Fire/Invul Brute


Clouded

 

Posted

So, I have been trying to do a bunch of research on a Fire/Invul Brute, but all the posts I can find for it are either outdated or broken links. Does anyone have advice on how to build it? Basically I am looking for both a rich man's and a poor man's build. Also, any tips/tricks the vets out there may have for it. Thanks in advance.


 

Posted

I guess it would be better for me to post a build and then have it criticized. Things to note: I don't really know my way around IOs quite yet (I haven't played in about 4 years or so), so I just kind of plugged them in there based on some other posts and random chance. Also, I don't know if I should have Tough/Weave in there or if I should pick up Mu Mastery or goodies from Presence pool. So here goes:

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Knockdown Bonus
Level 1: Resist Physical Damage
  • (A) Resist Damage IO
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Kinetic Combat - Knockdown Bonus
Level 4: Temp Invulnerability
  • (A) Impervium Armor - Resistance/Recharge
  • (5) Impervium Armor - Resistance
  • (5) Impervium Armor - Psionic Resistance
Level 6: Dull Pain
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Miracle - Heal/Endurance
  • (7) Miracle - Heal/Recharge
  • (13) Miracle - Heal/Endurance/Recharge
  • (15) Miracle - Heal
  • (15) Recharge Reduction IO
Level 8: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (42) Kinetic Combat - Knockdown Bonus
Level 10: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (13) Mocking Beratement - Recharge
  • (43) Mocking Beratement - Taunt/Recharge
  • (45) Mocking Beratement - Taunt/Recharge/Range
  • (45) Mocking Beratement - Accuracy/Recharge
  • (45) Mocking Beratement - Taunt/Range
Level 14: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Unyielding
  • (A) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Steadfast Protection - Knockback Protection
  • (19) Resist Damage IO
Level 18: Hurdle
  • (A) Jumping IO
Level 20: Health
  • (A) Miracle - Heal/Endurance
  • (21) Miracle - Heal/Recharge
  • (21) Miracle - Heal
  • (42) Miracle - +Recovery
Level 22: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
Level 24: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (34) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Fire Sword Circle
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage
Level 28: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense/Recharge
  • (29) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 30: Resist Elements
  • (A) Resist Damage IO
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Endurance
  • (33) Kinetic Combat - Damage/Recharge
  • (33) Kinetic Combat - Damage/Endurance/Recharge
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (36) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (37) Red Fortune - Endurance
Level 38: Unstoppable
  • (A) Impervium Armor - Resistance/Endurance
  • (39) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Endurance/Recharge
  • (39) Impervium Armor - Resistance/Endurance/Recharge
  • (46) Impervium Armor - Resistance
  • (46) Impervium Armor - Psionic Resistance
Level 41: Boxing
  • (A) Accuracy IO
Level 44: Tough
  • (A) Resist Damage IO
Level 47: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Recharge
  • (48) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Recharge Speed
Level 49: Resist Energies
  • (A) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury


 

Posted

Some random thoughts.

1. Remove Numina's Regen/Recov from Dull Pain and put in a passive, like Health. This way you get the +reg/+recov automatically rather only when DP is active.

2. Put the Steadfast +3% def IO in RPD. This frees up TI and gives more slotting options.

3. I think you've over slotted Unstoppable. I can see 3 slots of Res/Rech.

4. Tough is going to need some Endurance Reduction if you run it constantly.

5. Think about the +End Proc from Performance Shifter for Stamina. Either replace one End Mod IO or add a 4th slot.

Lastly, here is a build I would start with and if I have time later I'll post a fully IO build.


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Posted

Quote:
Originally Posted by Clouded View Post
Some random thoughts.

1. Remove Numina's Regen/Recov from Dull Pain and put in a passive, like Health. This way you get the +reg/+recov automatically rather only when DP is active.

2. Put the Steadfast +3% def IO in RPD. This frees up TI and gives more slotting options.

3. I think you've over slotted Unstoppable. I can see 3 slots of Res/Rech.

4. Tough is going to need some Endurance Reduction if you run it constantly.

5. Think about the +End Proc from Performance Shifter for Stamina. Either replace one End Mod IO or add a 4th slot.

Lastly, here is a build I would start with and if I have time later I'll post a fully IO build.


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Thanks for the fast response! I am looking over your build now and trying to predict how you're going to slot it.


 

Posted

I might move some slots around. I just went through at a glance and placed some slots to the powers. It might be a couple hours until I get to it, but I'll post something.


 

Posted

Quote:
Originally Posted by Clouded View Post
I might move some slots around. I just went through at a glance and placed some slots to the powers. It might be a couple hours until I get to it, but I'll post something.
NP at all. I am just glad I got a response!

The main question I have is why do you grab Taunt so late in the build? I play tanks in WoW and couldn't imagine going without it for so long.


 

Posted

I would not slot Kinetic Combat in all my attacks. If you really want to keep them in there, then at least remove the procs and replace them with Dam/Acc HOs.


 

Posted

Quote:
Originally Posted by jw2112 View Post
NP at all. I am just glad I got a response!

The main question I have is why do you grab Taunt so late in the build? I play tanks in WoW and couldn't imagine going without it for so long.
Personal preference really. I don't consider Taunt a requirement on a brute but it sure is nice to keep the aggro on you when you team. In the below build I moved it up in the selection. I did move some slots around and I think this is a nice build. I built towards +def to get some added mitigation for energy/neg. energy, fice/cold damages. If you are so inclined you could build for max recharge to try and get Dull Pain and Hasten permamenent but that requires alot more infamy from my experience.

Anyways, take a look.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
------------
Level 1: Scorch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg(5), C'ngImp-Acc/Dmg/EndRdx(43)
Level 1: Resist Physical Damage S'fstPrt-ResDam/Def+(A)
Level 2: Cremate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(9), C'ngImp-Acc/Dmg/EndRdx(42)
Level 4: Dull Pain Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(11), Mrcl-Heal/Rchg(11), H'zdH-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Mrcl-Heal/EndRdx/Rchg(15)
Level 6: Build Up RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 8: Incinerate KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg(21), C'ngImp-Acc/Dmg/EndRdx(42)
Level 10: Hurdle Jump-I(A)
Level 12: Temp Invulnerability Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(23), Aegis-ResDam/EndRdx/Rchg(23)
Level 14: Health Numna-Regen/Rcvry+(A), Numna-Heal(25), Mrcl-Rcvry+(25), Mrcl-Heal(43)
Level 16: Unyielding RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29)
Level 18: Hasten RechRdx-I(A), RechRdx-I(29), RechRdx-I(31)
Level 20: Stamina P'Shift-EndMod/Acc(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod(31), P'Shift-End%(43)
Level 22: Super Speed Winter-ResSlow(A)
Level 24: Taunt Mocking-Taunt(A), Mocking-Taunt/Rchg(33), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46), Mocking-Rchg(50)
Level 26: Fire Sword Circle Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(34), Erad-%Dam(42)
Level 28: Invincibility HO:Cyto(A), HO:Cyto(34), HO:Cyto(36)
Level 30: Resist Elements RctvArm-ResDam(A), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx(37)
Level 32: Greater Fire Sword KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide LkGmblr-Def(A), LkGmblr-Def/EndRdx(39)
Level 38: Unstoppable Aegis-ResDam/Rchg(A), TtmC'tng-ResDam/Rchg(40), ImpArm-ResDam/Rchg(40)
Level 41: Boxing B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(46)
Level 44: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Resist Energies RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury



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Posted

Thanks very much for taking the time to work on the build. Greatly appreciated. I'll let you know how it works out when I am done!