Building a Good Debuffer.


KingSnake

 

Posted

I have decent team support villain side as far as buffing goes. (Fire/Thermal, Rad/Kin, and a Thugs/Pain.) My debuffing isn't IMO quite as great. (A Bot/Dark, Merc/Posion) I mean, i get the job done, but I'm looking at making a really top notch debuffer. And I want to use a set's i haven't used yet. (which leaves only /cold /traps for corrs. and /Traps for MM's.) And since i don't really like Traps (never much for Tech heros...) That leaves cold. Which means i need to run a Corr. As for primarys, the only one, yes one, i haven't done yet is AR.

So in reaility, my choice was made for me, but honestly, i've worked up a concept i really like, (mob guy, buddies turned on him, locked him in a freezer, unlocked latent mutent cold powers, turned him blue, so he's a tommygun weilding mob dude with ice powers called Joe Blue... I can dig it.)

So all that's left is banging out a top notch build... on a budget. LOL. Here's what i'm thinking... remember i tend to frankenslot, and i tend to gear my guys for endurance effenciy over all else, i hate running out of gas mid fight, like alot.

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

Level 50 Science Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
------------
Level 1: Burst
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Accuracy/Damage/Endurance
(5) Thunderstrike - Damage/Endurance/Recharge
(11) Thunderstrike - Accuracy/Damage/Recharge
(11) Ruin - Accuracy/Damage/Recharge
(17) Achilles' Heel - Chance for Res Debuff


Level 1: Infrigidate
(A) Accuracy IO
(37) Accuracy IO


Level 2: Slug
(A) Thunderstrike - Accuracy/Damage
(3) Thunderstrike - Accuracy/Damage/Endurance
(5) Thunderstrike - Damage/Endurance/Recharge
(9) Thunderstrike - Damage/Recharge
(13) Thunderstrike - Accuracy/Damage/Recharge
(15) Ruin - Accuracy/Endurance/Recharge


Level 4: Ice Shield
(A) Red Fortune - Defense/Endurance
(37) Defense Buff IO
(40) Defense Buff IO


Level 6: M30 Grenade
(A) Positron's Blast - Accuracy/Damage
(7) Positron's Blast - Damage/Recharge
(7) Detonation - Accuracy/Damage/Endurance
(9) Detonation - Damage/Recharge
(13) Accuracy IO
(15) Endurance Reduction IO


Level 8: Hurdle
(A) Jumping IO


Level 10: Glacial Shield
(A) Red Fortune - Defense/Endurance
(37) Defense Buff IO
(40) Defense Buff IO


Level 12: Buckshot
(A) Positron's Blast - Accuracy/Damage
(17) Positron's Blast - Damage/Recharge
(23) Detonation - Accuracy/Damage/Endurance
(25) Detonation - Damage/Recharge
(27) Accuracy IO
(29) Endurance Reduction IO


Level 14: Super Jump
(A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(50) Miracle - +Recovery


Level 18: Flamethrower
(A) Positron's Blast - Accuracy/Damage
(19) Positron's Blast - Damage/Recharge
(19) Positron's Blast - Accuracy/Damage/Endurance
(23) Detonation - Damage/Recharge
(25) Detonation - Accuracy/Damage/Endurance
(27) Recharge Reduction IO


Level 20: Stamina
(A) Endurance Modification IO
(21) Endurance Modification IO
(21) Endurance Modification IO


Level 22: Frostwork
(A) Harmonized Healing - Heal/Recharge
(34) Harmonized Healing - Heal/Endurance/Recharge
(36) Miracle - Heal/Recharge
(43) Miracle - Heal/Endurance/Recharge
(43) Doctored Wounds - Heal/Recharge


Level 24: Combat Jumping
(A) Kismet - Accuracy +6%


Level 26: Hasten
(A) Recharge Reduction IO
(50) Recharge Reduction IO
(50) Recharge Reduction IO


Level 28: Benumb
(A) Accuracy IO
(29) Accuracy IO
(31) Recharge Reduction IO
(31) Recharge Reduction IO
(31) Recharge Reduction IO


Level 30: Arctic Fog
(A) Titanium Coating - Resistance/Endurance
(42) Resist Damage IO
(42) Aegis - Resistance/Endurance
(43) Endurance Reduction IO


Level 32: Full Auto
(A) Positron's Blast - Accuracy/Damage
(33) Positron's Blast - Damage/Recharge
(33) Detonation - Damage/Recharge
(33) Detonation - Accuracy/Damage
(34) Air Burst - Damage/Recharge
(34) Recharge Reduction IO


Level 35: Sleet
(A) Tempered Readiness - Endurance/Recharge/Slow
(36) Tempered Readiness - Accuracy/Slow
(36) Pacing of the Turtle - Accuracy/Slow
(46) Recharge Reduction IO
(46) Recharge Reduction IO


Level 38: Heat Loss
(A) Efficacy Adaptor - EndMod/Accuracy/Recharge
(39) Efficacy Adaptor - EndMod/Recharge
(39) Efficacy Adaptor - Accuracy/Recharge
(39) Efficacy Adaptor - EndMod/Accuracy
(40) Performance Shifter - EndMod/Accuracy/Recharge
(48) Adrenal Adjustment - EndMod/Accuracy/Recharge


Level 41: Snow Storm
(A) Endurance Reduction IO
(42) Endurance Reduction IO


Level 44: Sniper Rifle
(A) HamiO:Centriole Exposure
(45) HamiO:Centriole Exposure
(45) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Accuracy/Damage/Endurance
(46) Calibrated Accuracy - Accuracy/Range


Level 47: Ignite
(A) Damage Increase IO
(48) Damage Increase IO
(48) Damage Increase IO


Level 49: Swift
(A) Run Speed IO


------------
Level 1: Brawl
(A) Accuracy IO


Level 1: Sprint
(A) Endurance Reduction IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Scourge



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Thoughts? I already have all the BIG IO's in storage. (few real lucky rolls, and a few i plucked from other builds that just didn't seem to really need both a Num and a Mir. Heck, if this guy doesn't need both, i'll take one out and put it in storage. But i've seen my brother AR in action and it's an end HOG, without /Colds toggles... i'm planing accordingly.)

I'm open for any suggestions. Thanks in advance! (I think this is the best way to show the build... the new boards seems to format it differently then i'm used too... sorry for all the edits)


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

You might want to consider rad or storm. The /Rad toggles provide tons of debuffs, and freezing rain might be the all around best single debuff power in the game once you slot it with a -res IO.

Actually I'm not sure any other corr set provides as much all around debuffing as /rad. You've got -res -def -acc -speed -regen -dam and -end. You get +acc, dam, recovery, speed, status res and rech in Accelerate Metabolism. Plus you get a heal, a rez, and a nuke to use that piles on even MORE debuffing.

so my vote is for /rad.

Edit: Just noticed where you said you have only cold and traps available.

I guess if you want pure debuffing neither are perfect, as many of the powers in either set are either buffs/utility type stuff. There's plenty of argument as to whether or not /cold should take their shields, but I am of the opinion that they should always have them. They can only multiply your teams survival on top of your debuffs. /Traps is a tricky set that I hope gets some buffs soon. It's got decent debuffs but I wouldn't call them spectacular. Acid Mortar has a scatter effect and poison trap is a shadow of it's former self. It'll get the job done, but /cold definitely outperforms it. One argument in favor would be force field generator, though. extra defense and status protection for yourself and anyone else in the bubble.


 

Posted

If you haven't read my guide KingSnake, I highly recommend you do so.