New player with many questions~
You know, I never cease to be amazed at people who get pissed off at RPers buying an MMORPG. I mean, with all due respect, what did you expect? I'm not saying that you have to RP, or that you should expect nothing but RP, but really, isn't this like going to church and then complaining the religious people piss you off? I'm not offended, but I admit that I am a little puzzled.
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I dont like RPing cause it gets highly annoying like this one dude was RPing and was like
Do you have meat?
You have meat in your pocket?
Gimmie da meat?
Meat Yes?
I like Meat
and you say your not offended but really? looks like your getting highly protective
I said no offence gawd no reason to blow up.
I dont like RPing cause it gets highly annoying like this one dude was RPing and was like Do you have meat? You have meat in your pocket? Gimmie da meat? Meat Yes? I like Meat and you say your not offended but really? looks like your getting highly protective |
The "Standard disclaimer" for Defenders in this game is: Healing is a minor part of your effectiveness, and as you go up in levels and in experience it becomes less important, compared to your other tools. Anyone who screams for a healer in this game doesn't know what they're doing, and will generally get you killed. |
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
((QR))Defenders are by far my favorite archetype to play, both solo and on teams. Different primaries and secondaries bring a lot of different options in to play around with. For example, a Rad/Rad will play differently than a Rad/Psy will.My all-time favorite is one of the last ones I made, a Cold/Sonic Defender. I designed the character to be a force-multiplier in groups, yet still soloable. Turns out she was just what I wanted for 90% of my game-time. From level 1 she was able to solo enemies. Not 10 at a time, maybe, but 4-5 with very little problem. The thing about Defenders, and this is true to varying degrees for all characters and archetypes, is that enhancements make a huge difference in playstyle. For example, levels 1-11 you have access to training origin enhancements. You probably load up on accuracy and damage, maybe a couple recharge, but the enhancements don't do a whole heck of a lot. Then when you hit 12 you start getting into the dual-origin enhancements which are twice as effective as the training origin enhancements. This lets you change things up a bit. For instance, take my Kinetics defender. From level 1-11 I had slotted Transfusion (an enemy-targeted PBAE heal) with 5 accuracy. When I hit 12 I was able to slot Transfusion with 2 Accuracy DOs, 1 Recharge DO, and 2 Healing DOs. I was slightly less accurate but I healed for a lot more and it came back faster to boot. Once you get to single-origin enhancements it changes yet again, since they are twice as effective as DOs. Then, when you get into Set Enhancements, it changes yet again.... and each time, your Defender gains some better effectiveness. I don't remember for certain, but I think my Empathy Defender ended up slotting her two targeted heals with 2 range IOs and 4 of a set... I don't remember the set, however. Anyway, play what you want to play. I'll stop rambling.
((QR))Defenders are by far my favorite archetype to play, both solo and on teams. Different primaries and secondaries bring a lot of different options in to play around with. For example, a Rad/Rad will play differently than a Rad/Psy will.My all-time favorite is one of the last ones I made, a Cold/Sonic Defender. I designed the character to be a force-multiplier in groups, yet still soloable. Turns out she was just what I wanted for 90% of my game-time. From level 1 she was able to solo enemies. Not 10 at a time, maybe, but 4-5 with very little problem. The thing about Defenders, and this is true to varying degrees for all characters and archetypes, is that enhancements make a huge difference in playstyle. For example, levels 1-11 you have access to training origin enhancements. You probably load up on accuracy and damage, maybe a couple recharge, but the enhancements don't do a whole heck of a lot. Then when you hit 12 you start getting into the dual-origin enhancements which are twice as effective as the training origin enhancements. This lets you change things up a bit. For instance, take my Kinetics defender. From level 1-11 I had slotted Transfusion (an enemy-targeted PBAE heal) with 5 accuracy. When I hit 12 I was able to slot Transfusion with 2 Accuracy DOs, 1 Recharge DO, and 2 Healing DOs. I was slightly less accurate but I healed for a lot more and it came back faster to boot. Once you get to single-origin enhancements it changes yet again, since they are twice as effective as DOs. Then, when you get into Set Enhancements, it changes yet again.... and each time, your Defender gains some better effectiveness. I don't remember for certain, but I think my Empathy Defender ended up slotting her two targeted heals with 2 range IOs and 4 of a set... I don't remember the set, however. Anyway, play what you want to play. I'll stop rambling.
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"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather
Also, welcome to the agme and the forum, fool3916
@Golden Girl
City of Heroes comics and artwork