Omega Chicklets


Chompie

 

Posted

Didn't know where else to put this, but I think it would be AWESOME High end content if there were inspirations (Chicklets) you could buy or make that would be like eating one of every kind of inspiration all at once.

I think this would be awesome for a few reasons:

1) It could be another item to farm and sell on market place ( for those that like this kinda thing)
2) basically makes your inventory WAY more effective and efficient.
3) when you lvl up, you could get one of these, instead of one of each
4) Could give high lvl characters a leg up, AND make PVP waaaaay more dangerous.

Just an idea I had today. Sorry if it's in the wrong place, couldn't find "General Ideas" area.

Tourettes.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

So, basically the same buffs that you get on leveling up, but in a stays in your insp. bar, one click does all type deal.

I would be all for this provided:
1) there is a limit on how many you can hold
2) can't just be bought. can be dropped or crafted, or bought (probably for lots of inf) at the Black Market
3) comes in only the smallest two sizes. The big ones are a special thing for leveling up, and all of the medium insps would still cause a really nice surge of recovery and power, while not being the nearly get-out-of trouble free card that levling up during a tough fight is.

Otherwise, that sounds pretty good actually.


 

Posted

I've seen different variations of this suggestion a few times before. I'm sure the devs have thought about it. Not sure why 'Hybrid Inspirations" have not been implemented yet.

Craftable inspirations would be awesom I think.

Maybe the devs don't think the game should be getting any easier. I duuno.


 

Posted

I really like the idea of craftable inspirations! Because I LOVE inspirations! And Crafting (in this game)!

And, while the devs probably don't want the game getting any easier, would these make it easier? Probably not.
Stocking up on them would be great for when you're in a TF and don't want to run back to the vendor/SG bin to grab more after you blow like ten inspirations on every tough fight- they would only really make Looong fights easier, cause after your first set of inspirations run out, you still have more (cause you used up less insp slots at the start of the fight, you know?). Having these along would help, but not in a super-significant way. More of a time-saver than a power-increaser.

Only being allowed to have, say, 15-35% of your try full of these maximum would be totally fine and balanced. they'd still be good ( or possibly still "Too Awesome To Use", which I already feel about Large insps :P )

With i16's new difficulty settings, these could come in pretty darned handy.
Their names could be something like...

Offensive Burst (Sm. R/Y)
Lethal Surge (Med. R/Y)
Fortune's Armor (Sm. O/P)
Divine Protection (Med. O/P)
Sudden Vitality (Sm. G/B)
Vigorous Rejuvenation (Med. G/B)

To obtain them, I'd say something like...
REPLACE-DROPS: These have a small chance to replace an inspiration drop you would have gotten, but they are one size smaller than the drop you'd have gotten instead.
Ex- You were about to get a Medium inspiration, but you won the 15% chance, giving you a random dual-aspect Small inspiration instead.

OR DIFFICULTY-DROPS: They could only drop from foes at specific relative levels to you (though this opens up the whole bridging can of worms again).
They'd perhaps drop from +3 or higher LT's, +2 or higher Bosses, and +1 or higher EB/AV/Heroes.

They wouldn't drop in AE- after all, the uber-leet epic lootz enhancements don't drop there, so perhaps, neither will the uber-leet inspirations.

COMBINING: If the devs were to use the combining system for these, it could require something like 3 inspirations of each aspect to combine into one dual-aspect inspiration. And maybe they'd even size-down like with drops? I dunno.
So 3 Reds and 3 Yellows total could combine to make 1 Red/Yellow.
There'd probably have to be a limit on how many you can carry if you can combine to make them, because filling up your insp tray with super-win enhancements that can come from ANY contact seems a little cheezy.

BUFF-ALL: Inspirations that gave you every single buff would be pretty freaking strong.
(Combining) I'd say you need 3 of each of the three dual-aspect to combine into an all-in-one insp.
Or if they dropped...
(Replace-Drops) They'd show up as 1 or 2 of every hundred medium- or large- insp pool drops, as opposed to the 15/100ish of dual-aspects.
(Difficulty-Drops) They'd only start showing up at like an additional +1 level. Yeouch.


I like inspirations. And game designing. Excuse me while I finish drafting out this proposal with more details. :3


 

Posted

Thanks for the positive input. I agree they shouldn't be the top tier one, only the first two.

I like the idea of dual ones also. But, you should add the Rez/Unstun. That one would be MARVELOUS.

Tourettes


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

Kinda like levelling up. Maybe.

Hmm, this could be a new kind of Kora Fruit...


 

Posted

This is a good idea, I also think they should add a few more types, 2 I would really want is a +recharge one and a recall friend insp.


 

Posted

I've given that one a LOT of thought, and I think +Recharge would break the game. It would REALLY break it. This is IMO.


That's not debt, those are my "fury bonus points"--Stahlkopf

MOST amazing Brute engineer goes to: Ultrawatt. His SS/Fire farm build is SMASH!
Congrats to Black Assassin! Won 100,000,000 INF for building most survivable NRG/NRG Blaster

 

Posted

+recharge insps would probably be game-breaking, yeah.

what if instead of faster recharge for it's duration, it was an instant maybe 5/10/15% reduction to the time remaining for powers currently recharging when active.

this way, it could be abused a bit, sure, but only until you run out of insp slots. 15% would be enough to get rest back sooner, or your long recharge power a boost, but you would need to use it tactically, since if it is almost recharged, the reduction would be a waste.


 

Posted

Rather than a +Recharge inspiration, I'd rather see a debuff resist inspiration.

Something that gives 10/25/33 resistance to -Recharge, -MoveSpeed, -Def, -Regen, -Heal and -ToHit.

(edit) -End and -Recovery, too.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Rather than a +Recharge inspiration, I'd rather see a debuff resist inspiration.

Something that gives 10/25/33 resistance to -Recharge, -MoveSpeed, -Def, -Regen, -Heal and -ToHit.

(edit) -End and -Recovery, too.
Hah, I made an idea for one of those a while ago, too. :3

Quote:
Originally Posted by Chompie View Post
Here's my idea for a completely new and "improved" inspiration to add to the others, though! It would be PINK!
Or White or Black if another inspiration were added along with it.

Well-Being 15% Resist DefDebuff, -Regen, -Recov, Slow, -ToHit. +10% Regen, Recovery. 45 Sec
Warding 30% Resist DefDebuff, -Regen, -Recov, Slow, -Tohit. +20% Regen, Recovery. 90 Sec
Panacea 45% Resist DefDebuff, -Regen, -Recov, Slow, -Tohit. +30% Regen, Recovery. 135 Sec

This just in, I discovered that Thesaurus.com says that Pink is a vague synonym for Health and Well-Being. HELL yes, I am awesome.