Grav/Rad- TF Runner
Take a look at my Illusion/Radiation Guide for tons of information on the Radiation Secondary including some strategy tips about choosing your Anchors.
I would take Crush earlier. It is an important damage power. I delayed GDF until after Stamina, and find that I don't use it very often. Radiation Infection + Crushing Field acts as an almost AoE hold, since they can't move and they don't hit you very often.
I'm not a big fan of Choking Cloud on your build. Unless you have another power that puts you in melee (Fire's Hot Feet, Ice's Arctic Air), I don't find it that useful. My guide explains why. If you want to play up Fallout and Mutation, consider taking Recall Friend to teleport around dead bodies.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Local Man! you're totally right...I don't reall know what i was thinking. Ok, Consider the above build with TP Friend in place of Choking cloud :P Thanks!
No Lingering Radiation? You'll miss it on all those end-of-TF AVs.
Here's the Grav/Build I'm working on. I've still got a mix of IOs and SOs, but it's pretty solid already.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Nucleogenesis (Frankenslot): Level 50 Mutation Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(11), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/Rchg(15), Ruin-Acc/Dmg/Rchg(17), Immob-I(48)
Level 1: Radiant Aura -- H'zdH-Heal/Rchg(A), H'zdH-Heal/EndRdx/Rchg(17), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(40)
Level 2: Gravity Distortion -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/Rchg(9), Ruin-Acc/Dmg/Rchg(11), Hold-I(46)
Level 4: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(9)
Level 8: Hover -- Flight-I(A)
Level 10: Swift -- Flight-I(A)
Level 12: Propel -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg(37)
Level 14: Fly -- Flight-I(A)
Level 16: Enervating Field -- EndRdx-I(A), EndRdx-I(21), EndRdx-I(21)
Level 18: Gravity Distortion Field -- G'Wdw-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(19), NrncSD-Acc/Hold/Rchg(19), Para-Acc/Hold/Rchg(37), Para-Acc/Rchg(37)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Lingering Radiation -- Acc-I(A), Acc-I(25), RechRdx-I(25), RechRdx-I(43)
Level 26: Wormhole -- Rope-Stun/Rng(A), Rope-Acc/Stun/Rchg(27), RzDz-Acc/Stun/Rchg(27), RechRdx-I(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Stun/Rchg(36)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Crushing Field -- TotHntr-Acc/EndRdx(A), Posi-Acc/Dmg/EndRdx(31), Det'tn-Acc/Dmg/EndRdx(31), ImpSwft-Dam%(31), TotHntr-Dam%(34), Posi-Dam%(34)
Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg(33), EdctM'r-Acc/Dmg(33), SvgnRt-Acc/Dmg(33), Hold-I(34)
Level 35: Mutation -- RechRdx-I(A)
Level 38: EM Pulse -- G'Wdw-Acc/Hold/Rchg(A), EoCur-Acc/Hold/Rchg(39), NrncSD-Acc/Hold/Rchg(39), Para-Acc/Hold/Rchg(39), Para-EndRdx/Hold(40)
Level 41: Power Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Dmg/Rchg(42), Ruin-Acc/Dmg/Rchg(43), Entrpc-Dmg/EndRdx/Rchg(43)
Level 44: Energy Torrent -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rchg(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), RechRdx-I(46), ExStrk-Dam%(46)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Temp Invulnerability -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(50), TtmC'tng-ResDam/EndRdx(50), S'fstPrt-ResKB(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Thanks Weatherby! This seems like a solid build!
I may go for a model closer to that.
I want a gravity controller. I'm thinking Gravity/Radiation, or, perhaps, if people convince me, Grav/FF.
I know, I wont be incredibly great for Posi or Synapse, buuuut from then on I hope to be feeling better about myself.
My build (from work with no slots allocated and stuff) for Grav/Rad will play out like this.
1:Lift
1:Radiant Aura
2:Gravity Distortion
4:Radiation Infection
6:Accelerate Metabolism
8:Crushing Field
10:Hurdle
12:Hasten
14:Super Speed
16:Health
18:Gravity Distortion Field
20:Stamina
22:Enervating Field
24:Crush
26:Wormhole
28:Choking Cloud
30:Mutation
32:Singularity
35:Fallout
38:EM Pulse
for Grav/FF, should I be convinced that it is in some way superior:
1:Crush
1:PFF
2:Gravity Distortion
4: Deflection Shield
6:Force Bolt
8:Crushing Field
10:Insulation Shield
12:Hover
14:Fly
16:Swift
18:Gravity Distortion Field
20:Health
22:Stamina
24: Dispersion Bubble
26:Wormhole
28: Detention Bubble...or whatever it's called.
30: Dimension Shift (I have an idea for using this in tandem with the phase bubble)
32:Singy
35:Repulsion Bomb
38:Force Bubble
which is better for my TF aspirations?? I'm assuming the rad