Am i missing something???


EmperorSteele

 

Posted

i have a illusion/emp troller lvl 50 and i was bored so i decided to see what a troller defence can do. In PvE i have 40 lethal and smash defence and 26 res to smash and lethal..but in pvp it shoots straight down to 17 in everything. Why is it doing this? It seems like my whole power choice is a fail in pvp. I know they changed some stuff but why wont they let me have my PvE defences?


 

Posted

Here is a mids build of him in PvE.,..And is mids missing updated information???



Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Empathy
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
------------
Level 1: Blind
(A) Thunderstrike - Damage/Endurance/Recharge
(15) Thunderstrike - Accuracy/Damage/Endurance
(15) Thunderstrike - Damage/Endurance
(27) Thunderstrike - Accuracy/Damage/Recharge

Level 1: Healing Aura
(A) Numina's Convalescence - +Regeneration/+Recovery
(3) Numina's Convalescence - Heal
(3) Numina's Convalescence - Heal/Endurance
(5) Numina's Convalescence - Endurance/Recharge
(5) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance/Recharge

Level 2: Heal Other
(A) Miracle - +Recovery
(13) Miracle - Heal
(33) Miracle - Endurance/Recharge
(33) Miracle - Heal/Endurance/Recharge

Level 4: Absorb Pain
(A) Harmonized Healing - Endurance
(34) Harmonized Healing - Heal/Endurance
(34) Harmonized Healing - Endurance/Recharge
(34) Harmonized Healing - Heal
(36) Harmonized Healing - Heal/Endurance/Recharge

Level 6: Combat Jumping
(A) Defense Buff
(7) Defense Buff
(7) Defense Buff
(9) Endurance Reduction

Level 8: Superior Invisibility
(A) Defense Buff
(9) Defense Buff
(11) Defense Buff
(11) Endurance Reduction

Level 10: Resurrect
(A) Empty

Level 12: Swift
(A) Empty

Level 14: Super Jump
(A) Unbounded Leap - +Stealth
(46) Empty

Level 16: Health
(A) Healing
(17) Healing
(17) Healing
(19) Healing

Level 18: Phantom Army
(A) Blood Mandate - Damage
(19) Blood Mandate - Accuracy/Damage
(21) Blood Mandate - Accuracy
(21) Blood Mandate - Damage/Endurance
(25) Blood Mandate - Accuracy/Endurance
(27) Blood Mandate - Accuracy/Damage/Endurance

Level 20: Fortitude
(A) Empty

Level 22: Stamina
(A) Performance Shifter - Chance for +End
(23) Performance Shifter - EndMod/Accuracy
(23) Performance Shifter - EndMod/Accuracy/Recharge
(25) Performance Shifter - Accuracy/Recharge

Level 24: Acrobatics
(A) Empty

Level 26: Boxing
(A) Touch of Death - Chance of Damage(Negative)
(40) Touch of Death - Damage/Endurance/Recharge
(43) Touch of Death - Accuracy/Damage
(43) Touch of Death - Damage/Endurance
(46) Touch of Death - Damage/Recharge
(46) Touch of Death - Accuracy/Damage/Endurance

Level 28: Recovery Aura
(A) Recharge Reduction
(29) Recharge Reduction
(29) Recharge Reduction

Level 30: Tough
(A) Resist Damage
(31) Resist Damage
(31) Resist Damage
(31) Endurance Reduction
(33) Endurance Reduction

Level 32: Phantasm
(A) Call to Arms - Defense Bonus Aura for Pets
(37) Expedient Reinforcement - Resist Bonus Aura for Pets
(37) Expedient Reinforcement - Endurance/Damage/Recharge
(37) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Accuracy/Recharge
(40) Expedient Reinforcement - Damage/Endurance

Level 35: Regeneration Aura
(A) Recharge Reduction
(36) Recharge Reduction
(36) Recharge Reduction

Level 38: Adrenalin Boost
(A) Performance Shifter - Chance for +End
(39) Performance Shifter - EndMod/Accuracy
(39) Regenerative Tissue - +Regeneration
(40) Regenerative Tissue - Heal/Recharge

Level 41: Weave
(A) Defense Buff
(42) Defense Buff
(42) Defense Buff
(42) Endurance Reduction
(43) Endurance Reduction

Level 44: Hurl Boulder
(A) Entropic Chaos - Chance of Heal Self
(45) Entropic Chaos - Damage/Endurance
(45) Entropic Chaos - Damage/Endurance/Recharge
(45) Entropic Chaos - Accuracy/Damage

Level 47: Seismic Smash
(A) Hecatomb - Chance of Damage(Negative)
(48) Hecatomb - Damage/Endurance
(48) Hecatomb - Damage/Recharge
(48) Hecatomb - Accuracy/Damage/Recharge

Level 49: Rock Armor
(A) Defense Buff
(50) Defense Buff
(50) Defense Buff
(50) Endurance Reduction

------------
Level 1: Brawl
(A) Empty

Level 1: Sprint
(A) Empty

Level 2: Rest
(A) Empty

Level 1: Containment
------------
Set Bonus Totals:
5.5% DamageBuff(Smashing)
5.5% DamageBuff(Lethal)
5.5% DamageBuff(Fire)
5.5% DamageBuff(Cold)
5.5% DamageBuff(Energy)
5.5% DamageBuff(Negative)
5.5% DamageBuff(Toxic)
5.5% DamageBuff(Psionic)
5% Defense
1.88% Defense(Smashing)
1.88% Defense(Lethal)
4.69% Defense(Fire)
4.69% Defense(Cold)
6.25% Defense(Energy)
6.25% Defense(Negative)
3.75% Defense(Melee)
8.75% Defense(Ranged)
6.56% Defense(AoE)
2.25% Max End
22% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
14% Enhancement(Heal)
10% FlySpeed
72.5 HP (7.13%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Confused) 6.9%
MezResist(Held) 8.55%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 4.15%
MezResist(Terrorized) 2.5%
14% (0.23 End/sec) Recovery
32% (1.36 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
12.5% Resistance(Fire)
12.5% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
14% RunSpeed



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|-------------------------------------------------------------------|


 

Posted

Yeah, PvP has "diminishing returns" which basically knocks down any bonuses you've IO'd out for. It even affects buffs/debuffs/healing so that your 300 point self heal? Does 200 the second time you use it. Then 100. Then 50. Then oops, dead. (note that this isn't a very long-lasting effect. Just if you heal more thanonce every 10 seconds)

I'd hit the PvP forums and ask for some build/playstyle advice if you're serious about being a contender.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)