((QR))Defenders are by far my favorite archetype to play, both solo and on teams. Different primaries and secondaries bring a lot of different options in to play around with. For example, a Rad/Rad will play differently than a Rad/Psy will.My all-time favorite is one of the last ones I made, a Cold/Sonic Defender. I designed the character to be a force-multiplier in groups, yet still soloable. Turns out she was just what I wanted for 90% of my game-time. From level 1 she was able to solo enemies. Not 10 at a time, maybe, but 4-5 with very little problem. The thing about Defenders, and this is true to varying degrees for all characters and archetypes, is that enhancements make a huge difference in playstyle. For example, levels 1-11 you have access to training origin enhancements. You probably load up on accuracy and damage, maybe a couple recharge, but the enhancements don't do a whole heck of a lot. Then when you hit 12 you start getting into the dual-origin enhancements which are twice as effective as the training origin enhancements. This lets you change things up a bit. For instance, take my Kinetics defender. From level 1-11 I had slotted Transfusion (an enemy-targeted PBAE heal) with 5 accuracy. When I hit 12 I was able to slot Transfusion with 2 Accuracy DOs, 1 Recharge DO, and 2 Healing DOs. I was slightly less accurate but I healed for a lot more and it came back faster to boot. Once you get to single-origin enhancements it changes yet again, since they are twice as effective as DOs. Then, when you get into Set Enhancements, it changes yet again.... and each time, your Defender gains some better effectiveness. I don't remember for certain, but I think my Empathy Defender ended up slotting her two targeted heals with 2 range IOs and 4 of a set... I don't remember the set, however. Anyway, play what you want to play. I'll stop rambling.