Possibly another AV solor?
It's certainly doable with a Kat/Inv, so I can't see why a properly built Kat/Dark couldn't do it.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
IIRC that is what Werner is working on next a Kat/Dark.
Was JUST teaming with a Kat/Dark that had a hefty list of AVs he had soloed in his Bio. Assuming he wasn't full of it, it should be doable.
I haven't built one.. but i've put together builds... It's very very doable... and once done, very very powerful.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
AFAIK, Werner was building that toon more to be a mega tank and less to deal gobs of damage. It could probably solo AVs, but it wouldn't do so as fast as other builds could. It was also very precariously balanced from an endurance perspective.
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Empty slot is for the PvP +3% resist. Duplicate Steadfast protection is the PvP +3% defense.
Looks like I haven't calculated DPS or the “Wernerscore” for it yet. I'm guessing moderate DPS (175?) and a very high Wernerscore (2300?), particularly when surrounded (3000?).
(edit: I underestimated the on-paper survivability. Wernerscore is 2521 against a single target, increasing to 4192 against two targets, and 4906 against 3+ targets. Those are the best numbers I can remember for any scrapper.)
(edit 2: I see that Powerforge had a DM/SR build with Aid Self that put out better numbers against a single target, 3373.)
(edit 3: Since it is a significant potential problem, I'll mention that these numbers don't take defense debuffs or to-hit buffs into account. Those will certainly limit survivability in some situations.)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1404;703;1406;HEX;| |78DAA5935B4F134114C767BB2D4BE98D52DA722D37A19496B544A35C14A3A206A50| |911E5496DD632B4156C9BDD46415FFC001A0DA03EF9E6F52318BF89FA05BC7E0353| |CF65DAA8AF6EE0FF9B3D33FF9973E674733B4B7E211E9C125AF0ECB6E538F9B5826| |DD56AD2F6E4AC62B9200C2144B419CBE7E4B694E625AB6E55ACFE5674496ECA8A23| |CD25CBDECA9FB66F57EDF072A5246D59A99BCD817FB55ADD36CF97EB15E938FCB22| |2AD5AB9520CA89962A90E6FA1E6D486B49D52B9163E572B17CC33D58DDD7CCE72EA| |D2DEED818C52F0FF0853A3A7E1119B8019E12A324A047799718BD0B64548A14B239| |72EB21ACD1C25B41F214CC7018362CA50CB44C3ADDD216BC75D827F8710BC47E8B9| |4F48C3725D6DABF3B641DEB6F3AF6DDB609D87D709CF24599F40C8D05C5487C175B| |4731D1D5C4717D7D1CD7574731D197079D546DE4580A18B18C47C1CF3F83EBA28D9| |4F84CECF84C42F8149A41AF088E9E3EC8A832BC095BA02EC8AB12BC6AE695810A2C| |B6878420B14EA9B656F5F978E1B0E74EB181D88131231C21ED8C2AA3FE11F2E5CD7| |F585D0F39590F84618FECEF849780CAE08BB44649E4F3120165575452FC22029469| |619171857E98EC7D6198B74D5EDE08A2B577C8FD21EDB271C3A603C653C234C3C27| |EC83AB5765DDCBDD98E06E4C703792DC8D247723C9DD30C1D5CF6769FDEA5E87153| |503B3E18A06E9E60F2032A4CE189AA56353738C79C2D409C649C6089D9105D7A8EA| |F8E831DE5B87D8B83A775CFD0A328A6E989B5473932A978C6218E6D26A2EFDCF5C0| |4E64C756FE64BCAE0F02BC66BC63BC2CC1BC65BC21AF43CCB3569D934253CC31870| |B7BE53F8C3FA57FE8C78C9BEEA6E7D6E4263DF90BBF5A5FED7F3DEDFDCC77BB903F| |40ACA2A88B68EA36B28D7F1F5068E2C1CDD4429E06BE383BF996B6816139A439947| |594079888B0C1F880FC58F124009A284503A51222831943E9417288DDF0628F3F9| |-------------------------------------------------------------------|
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
It's kind of a build in search of a reason to exist. |
It's not going to be a A/V soloing machine, AoE killer, Tank substitute or PvP build.
It's a very interesting "odd duck" that would be decent DPS wise and very durable (Barring swarms of mobs hurling boulders at him) but it really isn't the best at any one thing.
I definitely wouldn't have thought to build it that way.
On a side note; I have been trying to figure out the calculations for your "Wernerscore" so as to understand it's meaning.
I take it that it represents an amount of incoming damage that the character can sustain before losing ground and dying?
If that is so, does that imply that the build posted above can handle 2521 DPS incoming from a single target?
I assume that you calculate the character's maximum HP recovery/sec through regeneration and healing powers in order to come up with a baseline for the rest of the calculations. In the case above factoring the 22 hp/sec + Dark Regenerations heal (minus the 5% potential miss factor) divided by the activation and recharge time of the power (or roughly 41.45 additional Hp/sec) for a maximum sustained health per second of 63.45?
As there are different levels of Defense and Resistance vs. different damage types, which damage type are you using for the calculation? The one with the most mitigation (Lethal) or a composite average of all of the various Defense and Resistance scores?
very durable (Barring swarms of mobs hurling boulders at him)
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(edit: Wait... were you just looking at the typed defenses? That would explain the boulder hurling comment. The typed defenses are incidental. The build has soft-capped positional defenses.)
On a side note; I have been trying to figure out the calculations for your "Wernerscore" so as to understand it's meaning. I take it that it represents an amount of incoming damage that the character can sustain before losing ground and dying? |
The “Wernerscore” (not a name I came up with) is in a very broad sense a measure of incoming DPS that the build can survive indefinitely, yes. So in a very broad sense, this build can (on paper) survive about 5000 DPS of incoming damage from a crowd. You'd never see it in practice, though.
Yes, my approach is about what you're guessing. Two main parts of the calculation – damage mitigation and hit point recovery. For hit point recovery, I'm looking at base regen plus healing powers. And now that you mentioned it, no, I didn't take the 5% miss on Dark Regeneration into account. I really should, particularly when talking about a single target. At 3+, it starts mattering less and less, but I might as well calculate it correctly rather than assuming it hits.
For the defense and resistance, I'm using a matrix of percentages. The typed percentages are based on a careful analysis by... (I'm so sorry I'm forgetting your name!). The positional percentages were pulled out of my ***, and I set them at 70%, 20% and 10%, and just multiply those by each of the types for the % of incoming damage from that combination. In the past, when comparing builds, I've done quite a bit of fiddling with those numbers to see how the builds behave in different circumstances. You can see some graphs on the second sheet where I was comparing some builds for my main as we shift from melee to ranged or AoE damage. I haven't gone that far for a long time, though. Lazy I guess.
Anyway, I'm not using a composite average of all of the types and positions, but rather splitting the incoming damage by those ratios, so that the one that fails first is, in a sense, the one that dominates your survivability score. But take heart, Invulnerability tankers, with only 2.04% of the damage being psionic, it won't cause you to fail particularly fast. The 29.25% lethal melee damage is likely to be a bigger factor, despite your huge defense and resistance to it.
I should probably write up a list of all the ways that this number is wrong so that I can post it every time. It assumes an infinite number of hit points, essentially, and only cares that you take a random walk rather than trending up and down. It therefore underestimates the true benefit of more hit points, and how the same mitigation level from resistance leaves you in a much more secure position than the same level of mitigation from defense. On the opposite side, it ignores the various detrimental effects that defense stops that resistance lets through. It makes no allowance for to-hit buffs or defense debuffs, which can be very important. And so on and so forth. There are definitely better ways to calculate survivability, but this is one I consider good enough for my own purposes, which is to say comparing very similar builds to each other. Should I swap some sets around to give up 2% melee defense but gain 3% smashing/lethal resistance and another 8% regeneration? That's how this started, not as some way of assigning any sort of absolute numbers to builds, or reading too much into those numbers.
Oh, and my number doubles a later-developed forum consensus on the meaning of the words “damage mitigation”. Basically, I'm assuming a baseline of enemies hitting you 100% of the time for 100% damage. Since even with 0% defense and 0% resistance, even level enemies only hit you 50% of the time, my calculations would say that all super heroes start with 50% damage mitigation. The consensus was that it was more logical to consider this 0% damage mitigation, and work up from there. But I didn't want to go through and confuse myself by cutting all my numbers in half. I just think of them as a score anyway. Just keep in mind that if 5000 means taking 5000 DPS, that DPS includes all of the attacks that would have missed even if you had no defense.
Put more simply, these numbers aren't particularly meaningful, so take them with a grain of salt.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm not entirely convinced that endurance is completely under control to the point of AV and pylon sustainability.
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I'm too lazy to figure out the attack chain atm and the end needed to make it run but looking at the build it doesn't look good.
Otherwise he looks pretty damn strong though. If the end can be managed he'll be amazing.
That's the rub right there, and why I abandoned this project myself, stalling my Kat/Dark at 47.
![]() I'm too lazy to figure out the attack chain atm and the end needed to make it run but looking at the build it doesn't look good. Otherwise he looks pretty damn strong though. If the end can be managed he'll be amazing. |
Chain is my standard DA -> GC -> GD -> GC -> DA -> GC -> SD -> GC. Also just noticed that I have no Achilles' Heel, so I'll need to downgrade my uncalculated DPS estimate to maybe 150? Still enough for AVs and pylons, but it'll be slow going. OK, I just rushed through a DPS calculation and got 148 DPS and 2.73 EPS. That's better DPS than what I used on most of the AVs with Sergei, but it's a long slog. I'm not including Death Shroud, as you'd turn that off when fighting AVs to conserve endurance.
Again, a build in search of a reason to exist. *chuckle*
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
(edit: Wait... were you just looking at the typed defenses? That would explain the boulder hurling comment. The typed defenses are incidental. The build has soft-capped positional defenses.) |

And I just looked over your spreadsheet...
Wow.
Quite a bit of work (and a lot of characters) there.
From glancing at it I take it that Gyles 4 is a WP scrapper? Using that character as a template, I punched in the numbers for my Claw/WP toon and came up with a score of 1064 with one target in melee and 1758 with RttC maxed out. Which seemed a bit low to me.
I do wonder though, I didn't see a place where I could factor in the tohit Debuff from RttC which I know from in-game observation actually has a measurable effect on the enemy's to hit chances once they are in melee range.
I am also curious as to what part the numbers in columns N through U play as they don't seem to be defined. Is that a place to set aside alternate number sets for quick swapping of character variables?
For the best numbers, you want to start at the bottom of the spreadsheet and then scroll up until you see something similar. I got better as I did more builds, and never corrected older stuff nearer to the top of the spreadsheet. I don't know that I have any Willpower examples the way I would currently handle them. Yeah, even Iggy's Katana/Will right down near the bottom isn't how I would do it today. I should update it, just like I should finish a million other projects.
The N through U columns were the old way that I was handling tier 9s. I'm happier with the approach I used on ValBlademaster and Maelwys, and will be doing that in the future. It won't make a big difference in the end number most of the time, though.
Anyway, 1064 is actually a very good number, and 1758 is well into serious AV soloing territory. When looking at other numbers in the spreadsheet, keep in mind that I won't normally even look at a character that I don't think is solid. Some of the lower numbers tend to be either early efforts of mine or showing someone that their build isn't nearly the unkillable monster they think it is, at least comparatively.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Am I right in assuming that /WP scrappers are less likely to be able to solo AV's because one of their main survival powers requires lots of enemies in range to be effective?
Do you think it would be a good idea for a /WP scrapper to herd up a few minions to make the fight against the AV go more easily? Or would it be preferable to just fight the AV alone?
I was really just daydreaming if my kat/WP could solo an av
softcapped without using parry? Do you have a link?
I don't remember the build, and exactly what was and wasn't softcapped. Until that point, I'd been trying to build Willpower the old-fashioned way cranking up the hit points and regeneration. Mind you, this was probably a couple issues ago, back before the changes to defensive set bonuses. Based on that experience, I was saying that while Katana/Willpower was a great build and all, it fell behind at the top end. Then defense got easier to get, someone (why do I always forget people's names?) put together a serious defense build with lower hit points and regeneration than I was coming up with, and it kicked the **** out of anything I'd made. The current approach to optimizing Willpower was born. (OK, others were probably doing it before then, but that's when *I* got on board, so that's what's important, right? )
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yes, WP with Softcapped defenses (or close enough to them that the Debuff from RttC can do the rest) is a very hard to kill build.
I've been on several (bad) teams farming bosses where my character was the only one left standing (even the tanks dropped) after a bad pull.
Surrounded by Higher level bosses, he just kept on "soloing" them until the rest of the team got back into the instance.
Frankly, unless you are attacked by enemies with massive tohit bonuses or that have defense/regeneration debuffing powers, a /WP character at the Defense softcap is nearly unkillable.
Kat/Dark? i was making just for the looks of a floating katana tearing ppl up but with DA and a defense/res mixed set with a really good heal it might be doable any thoughts?