Proposed Rad/Fire build for I16
While I can't help with the Rad/ or the /Fire, (I'm planning on making one of these as well) I think you looked at the defender Epics not the blaster epics, the blaster Epic with Temp Invuln is Force Mastery and you're two pre reqs are PFF (take this) or Repulsion Field (not very useful since it's a PBAoE KB and your character is gonna be mostly PBAoE dmg.
Active 50s:
Zero Defex: DP/MM//Mace Blaster
Mutant X-7: Fire/MM//Mace Blaster
Running my Kin/EA gloriously
Come on I21!!!
Sure, the devs are supposed to listen to their customers, mister business 101 out there. And if I decide to start suggesting that the devs change the game from being about superheroes and supervillains to being about clowns that is my right as well, and technically Paragon Studios is supposed to pay attention to me. But I hope strongly that they assume a meth-head somehow managed to hack into my forum account and make paper airplanes out of my posts, because I hope they recognize stupid when they see it. I assume they will recognize futile just as accurately.
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While I can't help with the Rad/ or the /Fire, (I'm planning on making one of these as well) I think you looked at the defender Epics not the blaster epics, the blaster Epic with Temp Invuln is Force Mastery and you're two pre reqs are PFF (take this) or Repulsion Field (not very useful since it's a PBAoE KB and your character is gonna be mostly PBAoE dmg.
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I guess you can tell that I'm REALLY excited about this, I've even made the costume and saved it. I've been wanting to do this character for a long time, and with the power customization he's going to ROCK.
Thanks for the heads up...
1 x-ray
1 ring of fire 2 neutrino bolt 4 combustion 6 hasten 8 electron haze 10 swift 12 aim 14 health 16 build-up 18 cosmic burst 20 stamina 22 hover 24 fly 26 neutron bomb 28 consume 30 fire sword circle 32 atomic blast 35 proton volley 38 irradiate power mastery 1 conserve power 2 temp invul Any ideas on how I can make this better would be greatly appreciated. TIA |
I dropped Electron Haze and Proton Volley entirely, though there is still room for both if you prefer them. Rad/Fire will pretty much reside in melee to take advantage of it's many PBAOE's so a cone and a snipe will get very little use.
I also swapped out hover for combat jumping and swift for hurdle. This will give you MUCH more maneuverability into and out of melee (something you WILL want as a melee-centric blaster).
Lastly, I know cold mastery isn't a thematic fit, but it plays much more to a rad/fire's weaknesses than would power mastery (defense v. resist armor, +hp and heal, one of the best panic buttons ever). Who knows, maybe with power customization, you can make ice work for you (fused glass maybe)?
One bit of advice... when it comes time for slotting for sets, I would definitely recommend looking for any and all sets to buff up your PBAOE defense, as you'll get shredded by that quicker than anything while you're bouncing in and out of combat.
Anyway, that's my 2 cents.
1 x-ray
1 ring of fire
2 neutrino bolt
4 irradiate
6 hasten
8 combat jumping
10 hurdle
12 aim
14 health
16 build-up
18 cosmic burst
20 stamina
22 super jump or superspeed
24 fire sword circle
26 combustion
28 consume
30 neutron bomb
32 atomic blast
35 stealth
38 filler
cold mastery
41 flash freeze
44 frozen armor
47 hoarfrost
49 hibernate or filler
Combustion is generally bad news, I'd avoid it unless you like the way it looks.
Since you like to be a ranger, /Fire may not your best choice. On the other hand, its not bad, but you will be under utilizing what makes /Fire work best.
Rad/Fire is the perfect combination for moving into the middle of baddies and hanging out, but I will try to think on it as a ranger set for you. I pretty much just re-ordered your powers. I did drop Combustion and added Fire Sword late, although you could always replace that with Superspeed as well.
Would you like to see a build idea that is totally range? Your build included Irradiate and FSC, which is such a great combination I can't imagine not jumping into melee to use every spawn. Rad/Fire could be built without either of those powers and still be quite excellent.
1 x-ray
1 ring of fire
2 neutrino bolt
4 irradiate
6 hasten
8 swift
10 fire sword circle
12 aim
14 health
16 build-up
18 cosmic burst
20 stamina
22 hover
24 fly
26 neutron bomb
28 consume
30 electron haze
32 atomic blast
35 proton volley
38 fire sword
power mastery
1 pff
2 temp invul
3 fon
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
I designed a build (assuming Rad/Fire is a straight port) that gives ~43% melee defense w/o the PvP IO. Still it's expensive as all get-out, of course, but it doesn't leave ya gimped nor does it overslot anything. The only caveat I see is End usage.
If I can remember I'll post it once open beta hits and Mids is officially updated.
I'll have mine 3-boxed with a Sonic defender and a Kin controller.
Sooooo much destruction!
Repeat Offenders
I designed a build (assuming Rad/Fire is a straight port) that gives ~43% melee defense w/o the PvP IO. Still it's expensive as all get-out, of course, but it doesn't leave ya gimped nor does it overslot anything. The only caveat I see is End usage.
If I can remember I'll post it once open beta hits and Mids is officially updated. I'll have mine 3-boxed with a Sonic defender and a Kin controller. Sooooo much destruction! |
Genesis/Strato: Thanks for the tips! Since both of you seem to agree that /Fire is best used in melee, I can work with that. My grav/kin troller (lvl 44), my humanform WS (lvl 50), and my elec/elec blaster are all heavy melee'ers. I like being up there where the action is. My eng/eng blaster kind of holds back mostly because of the kb. I try to hover above everything so it's mostly knockdown.
Having never done anything with /fire, I wasn't quite sure, but I can dig being a "blapper".
Thanks again for the tips, I'm saving these to a txt file for when the time comes to use the info.
Having never done anything with /fire, I wasn't quite sure, but I can dig being a "blapper".
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I am also not personally sold on Hasten, especially in a build that includes Neutrino, X-ray, Ring, and Sword. I might drop Hasten, move Acro or NB up into the 20s, and use those two slots elsewhere.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Quantum Flame: Level 50 Science Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Flame Mastery
Hero Profile:
Level 1: X-Ray Beam -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(15), Dmg-I(31)
Level 1: Ring of Fire -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(34), HO:Centri(36), HO:Centri(40)
Level 2: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17)
Level 4: Irradiate -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(5), Oblit-Acc/Dmg/EndRdx/Rchg(5), Sciroc-Dmg/Rchg(9), Sciroc-Dam%(17)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Fire Sword Circle -- Oblit-Dmg/Rchg(A), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg(11), Oblit-%Dam(13), Oblit-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dam%(50)
Level 12: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Numna-Regen/Rcvry+(43), Numna-Heal(46), RgnTis-Regen+(46)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(33)
Level 18: Cosmic Burst -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Hold%(21), Entrpc-Dmg/EndRdx/Rchg(23), Entrpc-Dmg/Rchg(48)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 24: Super Jump -- HO:Micro(A)
Level 26: Neutron Bomb -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31), RechRdx-I(50)
Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/Acc/Rchg(31), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(46)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam(34)
Level 35: Neutrino Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(36), Dev'n-Acc/Dmg/Rchg(36), Dev'n-Hold%(37), Achilles-ResDeb%(43), LdyGrey-%Dam(48)
Level 38: Hot Feet -- TmpRdns-Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dam%(40), Sciroc-Acc/Dmg(40)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Fire Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(45), ImpArm-ResDam/EndRdx/Rchg(45), ImpArm-ResDam(45)
Level 47: Rise of the Phoenix -- Sciroc-Dmg/Rchg(A), Sciroc-Acc/Rchg(48), Heal-I(50)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
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Set Bonus Totals:
- 24% DamageBuff(Smashing)
- 24% DamageBuff(Lethal)
- 24% DamageBuff(Fire)
- 24% DamageBuff(Cold)
- 24% DamageBuff(Energy)
- 24% DamageBuff(Negative)
- 24% DamageBuff(Toxic)
- 24% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 3.75% Defense(Psionic)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 23.8% Enhancement(RechargeTime)
- 27% Enhancement(Accuracy)
- 5% FlySpeed
- 162.6 HP (13.5%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.75%
- MezResist(Stun) 4.4%
- 15% (0.25 End/sec) Recovery
- 110% (5.53 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.13% Resistance(Negative)
- 5% RunSpeed
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Well, if you are OK with living in melee, the following is a build I am considering. I am not fond of putting off Acro for so long, since I find the Hold protection useful, but since only HF would shut off when mezzed, I might consider dropping it altogether and just use the KB IO in CJ.
I am also not personally sold on Hasten, especially in a build that includes Neutrino, X-ray, Ring, and Sword. I might drop Hasten, move Acro or NB up into the 20s, and use those two slots elsewhere. |
Dunno how you got that build, I couldn't get it to load into Mid's, couldn't find any radiation builds on SuckerPunch's site either. I did see some threads where some folks were talking about adding rad to the mid's database, was that you?
*shrug*
Looks awesome though, pretty much exactly what I want, except my hero's gotta fly, to fit my concept. No big deal. But yeah, melee is cool. Just got done doing an ITF on my 49.5 grav/kin, and I was practically glued to the brute's butt throughout the whole thing to make sure everyone was getting sb, density, and all the other buffs. the way we were steamrolling through it, it wasn't like they really needed it. But yeah I'm no stranger to "in yer face" gameplay.
I'm going to save this chunk until I have something that can read it, and I'll definitely use it as a template. The IO's look good too, shouldn't have any problem hooking up any of my guys, sold a respec recipie last week for 90 mil on one character, sold another one tonight for another 90 mil.
If you start your rad/? blaster around I16 launch, it'd be interesting to compare notes, maybe post builds as they progress?
Thanks again for the advice and the template.
Of all the blaster sets/combos you can mess with in Issue 16's color feature... Rad/Fire seems like it would be the best-looking toy in the box.
Bonus: Irradiate would work nicely as a set up for Fire Sword Circle (sadly, you can roughly fire both off in the time it takes to move again after casting Combustion...).
Thank you, City of Heroes, for giving me a superhero social network combined with amazingly smooth game play. Petitions signed with realistic expectations.
Of all the blaster sets/combos you can mess with in Issue 16's color feature... Rad/Fire seems like it would be the best-looking toy in the box.
Bonus: Irradiate would work nicely as a set up for Fire Sword Circle (sadly, you can roughly fire both off in the time it takes to move again after casting Combustion...). |
I imagine we can customize ALL of the colors in a set at creation? Wouldn't make sense to do it once you actually get the power, that would require a LOT of trips to the tailor, or whatever. Then again, that "might" be the way to go, get the power, see it in action, then color it.
I guess we'll see when it gets here.
By opening up 2 Mid's and going back and forth, I cobbled together this build. I've never taken a /Rad defender past level 20 or so, and I've never taken a /fire anything past level 12, so I just read the power descriptions, tried to imagine how they'd relate to my playstyle. I try to stay at range, but I'll jump into melee now and then, especially if I have a power that can help someone that's in trouble, i.e. a heal or a buff. But that's mostly on my defenders or controllers. My blasters, for example my 42 eng/eng try to stay out of melee, but if something gets close I don't mind duking it out.
rad/fire blaster (concept is hero gained powers via radiation exposure, fires radioactive blasts, but also generates extreme heat at times)
1 x-ray
1 ring of fire
2 neutrino bolt
4 combustion
6 hasten
8 electron haze
10 swift
12 aim
14 health
16 build-up
18 cosmic burst
20 stamina
22 hover
24 fly
26 neutron bomb
28 consume
30 fire sword circle
32 atomic blast
35 proton volley
38 irradiate
power mastery
1 conserve power
2 temp invul
Any ideas on how I can make this better would be greatly appreciated.
TIA