Applause for Paragon Studios
Well City of heroes/villains is a OpenGL game, aside from adding transgaming libs and making a launcher/updater. Porting it is near trivial (Bug fixing windows hacks is the real problem).
If the other games are not based on OpenGL then porting them can be a real *****. You can attempt to do it with adding libSDL but thats still very complicated.
As a general disclaimer I have programmed with OpenGL and directX on Windows and Linux.
Sorry OP but you seem a little misled.
Although Cryptic is the original developer of CoH, they have nothing to do with CoH now, and Paragon Studios and NCSoft have nothing to do with STO or CO. NC isn't publishing STO or CO.
So neither Paragon Studios or NCSoft have any input on STO or CO's Mac support.
"The Hamidon is a what what of what?" - Brian the mission guy.
Star Trek Online and Champions Online are both developed by entirely different teams than City of Heroes. The decision to create a CoH Mac Edition was made by NCSoft Norcal (now Paragon Studios) so it wouldn't apply to any other titles made by NCSoft either.
For the City of Heroes Mac Edition, you can thank the hands-on Paragon Studios crew, Transgaming for making decent Windows/Mac translation software called Cider, and the highly involved Mac-based CoH player community who worked hard to squash a large portion of the bugs during beta testing. Without all three the Mac Edition wouldn't be what it is today.
Manga @ Triumph
"Meanwhile In The Halls Of Titan"...Titan Network Working To Save City Of Heroes
Save Paragon City! Efforts Coordination
Thank you for the new information about NC Soft Norcal, which is now Paragon Studios. One of the points that i was making was my hats off to Paragon Studios FOR porting to the mac. Hopefully this paves the way for Cryptic to SEE that there was a mac audience and that it too is a community with passion. (heck the star trek forums seem to be filled with passionate players, and that's a good sign for any game!)
Thank you all for your input about porting. You would think that it wouldn't be too difficult to do it since the game 'Star Trek online' has an open advertised line stating that it's 'built on the cryptic game engine'.. Ah well. In this case I guess we just can't all boldy go.
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Mitey Marvel
"All that is necessary for the triumph of evil is that good men do nothing"
Recently in the news, there was an announcement from NC Soft about Star Trek Online and Champions Online. The whole deal can be found here:
[ http://www.startrekonline.com/node/330 ]
While I was excited to hear about the upcoming release of Star Trek Online from the company that brought me my favorite comic book genre MMO, I was equally dismayed to hear that neither game was available for the Macintosh. I did a thread search for both games, trying to find a definitive answer about what platform it would be available for, at one point the community rep for Star Trek online even said "this is a windows game. There is no plan for a Macintosh version at release." The excitement bubble burst.
My hats off to Paragon Studios for bringing COH to the Macintosh platform finally, but I am still very dismayed as to why NC Soft would not be able to port their new and upcoming titles to the Macintosh community as well. I was very surprised and flattered to see the amount of support there was for macintosh on the STO forums from the player base, but was equally dismayed when there was apparent lack of support from the community moderators. Don't get me wrong, the deal that Cryptic is offering for the games in the link above is real, and it was something I did consider. But if it's not playable on the macintosh, then I'm not going to add them to my repertoire of games that I like to play. Thank you again for bringing THIS game to the macintosh community! A shame that the others won't be following...
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Mitey Marvel
"All that is necessary for the triumph of evil is that good men do nothing"