Night Widow vs Fortunata


Black_Mute

 

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Originally Posted by Vindicaire View Post
-Not very PvP oriented, but if you can build a fort for PvP, there's a bit of a fear factor there, like taking a Kheldian in and kicking much butt..
From what I heard and tested. If you bring in a fort into PVP your mostly gonna be laughed at, since the damage decrease and elustivity decrease, making Forts, and I thinking widows not prime in PvP.

*EDIT* Woot post 1000!


 

Posted

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Originally Posted by Mylia View Post
From what I heard and tested. If you bring in a fort into PVP your mostly gonna be laughed at, since the damage decrease and elustivity decrease, making Forts, and I thinking widows not prime in PvP.
Between I12 and I13, Forts were one of the top dueling and redside/mixed-team damage/control builds. You hardly ever saw Night Widows around, mostly because of the whole melee-vs-ranged disparity. After I13 the focus shifted to Night Widows because of the change to control powers, and because controlled crits, even in melee, made Night Widows viable as burst damage dealers. When elusivity and SoA damage were nerfed in I14, VEATs kind of took a backseat to the other ATs.

In regards to general PvE, I see a lot more Forts than I do NWs, probably mostly due to the ranged/control aspect. My VEAT was originally going to be a Fort (mixed PvE/PvP hybrid), but then I13 happened and I ended up going NW instead, and in retrospect I'm glad I did. Since the NW version of Mind Link recharges significantly faster than the Fort version, I found it much easier to perma ML and thereby get to the softcap without having to rely heavily on +recharge or +def set bonuses - really, it's much cheaper to make a good Night Widow build than it is to make a good Fort build.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by Jibikao View Post
Instead of duplicating Scrapper Challenge. I would like to give Scrapper a challenge. See who can finish ITF faster with 8 Scrapper or 8 SoA. My bet is on 8 SoA!!
Thats a very different test; for that test, you'd also have to compare to 8 Defenders, who would win because they are designed to create powerful teams. But it would be a rare defender who could do the RWZ scrapper challenge, because mezz protect would be an issue for any defender with the basic powersets to have a chance of surviving.

My impression of the scrapper challenge rules is that you are allowed to run around to keep them out of melee range, but not kite them out to where they get separated and can't all attack you somehow. But I've never tried it on any character.


 

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Originally Posted by DarkMaster View Post
My Night Widow doesn't use Elude at all in pvp and does just fine in most zone play and even arena duels....however....I did drop like over 2 Bill into his build too...lol...so that could have something to do with it also haha
I'm hoping you spent more than 2B due to overpricing because otherwise you got robbed. The nice thing about Night Widows is that you do not need to spend a lot to get a great return on them. Spending that much is overkill at its finest.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

Posted

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Originally Posted by Vindicaire View Post
-Slower attack cycle than the widow
.
i think tk blast, subdual, dominate is pretty fast


 

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Originally Posted by TRTerror View Post
i think tk blast, subdual, dominate is pretty fast
Indeed I find it a quick three attack myself. My chain usually goes.

Aim -> TK Blast -> Subdual ->Dominate -> follow up ->Repeat with TK


 

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Originally Posted by TRTerror View Post
i think tk blast, subdual, dominate is pretty fast
Quote:
Originally Posted by Mylia View Post
Indeed I find it a quick three attack myself. My chain usually goes.

Aim -> TK Blast -> Subdual ->Dominate -> follow up ->Repeat with TK
Add in Gloom or Mu Lightning and it's a very solid ST attack chain.

Add in 3 decent ranged AoE attacks (3 with a patron), 2 solid controls (if you can get the recharge down) and Fort's Psychic Wail, which is both, and Forts are just scary when facing a large number of weak enemies.

Night Widows, on the other hand, are extremely strong ST killers due to their high DPA.

Both only suffer from one curse, really: the same curse that any squishy with softcapped defence suffers: it doesn't always work when you need it.


 

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Originally Posted by Failsight View Post
Both only suffer from one curse, really: the same curse that any squishy with softcapped defence suffers: it doesn't always work when you need it.
It works a lot more than it doesn't work though so its really not much of an issue.


"People love to talk, but hate to listen." Alice Duer Miller, American Author (1874-1942)

 

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Originally Posted by Failsight View Post
Both only suffer from one curse, really: the same curse that any squishy with softcapped defence suffers: it doesn't always work when you need it.
The main real problem is that since overall VEATs have little to no appreciable DDR, they can easily succumb to defense cascade and become very vulnerable (besides the scaling res that widows have, and crabs have moderate res), and autohit -def (earth thorn casters) are murder.


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

Posted

Just came back to the game a few weeks ago after a year long absence and yesterday hopped down to the net cafe to finally get my widow thats been sitting there up to 24. Got her to 24 and did up both builds. One into NW and the other to Fort. Then I kept playing every 2-3 missions swapping between builds to get a feel for them. Prefer the Fort to the NW but both are amazing. Playing on the fort was like playing in 'safe mode' I was barely touched, and the aoe control/damage just kept flowing. The night widow felt like a stalker on crack, has some end issues cause i forgot to pick up stam and the fact that before I left I dumped all my inf so both builds are unslotted atm, but went through individuals like a hot knife though butter. I'm probably going to focus more on the Fort from here on out cause I'm having more fun with it, but the NW is definately up there on my 'I enjoy playing' list.