Parton Pools


Blpup

 

Posted

Im sorry, im sure this has been asked, but Widows have access to Patrons im assuming, but do they have there own moves? Or do they have IE "Brute" or somthing else's patron powers? Just curious.


 

Posted

no basicly the same


 

Posted

As said the old Brute set, not that my NightWidow uses a patron pool, as there's no room :P

And none of them fit in concept wise


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Posted

Parton Pools? What, they give you the Most Common Superpower?


 

Posted

Quote:
Originally Posted by Ideon View Post
Not quite, they have basically the old Brute versions, with no access to the new powers which were put in fairly recently, such as Darkest Night from Soul Mastery for Brutes.
On test we have the new brute version!!! Hope it's not a bug lol


 

Posted

Are there Dolly Pools in the works to go along with the Parton ones? If not, then it is obvious that the Devs hate chests.



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Are there Dolly Pools in the works to go along with the Parton ones? If not, then it is obvious that the Devs hate chests.
...

<.<

What?

>.>

...

Ohhhhhh... I get it now.

HA! That's funny!


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Posted

Quote:
Originally Posted by LuxunS View Post
On test we have the new brute version!!! Hope it's not a bug lol
No, not a bug.

I'm still peeved that VEATs are getting a throw-away power with Focused Accuracy (hello, incredibly redundant endurance hog!) and kept pushing for changes the entire time during closed beta. *shrug* Guess that just means one less power I have to worry about taking.


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Posted

Quote:
Originally Posted by macskull View Post
No, not a bug.

I'm still peeved that VEATs are getting a throw-away power with Focused Accuracy (hello, incredibly redundant endurance hog!) and kept pushing for changes the entire time during closed beta. *shrug* Guess that just means one less power I have to worry about taking.
I had thought darkest night would be a godsend for pvp. Allowing us to make up that defense we lost from DR, but upon further consideration it has limited use. How often do you actually get to 1v1 someone outside of the arena What's your take on it?

Overall I'd say VEATs get shafted this issue. None of the abilities added to the PPPs seem worth of taking. We get no additional claw options, and no power customization options. Only thing i'm looking forward to is being able to set missions to the "proper" difficulty


 

Posted

Darkest Night will get detoggled against anything that's got a mez. You're squishy as-is and running DN is a waste of endurance. I'm not really happy with the VEAT pool additions, to be honest, I'd rather see something more survivability-oriented instead of just throwing more damage at an AT that already has enough of it (from a PvE perspective - from a PvP perspective I'd like something like Hibernate or PFF).


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Darkest Night will get detoggled against anything that's got a mez.
Masterminds, Corrupters, and Defenders would have a lot more to complain about in that arena than VEATs, considering that VEATs have mez protection in their secondary.

Anchoring a debuff on someone is all well and good, and the -tohit synchronizes well with the +defense VEATS are known for. I don't see myself taking it though, since I've always got better options for doing AOE damage and AVs can resist the debuff. I'd have preferred Tar Pit, but at least we got a 5th option.


 

Posted

Quote:
Originally Posted by LuxunS View Post
I had thought darkest night would be a godsend for pvp. Allowing us to make up that defense we lost from DR, but upon further consideration it has limited use. How often do you actually get to 1v1 someone outside of the arena What's your take on it?
Well, /dark is pretty bad in pvp zone. Everyone is SS and SJ. Your Darkest Night will be out of range easily or it really doesn't matter because Defense sucks in RV (could be a bit better in Siren Call and Warburg but you don't have access to DN anyway).

I would say if I spend extra 3s to cast Darkest Night, I am probably dead anyway.


I am curious to see how much DN can debuff on SoA. Our debuff values should be higher than Brute. I mean DN's end cost isn't a joke. If DN on SoA debuffs the same as Brute's, then I probably won't try it. I'll just take leadership Maneuver and save me the trouble to keep an eye on "anchor".


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.