Fire/Invul Brute
I guess it would be better for me to post a build and then have it criticized. Things to note: I don't really know my way around IOs quite yet (I haven't played in about 4 years or so), so I just kind of plugged them in there based on some other posts and random chance. Also, I don't know if I should have Tough/Weave in there or if I should pick up Mu Mastery or goodies from Presence pool. So here goes:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
Level 1: Scorch
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (A) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (A) Impervium Armor - Resistance/Recharge
- (5) Impervium Armor - Resistance
- (5) Impervium Armor - Psionic Resistance
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (7) Miracle - Heal/Endurance
- (7) Miracle - Heal/Recharge
- (13) Miracle - Heal/Endurance/Recharge
- (15) Miracle - Heal
- (15) Recharge Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Damage/Endurance/Recharge
- (42) Kinetic Combat - Knockdown Bonus
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Mocking Beratement - Taunt
- (13) Mocking Beratement - Recharge
- (43) Mocking Beratement - Taunt/Recharge
- (45) Mocking Beratement - Taunt/Recharge/Range
- (45) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Range
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Steadfast Protection - Resistance/Endurance
- (17) Steadfast Protection - Resistance/+Def 3%
- (17) Steadfast Protection - Knockback Protection
- (19) Resist Damage IO
- (A) Jumping IO
- (A) Miracle - Heal/Endurance
- (21) Miracle - Heal/Recharge
- (21) Miracle - Heal
- (42) Miracle - +Recovery
- (A) Endurance Modification IO
- (23) Endurance Modification IO
- (23) Endurance Modification IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Obliteration - Damage
- (27) Obliteration - Accuracy/Recharge
- (27) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (31) Obliteration - Chance for Smashing Damage
- (A) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Recharge
- (29) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense/Endurance/Recharge
- (46) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (36) Red Fortune - Defense/Endurance
- (36) Red Fortune - Defense/Recharge
- (36) Red Fortune - Defense/Endurance/Recharge
- (37) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (A) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance/Recharge
- (39) Impervium Armor - Endurance/Recharge
- (39) Impervium Armor - Resistance/Endurance/Recharge
- (46) Impervium Armor - Resistance
- (46) Impervium Armor - Psionic Resistance
- (A) Accuracy IO
- (A) Resist Damage IO
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Recharge Speed
- (A) Resist Damage IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Some random thoughts.
1. Remove Numina's Regen/Recov from Dull Pain and put in a passive, like Health. This way you get the +reg/+recov automatically rather only when DP is active.
2. Put the Steadfast +3% def IO in RPD. This frees up TI and gives more slotting options.
3. I think you've over slotted Unstoppable. I can see 3 slots of Res/Rech.
4. Tough is going to need some Endurance Reduction if you run it constantly.
5. Think about the +End Proc from Performance Shifter for Stamina. Either replace one End Mod IO or add a 4th slot.
Lastly, here is a build I would start with and if I have time later I'll post a fully IO build.
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Some random thoughts.
1. Remove Numina's Regen/Recov from Dull Pain and put in a passive, like Health. This way you get the +reg/+recov automatically rather only when DP is active. 2. Put the Steadfast +3% def IO in RPD. This frees up TI and gives more slotting options. 3. I think you've over slotted Unstoppable. I can see 3 slots of Res/Rech. 4. Tough is going to need some Endurance Reduction if you run it constantly. 5. Think about the +End Proc from Performance Shifter for Stamina. Either replace one End Mod IO or add a 4th slot. Lastly, here is a build I would start with and if I have time later I'll post a fully IO build. Code:
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I might move some slots around. I just went through at a glance and placed some slots to the powers. It might be a couple hours until I get to it, but I'll post something.
I might move some slots around. I just went through at a glance and placed some slots to the powers. It might be a couple hours until I get to it, but I'll post something.
|
The main question I have is why do you grab Taunt so late in the build? I play tanks in WoW and couldn't imagine going without it for so long.
I would not slot Kinetic Combat in all my attacks. If you really want to keep them in there, then at least remove the procs and replace them with Dam/Acc HOs.
NP at all. I am just glad I got a response!
The main question I have is why do you grab Taunt so late in the build? I play tanks in WoW and couldn't imagine going without it for so long. |
Anyways, take a look.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
------------
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Resist Physical Damage S'fstPrt-ResDam/Def+(A)
Level 2: Cremate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Dull Pain Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(11), Mrcl-Heal/Rchg(11), H'zdH-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Mrcl-Heal/EndRdx/Rchg(15)
Level 6: Build Up RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/EndRdx(42)
Level 10: Hurdle Jump-I(A)
Level 12: Temp Invulnerability Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 14: Health Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(25), Mrcl-Heal(43)
Level 16: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 20: Stamina P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(31), P'Shift-End%(43)
Level 22: Super Speed Winter-ResSlow(A)
Level 24: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 26: Fire Sword Circle Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(42)
Level 28: Invincibility HO:Cyto(A), HO:Cyto(34), HO:Cyto(36)
Level 30: Resist Elements RctvArm-ResDam(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx(37)
Level 32: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(39)
Level 38: Unstoppable Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(40), ImpArm-ResDam/Rchg(40)
Level 41: Boxing B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(46)
Level 44: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
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Thanks very much for taking the time to work on the build. Greatly appreciated. I'll let you know how it works out when I am done!
So, I have been trying to do a bunch of research on a Fire/Invul Brute, but all the posts I can find for it are either outdated or broken links. Does anyone have advice on how to build it? Basically I am looking for both a rich man's and a poor man's build. Also, any tips/tricks the vets out there may have for it. Thanks in advance.