Super Reflexes with a bite =)
1) what would be a good primary to go with SR that would give a nice chunk of damage, preferably with nice PBAoE's but thats not important.
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I wouldn't go so far as to recommend MA/* (high end costs and low synergy, the combo is is popular for concept though), Kat/* (DA is one of the biggest advantages of it and */SR doesn't have much use for it; it'll still be a beast though with proper slotting), BS/* (pretty much the same reasons as Kat/*), or Spines/* (very poor ST damage, not easy on the blue bar).
2) a little help with the build and slotting so it can be as evasive and offencive as possible |
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 6: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Nictus-Heal(9), Mako-Dmg/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(15), Nictus-Heal/HP/Regen/Rchg(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 20: Quickness -- Run-I(A)
Level 22: Hurdle -- Jump-I(A)
Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(25), RgnTis-Regen+(27), Numna-Heal/EndRdx(27), Numna-Heal(29), Mrcl-Rcvry+(34)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod(37)
Level 30: Dodge -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/Rchg(45)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), EndRdx-I(39), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(42), Hectmb-Dam%(42)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx(40), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(43)
Level 38: Lucky -- S'dpty-Def(A), S'dpty-Def/EndRdx(43), S'dpty-Def/Rchg(43)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResDam/EndRdx/Rchg(48), ImpArm-ResDam(48), ImpArm-EndRdx/Rchg(50)
Level 49: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(50), GftotA-EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
3) lots of tips and help with slotting, possibly in the form of tutorials and stuff =) |
4) where could i find the meaning to all the liguo like soft capping which i embarracingly don't know... |
Softcapping: achieving 45% defense. Oftentimes applies to either all typed defenses (smash, lethal, fire, cold, negative, energy, psychic) or all positional defenses (ranged, melee, AoE), but can simply apply to a single one of those values in some contexts. The 45% number is derived from the specific point in which defense no longer contributes to damage avoidance beyond the ability to withstand defense debuffs. Without going into the entire mechanics, suffice it to say that 45% defense is the most you can get and the difference between 40% defense and 45% defense is a twofold increase in survivability.
Attack string (sometimes attack chain): the repeated order of attacks used when in combat, read from left to right and simply repeated. Oftentimes the names of the powers are shortened for length's sake. Virtually all of them have specific recharge requirements for all of the powers within them which are oftentimes used as guidelines for developing an effective build.
If you've got any others questions or terms you'd like defined, feel free to ask further in this thread (or send a pm on the forums or tell to me in game).
I made a dm/sr, and I'm loving it, he'll be my next 50 (not hard, he's only a few bars away)
You get a self heal, a damage boost, and an endurance recovery PBAoE.
It's mostly single target damage, with Soul Drain (damage boost) and Dark Consumption (end recovery) being the PBAoEs, and Shadow Maul is a 'cone'.
Slotting on SR I'd go mostly with 3 defense and 2 end reduction in the toggles, with 3 defense in the passives. Practiced Brawler I'd put 3 recharges in, 1 or 2 makes it perma. I'd also put 3 recharges in Elude if you want to take that.
As for the lingo, just look around the message boards, that's how I learned
Soft capping is when an even level minion has only a 5% chance to hit you (that's the absolute minimum, AVs have a 7.5% chance to hit) and is obtained at 45% defense.
Now comes with solar-powered flashlights!
Star Empath emp/rad 50
Krazy Katana. kat/regen 50
Stone Insect stone/ss 50
Col. Lightning elec/nrg 50
Aulus Livinius Naso bs/inv 50
Star Mastermind bot/poison 50
Hey, i am thinking of making a SR scapper that can hit hard, and prefferably fast.
I'm not too good at the whole slotting thing and stuff because i have only got 2 50's both of which are hardly slotted at all. So what im looking for is; 1) what would be a good primary to go with SR that would give a nice chunk of damage, preferably with nice PBAoE's but thats not important. 2) a little help with the build and slotting so it can be as evasive and offencive as possible 3) lots of tips and help with slotting, possibly in the form of tutorials and stuff =) 4) where could i find the meaning to all the liguo like soft capping which i embarracingly don't know... thanx for reading =) |
Soft-capping is getting SR's positional defences to 45% and above. 45% is the overall cut-off point where mobs simply cannot hit you with the average level of accuracy/to-hit (there's always at least a 5% chance of hitting).
I have a build I'm working on atm that's actually not too terribly expensive, maybe in the one or two hundred mill in completion. BUT! Here's a build that's actually pretty cheap to get to soft-capping. I used it as a leveling up build too:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Strike T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(3), T'Death-Dmg/Rchg:39(9), T'Death-Acc/Dmg/EndRdx:39(27), T'Death-Dmg/EndRdx/Rchg:39(34), T'Death-Dam%:39(45)
Level 1: Focused Fighting DefBuff-I:40(A), DefBuff-I:40(5), DefBuff-I:40(7), EndRdx-I:40(17)
Level 2: Slash C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(3), C'ngImp-Dmg/Rchg:39(9), C'ngImp-Acc/Dmg/Rchg:39(27), C'ngImp-Acc/Dmg/EndRdx:39(34), C'ngImp-Dmg/EndRdx/Rchg:39(43)
Level 4: Focused Senses DefBuff-I:40(A), DefBuff-I:40(5), DefBuff-I:40(7), EndRdx-I:40(17)
Level 6: Hurdle Jump-I:40(A)
Level 8: Follow Up Acc-I:40(A), Acc-I:40(11), Acc-I:40(15), RechRdx-I:40(29), RechRdx-I:40(34), RechRdx-I:40(43)
Level 10: Practiced Brawler RechRdx-I:40(A), RechRdx-I:40(11)
Level 12: Combat Jumping DefBuff-I:40(A), DefBuff-I:40(13), DefBuff-I:40(13)
Level 14: Super Jump Jump-I:40(A), Jump-I:40(15)
Level 16: Health Heal-I:40(A)
Level 18: Focus Thundr-Acc/Dmg:39(A), Thundr-Dmg/EndRdx:39(19), Thundr-Dmg/Rchg:39(19), Thundr-Acc/Dmg/Rchg:39(29), Thundr-Acc/Dmg/EndRdx:39(31), Thundr-Dmg/EndRdx/Rchg:39(37)
Level 20: Stamina EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Dodge DefBuff-I:40(A), DefBuff-I:40(23), DefBuff-I:40(23)
Level 24: Agile DefBuff-I:40(A), DefBuff-I:40(25), DefBuff-I:40(25)
Level 26: Boxing RzDz-Acc/Rchg:30(A), RzDz-EndRdx/Stun:30(40), RzDz-Acc/EndRdx:30(42), RzDz-Stun/Rng:30(42), RzDz-Acc/Stun/Rchg:30(42), RzDz-Immob%:30(43)
Level 28: Tough S'fstPrt-ResDam/Def+:30(A)
Level 30: Lucky DefBuff-I:40(A), DefBuff-I:40(31), DefBuff-I:40(31)
Level 32: Shockwave Posi-Acc/Dmg:39(A), Posi-Dmg/Rchg:39(33), Posi-Dmg/EndRdx:39(33), Posi-Dmg/Rng:39(33), Posi-Acc/Dmg/EndRdx:39(37), Posi-Dam%:39(37)
Level 35: Evasion DefBuff-I:40(A), DefBuff-I:40(36), DefBuff-I:40(36), EndRdx-I:40(36)
Level 38: Weave RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(39), RedFtn-EndRdx/Rchg:39(39), RedFtn-Def/EndRdx/Rchg:39(39), RedFtn-Def:39(40), RedFtn-EndRdx:39(40)
Level 41: Quickness Run-I:40(A)
Level 44: Spin Sciroc-Dmg/Rchg:39(A), Sciroc-Dmg/EndRdx:39(45), Sciroc-Acc/Dmg:39(45), Sciroc-Acc/Rchg:39(46), Sciroc-Acc/Dmg/EndRdx:39(46), Sciroc-Dam%:39(46)
Level 47: Focused Accuracy GSFC-ToHit:39(A), GSFC-ToHit/Rchg:39(48), GSFC-ToHit/Rchg/EndRdx:39(48), GSFC-Rchg/EndRdx:39(48), GSFC-ToHit/EndRdx:39(50), GSFC-Build%:39(50)
Level 49: Hasten RechRdx-I:40(A), RechRdx-I:40(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
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The main things to help get soft-capping is Combat-Jumping, Weave and its set and Boxing and its set (I think). All the other sets help and generally build up the toon overall.
The main thing about sets and slotting is to think about what you want to achieve. SR is usually about soft-capping (getting those positional defences to 45% and higher) and then +regen or +hp. Other combos can have different things to slot for, like WP is +regen and +hp first. Regen would be +regen and +recharge etc. Look in mid's for what each set offers your build towards the goals you've set for the toon.
Hope this helps
I like umbral's builds. he has done some great things.
Umbral_NA i love you =P
i have to say your guide was very awesome and i understood the whole thing thank you so much ^^
a couple things tho, i'm not a fan of super jump, but im guessing swapping super jump and superspeed round wouldn't effect much right? concidering they take the same ench's and stuff
also im guessing this isn't going to be the cheapest thing to build so how would you suggest i go about gaing the infulence. should i use day jobs and such from as early on as much as possible. and what about leveling to level 50 because im guessing without these enchs it'll be pretty tough, should i just slot a couple of basic iO's to help me through??
a couple things tho, i'm not a fan of super jump, but im guessing swapping super jump and superspeed round wouldn't effect much right? concidering they take the same ench's and stuff
|
Personally, I prefer SJ more than any other transport power simply because it's cheap, fast, and gives me more than enough vertical movement for anything I need. I build the transport powers to be reasonably modular though so it's not like it's difficult to switch them out.
also im guessing this isn't going to be the cheapest thing to build so how would you suggest i go about gaing the infulence. should i use day jobs and such from as early on as much as possible. and what about leveling to level 50 because im guessing without these enchs it'll be pretty tough, should i just slot a couple of basic iO's to help me through?? |
Frankenslotting is a term that is used to describe using multiple sets in a single power and simply trying to get as much enhancement value as possible from as few slots as possible without regard for the set bonuses. Oftentimes it's done by using the same IO type (such as def/end) from multiple sets to get ~95% in 2 values with only 4 slots.
Is there a graph that breaks down the IO sets by bonuses?
Something that will list every set that gives +melee def then ranged, then AoE, then by individual type etc.
A lot of work but would be a great reference for those who are searching for a specific set bonus.
Is there a graph that breaks down the IO sets by bonuses?
Something that will list every set that gives +melee def then ranged, then AoE, then by individual type etc. A lot of work but would be a great reference for those who are searching for a specific set bonus. |
cool, think im gona use basic IO's till 50,
and im gona do as much influence day job farming (for use of a better word) as i can, to help with the budget.
btw how come you have so much money, is it from having loads of high level chars to farm off of if needs be??
cool, think im gona use basic IO's till 50,
and im gona do as much influence day job farming (for use of a better word) as i can, to help with the budget. btw how come you have so much money, is it from having loads of high level chars to farm off of if needs be?? |
i don't think i spend much tbh, but then i never have enough to spend when i want to which is wierd... must be all the annoyingly expencive salvage and stuff
thanx for everything, am looking forward to bashing some AV's which i have never managed to do solo before lol =P
and I16 is going to be fun with the new diff options
I usually get into IOs at 15, 25, 35. then I will work on sets. Any one that stops at 30 will usually be the first I collect, then 35, then 40 then 50 etc.
If I am needing a proc or a unique any level will do (although I don't buy too many of these. hard to find cheap, although it can be done) Most of my specials I won on bronze rolls.
Is there a graph that breaks down the IO sets by bonuses?
Something that will list every set that gives +melee def then ranged, then AoE, then by individual type etc. A lot of work but would be a great reference for those who are searching for a specific set bonus. |
Hey, i am thinking of making a SR scapper that can hit hard, and prefferably fast.
I'm not too good at the whole slotting thing and stuff because i have only got 2 50's both of which are hardly slotted at all.
So what im looking for is;
1) what would be a good primary to go with SR that would give a nice chunk of damage, preferably with nice PBAoE's but thats not important.
2) a little help with the build and slotting so it can be as evasive and offencive as possible
3) lots of tips and help with slotting, possibly in the form of tutorials and stuff =)
4) where could i find the meaning to all the liguo like soft capping which i embarracingly don't know...
thanx for reading =)