ugh! crippling axe kick
Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.
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Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless. |
Yes. the idea it was one hit as it should be 2 is bugging me. |
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
I wouldn't even call it a hit, given that it's a kick. =D
Anyways, I use this kick rather liberally on my MA/Inv Scrapper, and it's never bothered me.
It's a simple axe kick?
My only real issue with it is that its chance to immobilize is so absurdly low that I'll see about 3 immobilizes every thousand uses.
The total damage is delivered at the end of the hit. It'd be no different if they did change it to two separate hits, it's not DOT.
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It does seem that way but there was more to it from the way I make it seem. Refer to what i said about the animation. From my karate lessons, the actual "hook" part is a kick. Although, it actually sets up the dropping axe kick in this case.
You may not have been here for the "OMG Katana doesn't do that! should be in different pose / swing differently /yaddayadda" before they changed it...
It's just this way in the game. That it's "based loosely" on some other real world kick wouldn't surprise me, but since they don't do any motion capture in this game's animation department, it's all hand-animated, I doubt we'd see any changes to the actual animation. But you're right, another sound would be nice, though lately they've been redoing other sounds too - the footsteps and stuff... maybe!
Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed
OK, many people don't like the animation for what crippling axe kick does and there is a reason. the animation is 'actually' 2 kicks in one. Note that the first half of the animation is a straight kick to the face then hooks over for a dropping axe kick. Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.
Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless. Yes. the idea it was one hit as it should be 2 is bugging me. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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You may not have been here for the "OMG Katana doesn't do that! should be in different pose / swing differently /yaddayadda" before they changed it...
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It's not two kicks, it's one kick. The first part is raising the leg so that you can deliver a downward "axe kick," as it were. It's no different from Parry having a single empty swing that's the actual parry, followed by a second swing that's the hit or Soaring Dragon having an empty motion of raising the sword which can be interpreted as a hit but isn't, before delivering a downward slash.
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This can't be compared to parry or soaring dragon, they are like that for a reason.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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OK, many people don't like the animation for what crippling axe kick does and there is a reason. the animation is 'actually' 2 kicks in one. Note that the first half of the animation is a straight kick to the face then hooks over for a dropping axe kick. Yet the power itself only deals one hit for damage. The whole move is similar to one from Tekken.
Although, I believe in Issue 16 you can change it, so changing it to do 2 hits would then be pointless.
Yes. the idea it was one hit as it should be 2 is bugging me.