Tactics for /dark against AVs/Heroes?


Barneym

 

Posted

Tactics for /dark against AVs

I currently have a Sonic/Rad that i solo AVs/Heroes, very easy sitting in hover with the few toggles running and just spaming LR and the 2-3 sonic attacks. I am toying with the idea of making something a little different as my next project for soloing AVs and Heroes.

I wanted to do it with Dark, Traps didnt apeal and i dont think many of the other sets have a decent -regen debuff. I havent setteled on primary yet but it will probably be fire or rad, depending on how much i want to challange myself.

I relation to /Dark, what are the tactics used to keep the Heroe/AV in the Tar patch constantly if that is even possible. I would like to use the Mu mastery for Conserve Power so i only have available a hold on a long cooldown from the PPP. Should i be fitting Petrifying Gaze into a 6-8 second attack chain? If i went Dark/Dark would my Tentacles and fluffys version stack to imob the AV in the tar patch?

Main thing i am looking at is a way to reliably keep the AV in the tar patch and make the tar patch worth taking in the spec.

Cheers


 

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Pssst, if you want to find another set with a decent -regen debuff, look at /cold. Cold dom is a really decent AV/Hero killer, and a bit more active than /rad, but less squishy than /kin (which has a -regen in its heal).

That said, tar patch has enough of a slow most AVs/Heroes tend to stay somewhat in the patch. Immobs, holds, etc, won't stack enough to keep the AV/Hero in place if the purple triangles are up. When they're down, you can. Pet gaze can be useful, but it kinda depends on personal preference. I used it on my fire/dark, but I know other people who find it a waste of a power cause of all the other control in /dark.

Tar patch is one of the key powers of /dark. You definitely want to take it regardless if you can keep a AV/Hero in it for overly long--if I remember correctly, the -res debuff, etc, is a 'sticky' debuff...it sticks for a little bit after they run out.

And also, if I recall correctly, it's the heal in the dark set that has the -regen in it. Could be completely wrong about that though...


 

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Most AVs/Heroes don't move that much, so keeping them in Tar Patch is trivial. You just have to get into melee with them.

Deploy fluffy on top of them, put Darkest Night on them, put Tar Patch under them, and sprinkle with Fearsome Stare every now and then.

The -regen in Twilight Grasp isn't going to do much of anything, it's too weak. Only the -regen in Howling Twilight has a high enough value to really make a difference, so don't waste your time spamming Twilight Grasp, it'd be more advantageous to use that time to blast.

Petrifying Gaze won't be terribly useful against AVs. First of all, they have mag 50 protection against status effects half the time, and you can't hope to get through that. Secondly, you really don't need to hold them because of how much you'll be debuffing them. Again, it's time that's better spent blasting.


I wouldn't use a Dark/Dark to fight AVs. Dark Blast is better at AoE damage than it is at single target damage.


 

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Thanks Tiny

I planned to mainly use Howling Twilight for the -regen, with hasten and a few recharges i can easily bring that down under its duration to keep -500% regen, That way i dont need to add the heal to the attack chain and use it only when required for healing.

How did your fire/dark go, did it need a great deal of regen, i will miss AM for the regen.

Though i did think of going /cold i was a bit worried because of the lack of heal, meaning i would need to take Aidself, leaving me one less power pool to pick from.


 

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Thanks MrQ

Will prob pair it with Fire for easy mode or Rad for hard mode, dont realy have the Infamy to load up on the procs though so fire will prob win out.


 

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Quote:
Originally Posted by Barneym View Post
Thanks Tiny

I planned to mainly use Howling Twilight for the -regen, with hasten and a few recharges i can easily bring that down under its duration to keep -500% regen
Nope. Base recharge is 180s with a duration of 30s.


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Posted

Quote:
Originally Posted by MrQuizzles View Post
The -regen in Twilight Grasp isn't going to do much of anything, it's too weak. Only the -regen in Howling Twilight has a high enough value to really make a difference, so don't waste your time spamming Twilight Grasp, it'd be more advantageous to use that time to blast.
The -regen in twilight grasp was enough to be very noticeable against Super Arachnoids and Biff, so it's not completely trivial -- it was clear that spamming TG was much more effective than spending that animation time using (rad) blasts.

So it might not be enough against an AV to let you solo it or whatever, but it's probably worth doing. There's also the -tohit! Plus, you'll keep people healed as a side effect.


 

Posted

Quote:
Originally Posted by Terrycloth View Post
The -regen in twilight grasp was enough to be very noticeable against Super Arachnoids and Biff, so it's not completely trivial -- it was clear that spamming TG was much more effective than spending that animation time using (rad) blasts.

So it might not be enough against an AV to let you solo it or whatever, but it's probably worth doing. There's also the -tohit! Plus, you'll keep people healed as a side effect.
It'll work better against Super Arachnoids than it will against AVs, who have an 86% resistance to it. That -100% becomes -14%, and it's been figured out that AVs only regen some 26HP/second without any special buffs, so it's not particularly worth it.

Against giant monsters or enemies with heightened regen powers, it's certainly more worthwhile.