Some Crab help please
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Yes.
First if I take Wolf Spider Armor and Crab Spider armor do they stack? As in do I get 6% Smash/Lethal and 4% Psi resists or not?
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Two, Combat Training both Offensive and Defensive from what I can tell they really aren't worth it is this true?
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Because it seams to come down to ether CT:O or Slice which one would you pick?
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The Crab mealy attacks, I know most people don't touch them but why?
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will I be running my self out of end in one full chain of ranged and melee attacks? Or can that be avoided with some set bonuses?
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Which means that in most cases unless the bady's are already right in front of me I may as well use my ranged attacks. Right?
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Take something there that you wouldn't need to slot to be effective, like Combat Training or Mental Training. What good is Boxing or Kick with no extra slots?
Thank you for the responce I was thinking about Jump Kick or Boxing/Kick just to round out my melee attack chain its kinda sad that the ranged attacks are better than the melee tho Any way I think I will still use them they sound like a lot of fun and I want to see a crab do Jump Kick bet the arms clip through the floor so bad.
Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."
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Remember there is absolutely nothing which is stopping you from using ranged attacks in melee combat. :3
Thank you for the responce I was thinking about Jump Kick or Boxing/Kick just to round out my melee attack chain its kinda sad that the ranged attacks are better than the melee tho Any way I think I will still use them they sound like a lot of fun and I want to see a crab do Jump Kick bet the arms clip through the floor so bad.
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Ideon's Paragonwiki page
Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller
The 3 spiderlings is very skippable but the 2 reinforcement pets are very good IMO.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
What should relly happen is you do the front flip land on the crab legs they flex down and start to spring back up as you kick them then they fully extend and send you into the back flip to the standing position.
But well never see the anamanition for that
Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."
Ok well I was just thinking about what I wanted to do with my Crab ultamentaly I decided that I did not want to take any of the pet powers I want instead to take everything else the Crab set has to offer but is it worth it?
I'm shooting for being primarily for teams wile still being able to solo not on ruthless per say but sill able to solo if need be. So theirs a few questions I have first is about some Wolf Spider powers, First if I take Wolf Spider Armor and Crab Spider armor do they stack? As in do I get 6% Smash/Lethal and 4% Psi resists or not? Two, Combat Training both Offensive and Defensive from what I can tell they really aren't worth it is this true? Because it seams to come down to ether CT:O or Slice which one would you pick?
Now on to my Crab questions. The Crab mealy attacks, I know most people don't touch them but why? The damage looks good or so there must be something I'm missing if some one could enlighten me I would be grateful. If there is no reason not to take them theirs a few other questions I have I know from what I've read here (and my own experience ingame) that SOA powers use more end with this many attacks (see below) will I be running my self out of end in one full chain of ranged and melee attacks? Or can that be avoided with some set bonuses?
Now on to everybody's favorite subject Damage...
My ranged attack chain of Channelgun, Venom Grenade, Supresion, Frag Grenade (and eventually Venom Grenade, Bile Spray, School of Sharks, Supresion, Frag Grenade). Looks like it will do more damage than my melee attack chain of Slice, (Jump Kick?) Arm Lash, Frenzy.
Which means that in most cases unless the bady's are already right in front of me I may as well use my ranged attacks. Right?
Last but certainly not least Omega Maneuver as you can see below I'm taking it at 49 is it worth it at this level with its 6 min recharge and no slots or would I be better off taking something else here like Maneuvers, Assault, Aid Other, Jump Kick, Boxing, or, Kick?
Don't worry about what I'm going to slot in I will most cerently not be leaving them empty. I will most likely be using primarily regular IO's with a few Sets. The help I'm looking for now is power picks and slot allocation
Crab Spider Webguard: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery
Villain Profile:
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Level 1: Channelgun Empty(A), Empty(3), Empty(7), Empty(11), Empty(17), Empty(34)
Level 1: Crab Spider Armor Upgrade Empty(A), Empty(5), Empty(5)
Level 2: Longfang Empty(A), Empty(3), Empty(7), Empty(15), Empty(27), Empty(33)
Level 4: Slice Empty(A), Empty(36), Empty(37), Empty(37), Empty(40)
Level 6: Combat Jumping Empty(A)
Level 8: Suppression Empty(A), Empty(9), Empty(9), Empty(11), Empty(23), Empty(29)
Level 10: Tactical Training: Maneuvers Empty(A), Empty(17), Empty(23)
Level 12: Venom Grenade Empty(A), Empty(13), Empty(13), Empty(15), Empty(27), Empty(29)
Level 14: Super Jump Empty(A), Empty(34), Empty(34)
Level 16: Tactical Training: Assault Empty(A)
Level 18: Frag Grenade Empty(A), Empty(19), Empty(19), Empty(21), Empty(21), Empty(31)
Level 20: Tactical Training: Leadership Empty(A)
Level 22: Mental Training Empty(A)
Level 24: Fortification Empty(A), Empty(25), Empty(25)
Level 26: Hurdle Empty(A)
Level 28: Health Empty(A), Empty(37), Empty(40)
Level 30: Stamina Empty(A), Empty(31), Empty(31)
Level 32: Serum Empty(A), Empty(33), Empty(33), Empty(43), Empty(43), Empty(46)
Level 35: Aim Empty(A), Empty(36), Empty(36)
Level 38: Arm Lash Empty(A), Empty(39), Empty(39), Empty(39), Empty(40)
Level 41: Frenzy Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(50)
Level 44: School of Sharks Empty(A), Empty(45), Empty(45), Empty(45), Empty(46), Empty(46)
Level 47: Bile Spray Empty(A), Empty(48), Empty(48), Empty(48), Empty(50), Empty(50)
Level 49: Omega Maneuver Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Conditioning
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