Ice's Ice Slick nearly worthless.)

My guide also has a lot of basic stuff about controllers in general. Take a look at it before you make your decision.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control