New player with many questions~


Ad Astra

 

Posted

Quote:
Originally Posted by fool3916 View Post
Everybody likes to rp, I never knew it was the rp server, most of the groups I join, people personality are pretty, are, errr different.
I suggest we ask the mods to add the word "different" in brackets beside the name "Virtue" on the server list - like Triumph should have "insult" beside its name.

Also, welcome to the agme and the forum, fool3916


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by TonyV View Post
You know, I never cease to be amazed at people who get pissed off at RPers buying an MMORPG. I mean, with all due respect, what did you expect? I'm not saying that you have to RP, or that you should expect nothing but RP, but really, isn't this like going to church and then complaining the religious people piss you off? I'm not offended, but I admit that I am a little puzzled.
I said no offence gawd no reason to blow up.

I dont like RPing cause it gets highly annoying like this one dude was RPing and was like

Do you have meat?
You have meat in your pocket?
Gimmie da meat?
Meat Yes?
I like Meat

and you say your not offended but really? looks like your getting highly protective


 

Posted

Quote:
Originally Posted by Blpup View Post
I said no offence gawd no reason to blow up.

I dont like RPing cause it gets highly annoying like this one dude was RPing and was like

Do you have meat?
You have meat in your pocket?
Gimmie da meat?
Meat Yes?
I like Meat

and you say your not offended but really? looks like your getting highly protective
Let me guess. He was playing some kind of were-critter or other animalistic character, probably a wolf or dog of some kind. Seems to be perfectly in character to me. Have you ever tried telling someone "Sorry, I don't RP" when they try to interact with you? I find being upfront about it leaves all the annoyance behind.


 

Posted

Quote:
Originally Posted by Fulmens View Post

The "Standard disclaimer" for Defenders in this game is: Healing is a minor part of your effectiveness, and as you go up in levels and in experience it becomes less important, compared to your other tools. Anyone who screams for a healer in this game doesn't know what they're doing, and will generally get you killed.
my main toon is a trick arrow/archery defender. Healing is the most minor part of his effectiveness, as he doesn't have any heal powers, except Rest. he is ok at small groups of similar levels to him, but needs to take his time. shines in a team though, often one or two debuffs cause the mob to die before i've had a chance to do any offense myself.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

((QR))Defenders are by far my favorite archetype to play, both solo and on teams. Different primaries and secondaries bring a lot of different options in to play around with. For example, a Rad/Rad will play differently than a Rad/Psy will.My all-time favorite is one of the last ones I made, a Cold/Sonic Defender. I designed the character to be a force-multiplier in groups, yet still soloable. Turns out she was just what I wanted for 90% of my game-time. From level 1 she was able to solo enemies. Not 10 at a time, maybe, but 4-5 with very little problem. The thing about Defenders, and this is true to varying degrees for all characters and archetypes, is that enhancements make a huge difference in playstyle. For example, levels 1-11 you have access to training origin enhancements. You probably load up on accuracy and damage, maybe a couple recharge, but the enhancements don't do a whole heck of a lot. Then when you hit 12 you start getting into the dual-origin enhancements which are twice as effective as the training origin enhancements. This lets you change things up a bit. For instance, take my Kinetics defender. From level 1-11 I had slotted Transfusion (an enemy-targeted PBAE heal) with 5 accuracy. When I hit 12 I was able to slot Transfusion with 2 Accuracy DOs, 1 Recharge DO, and 2 Healing DOs. I was slightly less accurate but I healed for a lot more and it came back faster to boot. Once you get to single-origin enhancements it changes yet again, since they are twice as effective as DOs. Then, when you get into Set Enhancements, it changes yet again.... and each time, your Defender gains some better effectiveness. I don't remember for certain, but I think my Empathy Defender ended up slotting her two targeted heals with 2 range IOs and 4 of a set... I don't remember the set, however. Anyway, play what you want to play. I'll stop rambling.


 

Posted

Quote:
Originally Posted by Raazer Wing View Post
((QR))Defenders are by far my favorite archetype to play, both solo and on teams. Different primaries and secondaries bring a lot of different options in to play around with. For example, a Rad/Rad will play differently than a Rad/Psy will.My all-time favorite is one of the last ones I made, a Cold/Sonic Defender. I designed the character to be a force-multiplier in groups, yet still soloable. Turns out she was just what I wanted for 90% of my game-time. From level 1 she was able to solo enemies. Not 10 at a time, maybe, but 4-5 with very little problem. The thing about Defenders, and this is true to varying degrees for all characters and archetypes, is that enhancements make a huge difference in playstyle. For example, levels 1-11 you have access to training origin enhancements. You probably load up on accuracy and damage, maybe a couple recharge, but the enhancements don't do a whole heck of a lot. Then when you hit 12 you start getting into the dual-origin enhancements which are twice as effective as the training origin enhancements. This lets you change things up a bit. For instance, take my Kinetics defender. From level 1-11 I had slotted Transfusion (an enemy-targeted PBAE heal) with 5 accuracy. When I hit 12 I was able to slot Transfusion with 2 Accuracy DOs, 1 Recharge DO, and 2 Healing DOs. I was slightly less accurate but I healed for a lot more and it came back faster to boot. Once you get to single-origin enhancements it changes yet again, since they are twice as effective as DOs. Then, when you get into Set Enhancements, it changes yet again.... and each time, your Defender gains some better effectiveness. I don't remember for certain, but I think my Empathy Defender ended up slotting her two targeted heals with 2 range IOs and 4 of a set... I don't remember the set, however. Anyway, play what you want to play. I'll stop rambling.
Breaking this wall of text up into about 3 paragraphs would really make it easier on the eyes. Not sniping at you, just a friendly note.


"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather