Explain the build rollback
I have been getting a lot of negative comments and bad rep from this thread. Which is fine, no problem there. But to retort to your comments. I do not care if COH is hiring, because like I previously stated, and openly admitted, I am not a game programmer. I am just a professional person with high standards because I went to school with a lot of animation and game majors. I know what is capable by witnessing it with my own eyes. So I state my opinion not to criticize and put down the developers, but to strive for growth.
I put it well while discussing my opinion on Champions Online:
Quote:
So in understandable "lamemans" terms. I know the people at COH aren't perfect. No one is. The game has plenty of room for improvement, and I have no shame or regret in stating that fact. Do I like the game? Yes. Does it have bugs commonly? Yes. These are facts no matter which way you want to try to spin them. All I am saying is I want improvement, nothing more, nothing less. Perfection is ideal, but rarely attained.
I am not going to hate on Champions Online. I am not going to buy it, try it for free, or even attempt to look at screenshots or info about the game. I only hope that it creates a positive competitive drive to encourage new things to open up to COH. Like the Power Customization that was supposedly impossible. Nothing is impossible, people can fly, teleport, shoot fire out of their hands, weild an ax or a shovel as a weapon, create their own missions, and now customize their powers colors. Strive for new and innovative goals. Do not ever be satisfied by today, when the bright future of tomorrow shines through the dark clouds of pessimists. Dare to dream a better Paragon. |
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Well my apologies then. Didn't know I was talkin to a bunch of code monkeys ready to go bananas. I can surely understand that it is difficult, not as easy as "making a paper airplane" . . . DUH. So um . . . my bad, sorreh! I just hope the bugs get better before they get worse.
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