Slow but reliable?


Adeon Hawkwood

 

Posted

Howdy!

I see the market as a market, which is to say that it's not a game and not fun for me. I have more fun farming. However, with prices being what they are since AE, farming doesn't cut it when you want to buy nice things.

So, what I'm looking for is a way to spend ten minutes or less each morning refreshing bids and sales for one or two items and constantly make a profit. I know I'll do better if I check in with the game morning noon and night, undercut competitors by one infamy and so forth - but it's not /fun/ for me and CoX is supposed to be a game.

What I've got going for me is about 250 auction slots among all my characters, and a starting pool of around 50m. The restriction is that I don't want to spend more than 10 minutes a day messing with the market - including logging in and logging out - and those slots are spread over 20 characters of various levels, so I can only access maybe 40 a day.

Can anyone make a recommendation of a market I can either get into or corner myself that turns over slowly enough to keep me having to mess with it hourly, but reliably enough that I can depend on it as a long term plan?

~Hart


 

Posted

Make generic IO's Guaranteed profit ( as long as _you_ list them for more than your cost) and constant sales.


 

Posted

I don't craft generic IOs anymore, but what I used to do is craft level 35 defense IOs and level 35 heal and damage IOs. It's very easy to memorize a specific level recipe, and after that you just log in, grab salvage, craft, put 10 IOs up for sale and put in bids for the salvage needed for the next time. I liked the defense IOs because they would sell for 250,000 or more each... I'd normally list them for maybe 235,000. Damage and Heal IOs sell faster but for not quite as much profit. Anyway, very easy to do this kind of thing... it's a slow profit, only a million or two each time you log in, but it's steady and reliable.



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Posted

co-sign on the generics- bottomless demand, and modest but limitless profits as long as you're willing to keep making them.

Memorize some key recipes, bid ahead on the salvage you'll need (or nowadays you can roll a bunch of tickets, I guess) and watch the inf roll in.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

If he does crafting, he will be stuck being at Steel Canyon, or will have to zone in and out of his SG base to use its crafting table, or will need to get Field Crafter (which takes quite a little investment itself). That's a fair bit of hassle, and the income from crafting commons likely won't come close to what he can earn farming.

I would recommend flipping salvage. Prices are still distorted from DXP, but you can typically pick any one rare salvage, buy at around 600k-700k and sell for 1m. But my honest opinion is that if you don't find marketeering fun, don't do it.


 

Posted

Hmm. I was really thinking something more like 'buy luck charms at 5000, sell them at 35000' that I could do indefinitely without having to think about it. I wouldn't be able to buy them at 5k often, and I wouldn't be able to sell them at 35k often, but when I did I'd make 600% ROI.

So far my efforts have consisted of leaving a few hundred 7k bids on luck charms, since I expect that any I pick up I can resell for 20k easily if I'm willing to wait - and waiting's most of what I'm interested in doing. They've been in notoriously high demand for literally years, so I doubt that market will dry up any time soon. However, with the number of slots I'm trying to fill, a single market won't be enough - and I expect that there's someone out there willing to bid 7001 infamy and sell for 19999 now that I've said this, so I need to diversify into a handful of buy/sell markets.

Actually crafting stuff seems to involve a lot of messing around - bidding on recs, bidding on multiple salvage items, and time spent crafting. I'll give it a shot 'cause it seems unanimous, but what I really want is a black market mutual fund >.>


 

Posted

Laevateinn is actually running a mutual fund although I don't think it's taking investments at this time.
http://boards.cityofheroes.com/showthread.php?t=184314

Realistically making significant profits off of the market is not a simple matter. It can be done with minimal time investment for the actual buying and selling but you do need to spend time on some combination of research and crafting if you want to make more than pocket change.


 

Posted

Quote:
Originally Posted by Hart View Post
Hmm. I was really thinking something more like 'buy luck charms at 5000, sell them at 35000' that I could do indefinitely without having to think about it. I wouldn't be able to buy them at 5k often, and I wouldn't be able to sell them at 35k often, but when I did I'd make 600% ROI.

So far my efforts have consisted of leaving a few hundred 7k bids on luck charms, since I expect that any I pick up I can resell for 20k easily if I'm willing to wait - and waiting's most of what I'm interested in doing. They've been in notoriously high demand for literally years, so I doubt that market will dry up any time soon. However, with the number of slots I'm trying to fill, a single market won't be enough - and I expect that there's someone out there willing to bid 7001 infamy and sell for 19999 now that I've said this, so I need to diversify into a handful of buy/sell markets.

Actually crafting stuff seems to involve a lot of messing around - bidding on recs, bidding on multiple salvage items, and time spent crafting. I'll give it a shot 'cause it seems unanimous, but what I really want is a black market mutual fund >.>
flipping common salvage is IMHO a waste of time, other than as a way to learn the rudiments of flipping without losing your shirt.
If you want to make a meaningful amount at it it takes a lot of time and attention. Even if you're not worried much about profit, there are much more lucrative, low maintenance things to flip.

An old favorite of mine which I revisit every so often is the level 50 generic flight IO. At various points throughout the history of the market I've been able to consistently buy them for between 25-50k and sell them for ~400k. I'm sure things are a little crazy right now in the aftermath of 2XP, but the system is proven and will work with any generic IO badgers generate and players want.
When you get it dialed in you can turn over your slots once a day. If that's too fast paced, lower your bids so they fill less often and you can stretch the cycle out.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

That's a lot closer to what I'm looking for. Thanks Goat!

..and now I have to figure out how to upmod people on the CoX boards..


 

Posted

Quote:
Originally Posted by Laevateinn View Post
If he does crafting, he will be stuck being at Steel Canyon, or will have to zone in and out of his SG base to use its crafting table, or will need to get Field Crafter (which takes quite a little investment itself). That's a fair bit of hassle, and the income from crafting commons likely won't come close to what he can earn farming.
.

I am a crafter, I put all my salvage in the base and every few days I craft ~200 IOs and then it is just a matter of shuffling them 10 at time from the base portal to WW in talos I clear ~5 mil a day on average putting up 20-30 a day with a individual profit of ~300K craft for ~200K sell for 550K+


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Just for a sense of perspective, I also made ~5m yesterday - in precisely 10 minutes - using the suggestions listed here. I expect to make slightly more today, because I invested 12 minutes this morning (2 minutes was logging off and loading twice, so I'm still meeting my time goal).

Breakdown:

Flipped Luck Charm: 7 stacks
Buy 70k/stack, Sell 150k/stack. 455k profit, 2 minutes.
Flipped Scientific Theory: 5 stacks
Buy 60k/stack, Sell 150k/stack. 375k profit, 2 minutes.
Flipped Hamidon Goo: 1 stack
Buy 6m/stack, Sell 10m/stack. 3000k profit, 30s.
Flipped Deific Weapons: 1/2 stack
Buy 3.8m, Sell 5m. 700k profit, 1 min.

I spent the remaining 5 minutes crafting 20x 25 Acc IOs using some of the Luck Charm stock, some instant-buy Boresights and just under 1m infamy. This was using a combination of auction-bought and crafting-station-bought recipes to stay within my time constraints, and accounts for crafting costs as well.

Still don't have the lvl 25 acc crafting badge for some reason, but I estimate these IOs are worth 4-6m, so if I can move them they're another 3-5m profit. Not bad for 10 minutes work, if I say so myself. Once I get the badge, these will net around 250k profit each - but unfortunately they require a whole slot to sell and are very time-consuming to move to alts since the character switch cycle takes around a full minute.

Flipping oranges is certainly the highest ROI per second so far, but there are some complications. Primarily, they can be purchased with tickets, which effects both the supply side and the demand side of the equation. They're also only needed in limited numbers, and the people who need them are probably savvy enough to have a basic understanding of the market. Finally, filling 15 slots with buy orders at 600k would require 90m, which is twice what I have to invest.

Incidentally, it took me three times as long to write this post as it did to make that inf.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
flipping common salvage is IMHO a waste of time, other than as a way to learn the rudiments of flipping without losing your shirt.
If you want to make a meaningful amount at it it takes a lot of time and attention. Even if you're not worried much about profit, there are much more lucrative, low maintenance things to flip.

An old favorite of mine which I revisit every so often is the level 50 generic flight IO. At various points throughout the history of the market I've been able to consistently buy them for between 25-50k and sell them for ~400k. I'm sure things are a little crazy right now in the aftermath of 2XP, but the system is proven and will work with any generic IO badgers generate and players want.
When you get it dialed in you can turn over your slots once a day. If that's too fast paced, lower your bids so they fill less often and you can stretch the cycle out.
This.

I used to craft common IOs, 45s and 50s, blueside. Margin was small, but turnover was brisk.

Then I started flipping those same IOs. Buy low (120k or less, depending on the IO), sell high (175k - 400k profit, sometimes more).

This second approach monopolized slots and didn't bring in enough profit to warrant its practice in serious marketing, but, for characters I could log in 2-3 times a day, who didn't have a huge bankroll to begin with, it was easy money and it built up fast. Especially redside.

Problem: this area of the markets has changed a bit since MA. You can make (comparatively) a lot more Inf crafting high and mid-level commons than was typical before MA (example, redside lvl 50 run speeds were, at one point not too long ago, routinely going for 700-800k... which is just crazy to me). On the other hand, it's more difficult to get your hands on the salvage.

As for flipping them, while I'm certain it can still be done, I'm pretty sure the changes have impacted how easily it can be done. It might result in a lot of dead, unfilled bids these days. I haven't flipped commons in quite a while, so I don't know.

What I can point to, however, is being able to slot one blueside character entirely in lvl 45 IOs without spending more than 50k on any single IO, and frequently spending much less than that. This was post-MA. So, flipping's definitely possible, I'm just not sure how brisk it would be.

Aside from that, probably the easiest and safest way to make Inf on the market is still vendoring lvl 50 common IO recipes. All you have to do is make a list of what the vendor buys them for. It's a little boring, but it's zero risk.

Finally, I have to add my voice to the choir: messing with salvage is one of the least effective ways to turn a profit. It's probably worth doing for a little while, just to up your number of transaction slots... but I'd say you should have an eye towards quick "promotion" up and out of this practice into more lucrative assignments for your slots.


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Posted

Quote:
Originally Posted by Hart View Post
Still don't have the lvl 25 acc crafting badge for some reason, but I estimate these IOs are worth 4-6m, so if I can move them they're another 3-5m profit. Not bad for 10 minutes work, if I say so myself. Once I get the badge, these will net around 250k profit each - but unfortunately they require a whole slot to sell and are very time-consuming to move to alts since the character switch cycle takes around a full minute.
Except for the level 10 badges you have to craft IOs from two different levels for each badge. In your case it sounds like you need to craft some level 30 Accuracy or To Hit Buff IOs.

Remember, the wiki is your friend .
http://wiki.cohtitan.com/wiki/Gainin..._Crafter_Badge


 

Posted

Quote:
Originally Posted by Hydrophidian View Post
This.
Aside from that, probably the easiest and safest way to make Inf on the
market is still vendoring lvl 50 common IO recipes. All you have to do is
make a list of what the vendor buys them for. It's a little boring, but it's
zero risk.
Actually, it's easier than that - no list required. For L50 Common IO's, the
vendor will pay 1/4 of the crafting cost listed on the recipe (Details in the
guide in my sig).


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Still don't have the lvl 25 acc crafting badge for some reason, but I estimate these IOs are worth 4-6m, so if I can move them they're another 3-5m profit.
As mentioned: craft some (under 10.. .I'd guess 7 but not sure) level 30 accs and you will have it memorized.

My cash cows, before I memorized everything and got field crafter, were memorized EndMod (and EndRed) and Recharge Reduction, in the 35/40 range. Now it's those plus Defense in the 35/40 range. I'm listing everything at 190K since the AE hit, up from 140 before AE, and still selling an awful lot for 300K or more. . .so there's lots of room in the market. It sounds like you play V-side from the price of Luck Charms, anyway. Right now I'm only H-side; markets may differ.

The biggest demands have got to be Damage, followed by Acc; I have no idea how supply is. I like EndMod because it's almost setproof. EVERYONE needs three generics at some point.

Enjoy your painless inf! I made a couple billion on generics...


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