Bow Staff Primary?


BrokenPrey

 

Posted

I Didn't really look through all the posts to see if anyone had mentioned this. But I thought it would a cool idea to add bow and quarter staffs.

Perhaps even a baton and cane for concept characters.


 

Posted

It has been asked before, Castle has commented on it and seems interested but it would be a ways off before anything like that surfaced. I personally would like to see a non weapon primary something like psychic, radiation, sonic, stone, super strength, energy, and metal melee.

Edit: Also one alternative solution instead of an entirely new power set could be different animations for dual blades. Could be escremas(sp?) or a staff.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Another thought: MA uses mostly kicks, SS and DM use fists but have some powered background. How about a Street Fighting set? punches, kicks, knees to the face and headbutts all combined in a full powerset rather then just as the Combat Power Pool.


 

Posted

Quote:
Originally Posted by Voltech View Post
Another thought: MA uses mostly kicks, SS and DM use fists but have some powered background. How about a Street Fighting set? punches, kicks, knees to the face and headbutts all combined in a full powerset rather then just as the Combat Power Pool.
Actually, Martial Arts will have the ability to switch some of it's kicks to punches when Issue 16 debuts as will Super Strength.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Voltech View Post
I Didn't really look through all the posts to see if anyone had mentioned this. But I thought it would a cool idea to add bow and quarter staffs.

Perhaps even a baton and cane for concept characters.
That would be Bo Staff not Bow


 

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Oh, thanks for the grammatical correction. I underestimated how awesome the issue was going to be. These were all old ideas that I thought of when i first started playing. I'm really looking forward to personalizing my characters in ways I only used to be able to do in my drawings of them :-P


 

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I wouldn't be me if I didnt say this.... I can see it now. Gambit, Kalik, and Donatelo knock offs running around atlas park and cap trying to get in on boss farms. But seriously, if they make it, I see it as a combo set like dual blades. Not sure if thats a good thing or a bad thing. and of course Shields would be blocked


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Posted

Quote:
Originally Posted by Rieze View Post
I wouldn't be me if I didnt say this.... I can see it now. Gambit, Kalik, and Donatelo knock offs running around atlas park and cap trying to get in on boss farms. But seriously, if they make it, I see it as a combo set like dual blades. Not sure if thats a good thing or a bad thing. and of course Shields would be blocked
That would be neat as would a 'dual sticks' set like Arnis/Escrima/Kali


 

Posted

Quote:
Originally Posted by Exxcaliber View Post
That would be neat as would a 'dual sticks' set like Arnis/Escrima/Kali
BABs has commented that an Escrima type set (re: Dual Blades as smashing with flavor tweaks) would be much more likely than a Bo, Staff, or Polearm based set simply because of the animations.

The reason for this is derived from how weapons are generated as visual effects. They're all only held in a single hand and the location that the weapon is held at will never change. For a polearm/staff set, it doesn't make much sense to have a very close grip on it and wouldn't really allow BABs to generate powers that players would want (you know someone would want to spin their weapon in front of them as an attack). If the grip was spread out, there's no real way to ensure that the second hand will actually be holding on to the weapon while simultaneously ensuring that the weapon won't be bent strangely to the additional hand that it is anchored to (not to mention that it would need to be permanently anchored meaning that you wouldn't be able to shift grip).

If you want an example of this, make a Katana/* character that is as large as possible with shoulders as wide as possible. Enter the game, enter combat mode (re: activate an attack power with no target), and zoom in on your hands. The right hand won't actually be holding on to the weapon. This is because the Katana is actually anchored to the left hand and the right hand is simply in roughly the right spot.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
BABs has commented that an Escrima type set (re: Dual Blades as smashing with flavor tweaks) would be much more likely than a Bo, Staff, or Polearm based set simply because of the animations.

The reason for this is derived from how weapons are generated as visual effects. They're all only held in a single hand and the location that the weapon is held at will never change. For a polearm/staff set, it doesn't make much sense to have a very close grip on it and wouldn't really allow BABs to generate powers that players would want (you know someone would want to spin their weapon in front of them as an attack). If the grip was spread out, there's no real way to ensure that the second hand will actually be holding on to the weapon while simultaneously ensuring that the weapon won't be bent strangely to the additional hand that it is anchored to (not to mention that it would need to be permanently anchored meaning that you wouldn't be able to shift grip).

If you want an example of this, make a Katana/* character that is as large as possible with shoulders as wide as possible. Enter the game, enter combat mode (re: activate an attack power with no target), and zoom in on your hands. The right hand won't actually be holding on to the weapon. This is because the Katana is actually anchored to the left hand and the right hand is simply in roughly the right spot.
Even better, use the hook hand or whatever it is with Dual Blades.


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Posted

Quote:
BABs has commented that an Escrima type set (re: Dual Blades as smashing with flavor tweaks) would be much more likely than a Bo, Staff, or Polearm based set simply because of the animations.

The reason for this is derived from how weapons are generated as visual effects. They're all only held in a single hand and the location that the weapon is held at will never change. For a polearm/staff set, it doesn't make much sense to have a very close grip on it and wouldn't really allow BABs to generate powers that players would want (you know someone would want to spin their weapon in front of them as an attack). If the grip was spread out, there's no real way to ensure that the second hand will actually be holding on to the weapon while simultaneously ensuring that the weapon won't be bent strangely to the additional hand that it is anchored to (not to mention that it would need to be permanently anchored meaning that you wouldn't be able to shift grip).

If you want an example of this, make a Katana/* character that is as large as possible with shoulders as wide as possible. Enter the game, enter combat mode (re: activate an attack power with no target), and zoom in on your hands. The right hand won't actually be holding on to the weapon. This is because the Katana is actually anchored to the left hand and the right hand is simply in roughly the right spot.
Just thinking out loud: But certain characters use the but of their gun to attack, and it could be similar to how a character with a staff would use the end to smack an enemy. Plus i think the only problem would be holding the staff in combat stance. most attacks could be one hand anchored, with the character spinning the staff in front of him or bracing it against his back while swinging the front end. Maybe even throw in a power where they slam the end into the ground creating a mini shock wave. (again; spit-balling here.) And since all character throw their arms out when they jump just have them hold the staff in one hand like katana.

Probably not as easy as this, but use Dual Blades, turn the hands horizontal and place a staff there


 

Posted

Quote:
Originally Posted by Voltech View Post
Just thinking out loud: But certain characters use the but of their gun to attack, and it could be similar to how a character with a staff would use the end to smack an enemy. Plus i think the only problem would be holding the staff in combat stance. most attacks could be one hand anchored, with the character spinning the staff in front of him or bracing it against his back while swinging the front end. Maybe even throw in a power where they slam the end into the ground creating a mini shock wave. (again; spit-balling here.) And since all character throw their arms out when they jump just have them hold the staff in one hand like katana.

Probably not as easy as this, but use Dual Blades, turn the hands horizontal and place a staff there
The issue with this is that it's not going to be able to keep the weapon straight with such a wide grip. It's possible to have the weapon anchored at 2 body points, but this means that the weapon is going to be bent at each anchor point because the game knows how to draw a line between two points but not how to extrapolate a line for an object from 2 basic points. The game can't make the angle that the staff comes out of your hand change because that's not an anchor point, that's a static direction away from an anchor point. As far as we know, BABs can't make the weapon change this static direction, much less change it so that it's a variable direction based on the relative position of the two hand anchor points.

Also, using dual Blades with horizontal hands would just look... bad. I'm not even going to get into how off that would look.


 

Posted

I figure bo staff would use most of the katana animations...with the exception of gambler's cut and da. Then again people would complain that the bo was not ment to be held with the left hand dominate and that it was completly off basis to do this. So I guess that shelves the bo idea.


 

Posted

I vaguely remember a lot of this info from when bows were released. Hearing it applies to Bo's and polearms is unfortunate. I've been playing a spear weilding typhoon on dragon sky and it's been a lot of fun to see the staves and spears whirling around...they probably don't run into the same issues because their character customization is pretty much just paint on graphics, and armors.

I'd wonder if they would lock BAB's team in a closet again and make them "work it out" but there are other things BAB's and Co. could work on (LIKE THE HEAVY ELECTRIC AURA)


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