ugh! crippling axe kick


BayushiZero

 

Posted

OK, many people don't like the animation for what crippling axe kick does and there is a reason. the animation is 'actually' 2 kicks in one. Note that the first half of the animation is a straight kick to the face then hooks over for a dropping axe kick. Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.

Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless.

Yes. the idea it was one hit as it should be 2 is bugging me.


 

Posted

Quote:
Originally Posted by Fuzz_JDC View Post
Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.
The total damage is delivered at the end of the hit. It'd be no different if they did change it to two separate hits, it's not DOT.

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Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless.
You can elect to use a punch set (or individual animations), yes.

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Yes. the idea it was one hit as it should be 2 is bugging me.
Never noticed that it's "supposed" to be anything other than a complicated wag-your-foot-around hit...


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Repurposed

 

Posted

I wouldn't even call it a hit, given that it's a kick. =D

Anyways, I use this kick rather liberally on my MA/Inv Scrapper, and it's never bothered me.

It's a simple axe kick?

My only real issue with it is that its chance to immobilize is so absurdly low that I'll see about 3 immobilizes every thousand uses.


 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
The total damage is delivered at the end of the hit. It'd be no different if they did change it to two separate hits, it's not DOT.
Just divide the damage to two hits (much like flurry has like 8). Or add 2 hit sounds. That for me would be quite pleasing.

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Originally Posted by Zekiran_Immortal View Post
Never noticed that it's "supposed" to be anything other than a complicated wag-your-foot-around hit...
It does seem that way but there was more to it from the way I make it seem. Refer to what i said about the animation. From my karate lessons, the actual "hook" part is a kick. Although, it actually sets up the dropping axe kick in this case.


 

Posted

You may not have been here for the "OMG Katana doesn't do that! should be in different pose / swing differently /yaddayadda" before they changed it...

It's just this way in the game. That it's "based loosely" on some other real world kick wouldn't surprise me, but since they don't do any motion capture in this game's animation department, it's all hand-animated, I doubt we'd see any changes to the actual animation. But you're right, another sound would be nice, though lately they've been redoing other sounds too - the footsteps and stuff... maybe!


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Quote:
Originally Posted by Fuzz_JDC View Post
OK, many people don't like the animation for what crippling axe kick does and there is a reason. the animation is 'actually' 2 kicks in one. Note that the first half of the animation is a straight kick to the face then hooks over for a dropping axe kick. Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.

Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless.

Yes. the idea it was one hit as it should be 2 is bugging me.
It's not two kicks, it's one kick. The first part is raising the leg so that you can deliver a downward "axe kick," as it were. It's no different from Parry having a single empty swing that's the actual parry, followed by a second swing that's the hit or Soaring Dragon having an empty motion of raising the sword which can be interpreted as a hit but isn't, before delivering a downward slash.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
You may not have been here for the "OMG Katana doesn't do that! should be in different pose / swing differently /yaddayadda" before they changed it...
yeah, i missed that alright. that's why Katana looked good.

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Originally Posted by Samuel_Tow View Post
It's not two kicks, it's one kick. The first part is raising the leg so that you can deliver a downward "axe kick," as it were. It's no different from Parry having a single empty swing that's the actual parry, followed by a second swing that's the hit or Soaring Dragon having an empty motion of raising the sword which can be interpreted as a hit but isn't, before delivering a downward slash.
If you look, it kicks straight up THEN moves across the body followed by the hook for the axe part. It's like there is a thunder kick in there.
This can't be compared to parry or soaring dragon, they are like that for a reason.


 

Posted

Quote:
Originally Posted by Fuzz_JDC View Post
If you look, it kicks straight up THEN moves across the body followed by the hook for the axe part. It's like there is a thunder kick in there.
This can't be compared to parry or soaring dragon, they are like that for a reason.
It can very much be compared to at least Parry. To me, Parry looks like nothing other than two swings, yet it's only one hit. Crippling Axe Kick is the same. It may be subject to interpretation, but to my eyes the first part is not an upward kick.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.