AV Soloing and Willpower...


AgentMountaineer

 

Posted

Okay...how much defense should one plug into WP, for AV soloing?

I've been able to make softcap /WP's, but they have to sacrifice in DPS.

So, I would think with WP's regen, resists...ect would have to cover the lack of being softcappd.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

My Fire / WP solo's AV's with 32ish % types defenses. My DM / WP, built just for AV soloing has 39ish % typed defenses and hasnt really been challenged by an AV yet, but I've only fought 6 with him so far.

So I'd say aim for high 30's and you will be more than capable of soloing most AV's.


 

Posted

My fire/wp only has about 26% defense to everything, and solos most AVs with little difficulty. I focused on hp first, then defense, and it works just fine most of the time - he just regens crazy fast, and has so much hp that all but the hardest hits don't make much of a dent. Just pointing out that there are other ways of doing it, though I would like to get more defense in there.


 

Posted

Quote:
Originally Posted by BrandX View Post
Okay...how much defense should one plug into WP, for AV soloing?
I've solo'd a handfull of AVs and am just over 40% on typed defense and same for melee defense with DA double stacked.

Quote:
Originally Posted by BrandX View Post
I've been able to make softcap /WP's, but they have to sacrifice in DPS.
The DPS on my build at last check was roughly 175 which is more than sufficient for bringing down any AV that doesn't have major lethal resists.

Quote:
Originally Posted by BrandX View Post
So, I would think with WP's regen, resists...ect would have to cover the lack of being softcappd.
With WP's bag of tricks it really just depends on where you decide to focus. You can focus on regen and probably be fine, or you can focus on defense and be able to take down those AVs. The resists are mainly to help it not hurt as bad when you do get hit.


 

Posted

Quote:
Originally Posted by AgentMountaineer View Post
I've solo'd a handfull of AVs and am just over 40% on typed defense and same for melee defense with DA double stacked.


The DPS on my build at last check was roughly 175 which is more than sufficient for bringing down any AV that doesn't have major lethal resists.


With WP's bag of tricks it really just depends on where you decide to focus. You can focus on regen and probably be fine, or you can focus on defense and be able to take down those AVs. The resists are mainly to help it not hurt as bad when you do get hit.

Would it be possible to see this build? At 40% defense to all typed defenses, and still maintaining that high of DPS, I am impressed.

Admittedly, I have no plans to go Katana/WP with my build. But it might give me an idea to what I'm missing.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Well this is a Claws/WP build that comes close to what you are looking for.

The Chain I'd run is:

Follow up - Focus - Eviscerate - Slash

I'm not certain though what the DPS is against single targets but it seems respectable when I've run it.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Claws /WP - cap: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam(11), Aegis-ResDam/EndRdx(11), Numna-Heal(31), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(46)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 4: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(13)
Level 6: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(23)
Level 8: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-Acc/Dmg/Rchg(17), Oblit-%Dam(36)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-Heal/Rchg(43)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(37), Numna-Heal/Rchg(37), DampS-ToHitDeb/EndRdx(37), DampS-ToHitDeb(40)
Level 18: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/EndRdx/Rchg(21), AdjTgt-Rchg(21), AdjTgt-ToHit/EndRdx/Rchg(23)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(36)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Eviscerate -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Dmg/Rchg(45), Erad-Dmg/Rchg(48)
Level 28: Heightened Senses -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(34)
Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31)
Level 32: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Weave -- HO:Enzym(A), HO:Enzym(36), LkGmblr-Rchg+(43)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam/Rchg(46)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42), LkGmblr-Def(43)
Level 44: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(50), Thundr-Acc/Dmg/EndRdx(50), Thundr-Acc/Dmg/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 24.9% Defense(Smashing)
  • 24.9% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 12.7% Defense(Ranged)
  • 12.4% Defense(AoE)
  • 1.8% Max End
  • 35% Enhancement(RechargeTime)
  • 16% Enhancement(Accuracy)
  • 10% FlySpeed
  • 271.1 HP (20.2%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 14.9%
  • MezResist(Stun) 2.2%
  • 4.5% (0.08 End/sec) Recovery
  • 78% (4.36 HP/sec) Regeneration
  • 20% RunSpeed


 

Posted

160+ DPS if my math is right. And I wouldn't have thought of some of that slotting.

I assume Follow Up is helping with the low accuracy of some of the attacks. Enough to compensate for the low accuracy?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

According to Mids, with no Bonus from Follow up ( while still having the +6% tohit from the Kismet IO) The attacks in the chain have the following chances to hit..

Follow up: 112.5%
Slash: 127.6%
Focus: 149.8%
Eviscerate: 158.6%

With Follow up double stacked the numbers change to:

Follow up: 143.9%
Slash: 163.1%
Focus: 191.5%
Eviscerate: 202.7%


The Global accuracy is low but there is additional accuracy enhancement in all of the attacks in the chain from the IOs.

The good thing about Claws (and Dual Blades) is that they essentially allow you to have a state of permanent Build up which helps considerably for both To hit chances and damage.

Once Follow up has double stacked you have a 22.6% global tohit bonus added to the 6% buff from the Kismet IO and the 16% global accuracy set bonuses.

I honestly haven't had any problems with most mobs, including those with a modest defense buff.

If you wanted a little more ToHit Bonus you can swap out the Adjusted Targeting +Recharge IO for a +tohit/+Recharge one instead and that would add up to an extra 2% total tohit mod when Follow up is doubled.