Question about Gravity Control
No. In gravity control, the AoE hold does that instead of the immobilize, if I'm not mistaken.
it seems your correct according to mids, which is a bummer because that has a long recharge, I was hoping for the short recharge immobolize to do so like the other sets. Oh well. thanks for clarifying it for me.
~Mike~
I find the lack of anti-kb on Grav's immobilizes one of the set's strong points, myself. If you really need something anti-kbed, throw a hold on it (ST or AoE). If you want to set up containment on a spawn flopping on an Ice Slick (and keep them from moving off it when they can move), throw Crushing Field.
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For that i can understand, but if i want to throw down a Tornado i dont want the mobs to be tossed like ragdolls, it would better were they to just take the dmg and not tossed. For me personally, I play my Earth controller and hate the AoE immobolizes because it messes up my earthquake, but for once, i actually want them to not resist KB heh.
Amy, I am just curious, I was thinking of Grav/Storm, and you say it can work. Could I get it to work with using Tornado or would I have to toss that idea out the window?
~Mike~
Grav's unique lack of knockback in the AoE immobilize is an important factor in making Grav/Storm unique compared to other */Storm controllers. Freezing Rain+Crushing Field becomes an AoE knockdown where the foes can't run out of it. However, you give up the ability to turn Tornado into a damage machine without some extra circumstances. (I played an Ill/Storm before my Grav/Storm, so I learned to deal with it -- many of the same issues.)
I find that Grav/Storm is a good solo build. While I am pounding on a single target with GD-Crush-Propel, I can use Hurricane to keep the other foes away and debuff their ability to hit me. Singy pitches in quite well.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Yea I used to play a Storm/Archery Fender and thats what I used tornado for, and its quite effective indeed, but for this build i reall wanted to use tornado to soak up that dmg. So since that was not possible I decided to go with ill/FF so in the 40s I can softcap peoples defense, and because I never played an Illusion and I heard it was fun.
Thanks everyone all the replies were helpful
~Mike~
There are legions of Storm defenders that manage to use Tornado effectively without any -kb whatsoever. Anyone who tells you that you need AoE -kb to use Tornado doesn't know how to play Storm.
Yea I used to play a Storm/Archery Fender and thats what I used tornado for, and its quite effective indeed, but for this build i reall wanted to use tornado to soak up that dmg. So since that was not possible I decided to go with ill/FF so in the 40s I can softcap peoples defense, and because I never played an Illusion and I heard it was fun.
Thanks everyone all the replies were helpful ~Mike~ |
No matter what secondary you choose, you may want to take a look at my Illusion/Radiation Guide, linked in my sig, for TONs of information on the Illusion Primary.
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
I can respect that Local, and from someone who plays alot of trollers it seems I wouldnt dispute it. For me mainly it was just mainly playing 2 powers I had wanted to be playing, even if they do not mix well together. I tend to stay away from Radiation, just my preferance because I believe it is broken, so that along with Fire/Kin among other things I shy away from. I dont mean in any way to offend anyone that being said, playing what you like is all that matters. For me, playing less played builds is my enjoyment. But I will indeed check it out none the less for the Illusion part of the guide.
Uun I dont disagree it can work without KB supression, it was just something I would like to have when using Tornado personally. Any build under the right player can be something of beauty, and I have seen some pretty mean storm builds indeed.
I have no problem at all with someone who wants to "try things out" as long as you know what you are getting into. I have a Mind/FF who mainly solos, even though most folks say FF is terrible solo.
If you want to try something rarely played, but with a little more synergy, try Illusion/Sonic. Sonic is probably even rarer than FF, and has many more interesting tools.
On the Storm side, Earth/Storm, Plant/Storm, Fire/Storm and Ice/Storm all have that nice AoE Immobilize with -knockback. I have an Ice/Storm at 50, and expect to be getting there soon with an Earth/Storm. Fire's main problem is huge endurance problems, but the people I know who have played one say it is one of their most fun characters. (Mine is only a baby.)
LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
i noticed on Mids that the info on Crushing Field (Gravities AoE immobolize) does not state anything about Knockback/Knockup suppression, where as the other sets with AoE immobolize do.
So my question is: if I were to say cast Crushing Field and then somebody tossed an AoE Knockback move would that scatter them all over? Or is it just a typo?
~Mike~