my BS/SD scrapper
Some comments:
1) When making a /SD scrapper, you should aim for the positional defense "softcaps" of 45% to melee, ranged, and AoE attacks. This means you should use sets that give you positional defense bonuses, and try to add up 45% to each position. Bear in mind that since you have Parry, you can use that to shore up Melee defense. But you'll want to put ranged and AoE at or above 45%.
2) Pick Hack, not Slash.
3) Broadsword attacks debuff defense, which by itself isn't terribly useful, but it allows you to slot Achilles Heel -resistance procs into your attacks. Against single, hard targets like bosses, EBs, AVs, and GMs it will really improve your damage. Best bet is to slot it into an attack that recharges quickly and is repeated in your attack chain.
4) The +HP aspect of True Grit is more valuable than the damage resistance.
5) You've either overslotted Stamina (the common IO is basically a wasted slot) or underslotted it (fallen short of the +def set bonus from slotting the full set). Take your pick.
6) Phalanx Fighting doesn't deserve a second slot. Drop your LotG in there and call it good. Also, bear in mind that Mids' doesn't show you the correct value of its defense boost if you're solo. Either change the power in your database to scale up from 0 rather than 1, or just turn it off and add the 3.75% base defense (which isn't enhanceable).
Frankly you've got a lot of work to do tightening up this build. Your best bet is to use your search-fu and find the John_Printemps Shield Defense guide (old links to it will be busted since the forums have migrated). That guide will show you some good enhancement strategies to softcap your defenses, and once you've got that in hand, the rest of the build will be easier to critique.
John_Printemps Guide to Shield Defense.
"hack not slash"
thats interesting on the basis of hack is 2x slash in one move, from the way i'm looking at it.
Reading that guide now. but the build is tight, like really tight. I had huge issues trying to place powers especially trying to squeeze in stamina in before lv25 with Super Speed. Although it's funny that the last 4 powers were easy to place. Just the order got rearranged 4 or 5 times.
hack becomes better IO slotted, gives way more DPS (edit)
Hack has the same activation time and does 64% more damage than Slash. It doesn't take late game IOs to make it better. It's just better. If you're concerned about endurance burn, just attack more slowly, as it has the same DPE as Slash.
(Edit: Wait, is it the recharge you're worried about? End game builds are activation time limited, not recharge limited, so maybe that's what you meant by your late game comment. Early game builds tend to be endurance limited. While leveling up, I might take Hack AND Slash, just to fill out the attack chain. But I'd probably take Hack first.)
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
still running calculations. but hack runs better in the end 750 dmg over 12s compared to ~650 dmg with slash over 12s. (includes activation time)
ok, parry fills the melee def hole
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still running calculations. but hack runs better in the end 750 dmg over 12s compared to ~650 dmg with slash over 12s. (includes activation time)
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As Werner mentioned before, Hack animates in the same time as Slash and does far more damage. This is what we call DPA (damage per second activation time), and while Hack has a very respectable DPA, Slash has a very poor one.
Good builds will only use high-DPA attacks, unless there's something else about an attack that makes it a reasonable choice. For instance, Parry has poor DPA, but will add to your melee defense. Slash has no such redeeming quality.
Revised build is solid enough. Now I'm down to just quibbles:
1) If you intend to fight EBs and up, try to work that Achilles Heel proc into Hack. Since the best single-target attack chain available in your build is: Headsplitter, Hack, Disembowel, Parry, you don't need Hack to recharge any faster than 6 seconds. Therefore, use 5 of the Crushing Impact set, but not the Damage/Recharge. Instead, slot the AH proc. If you're not going to be fighting a lot of tough foes, then a damage proc (like a Hecatomb or Mako's Bite proc) would be better.
2) Switch the Performance Shifter trike out for the Chance for +End proc. It will give you more endurance than anything else you can slot there, about 0.2end/sec on average.
3) IMO, you'd get a lot more mileage out of Aid Other/Aid Self than you would get from Stealth and Petrifying Gaze. If you need to be stealthy, slot a +Stealth IO in Sprint. And if you need to put a pesky minion or lieutenant on ice, hit it with Headsplitter.
4) Obliterations in Shield Charge wouldn't hurt, but if you're gong to use Parry religiously, you could live with a different set, or better yet, frankenslot for max recharge.
5) Seemingly you have a couple slots left over. If I were you, I'd use at least one of them to get faster recharge from Build Up. Then the other one could maybe go to True Grit for more damage resistance, or possibly a Regenerative Tissue unique.
i might drop petrifying gaze.. i was gonna go for the tentacles but too many power slots get taken.
I think it's getting pretty good now.
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Okay, most of the advice here is really, really spot on, but for that most recent build posted?
Focused Accuracy is Crap, pure and simple defecation. Put the Kismet unique in CJ, and get the rest of the Acc bonuses from IO sets.
HOWEVER
You will need Conserve Power, Even then, at full pace, you may need a blue before it recharges each time.
I'd also think about pulling in more recharge, from purples or whatever,
(Your best attack chain is Hack-Dis-Hack-HS, but as it stands you'll be putting in a parry or two too keep it sustained, which significantly lowers the DPS, even if the pay off is the def bonus, alternatively, Slice is nice, and has the multi-target bonus to it )
Otherwise, that is very nice and tasty
PS- The slotting for Tough, that extra HP bonus and KB protection from the final steadfast? I'd drop it, a single Resistance IO could be the better choice. Or alternatively, steal that slot, and your spare slot and put them into build-up to get the 5% recharge bonus.
I had to rework my BS/SD to be more affordable. This is my latest version. I am actually going to switch Whirling Sword and PF for level 38 and 41. Then push everything else back.
Seems to be a pretty cheap build with some exceptions.
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for that build you will want more recharge.
my BS/SD has approx 70% recharge, (no hasten) it runs Hack-HS-Hack-Dis-(slight gap)
But with the 8.6seconds of recharge you have on Headsplitter, I'm just not sure you've got enough for a steady, sustainable attack chain.
Though you could perhaps bring Parry back in (drop OwtS or SJ ?? ) and fully slot it to bring you back up to a steady, sustainable chain.
Just a thought
Still didn't quite get you, Reyne_Maker. But, here is a slighty more improved build
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Is okay, It's late here, and I eat way to much sugar.
But yeah, those few changes will make a LOT of difference, she's a beauty she is.
I felt uneasy with the slotting especially trying to get close to soft cap without stealth. I don't mind using it but it seemed really hard without it.
Is this latest build good though?
Slot your 2 Obliteration sets in Headsplitter and Shield Charge; slot your Scirocco sets in Slice and Whirling Sword. Slot Membranes in Active Defense if you can afford them. Other than that, it's good to go.
wasn't about affordablity >.>
just making a build that was good. Still trying to learn this stuff
I try to avoid Hami-O's cause they are super expensive. But the ultimate version of the build would include that.
this seems to be the last version version of the build
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Yep, looks good.
thanks, i'll start on this now.
side note: woo! 2 pages.
*hurk* this build can take some more LotG recharge enhancements
i'm gonna make one but i'm planning it out first. something doesn't feel right here. the pool selections feel right but the primary/sec don't. help is appreciated as always. and is is playable from Lv 1?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Justice Defender: Level 50 Science Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Darkness Mastery
Hero Profile:
------------
Level 1: Slash C'ngImp-Acc/Dmg(A), UndDef-Rchg/EndRdx(43), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(46), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 1: Deflection LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), S'fstPrt-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(7)
Level 2: Slice Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(50)
Level 4: True Grit ResDam-I(A), ResDam-I(19), Heal-I(40)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7)
Level 8: Parry Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(17)
Level 10: Active Defense HO:Membr(A), HO:Membr(39), HO:Membr(40)
Level 12: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(13), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 14: Super Speed Run-I(A)
Level 16: Against All Odds EndRdx-I(A), EndRdx-I(19)
Level 18: Swift Run-I(A)
Level 20: Health Numna-Regen/Rcvry+(A), Numna-Heal(21), Heal-I(21)
Level 22: Whirling Sword Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(23), Sciroc-Dmg/Rchg(23), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(40)
Level 24: Stamina EndMod-I(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(27)
Level 26: Phalanx Fighting DefBuff-I(A), LkGmblr-Rchg+(27)
Level 28: Disembowel C'ngImp-Acc/Dmg(A), UndDef-Rchg/EndRdx(29), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 30: Build Up RechRdx-I(A), RechRdx-I(31)
Level 32: Head Splitter Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Grant Cover HO:Enzym(A), LkGmblr-Rchg+(39)
Level 41: Petrifying Gaze G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(42), G'Wdw-Acc/EndRdx(42), G'Wdw-Hold/Rng(42), G'Wdw-Acc/Hold/Rchg(43)
Level 44: Dark Blast Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx/Rchg(45)
Level 47: Tenebrous Tentacles TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(48), TotHntr-Acc/EndRdx(48), TotHntr-Immob/Acc(48), TotHntr-Acc/Immob/Rchg(50)
Level 49: Stealth DefBuff-I(A)
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Level 1: Brawl EndRdx-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
| Copy & Paste this data into Mids' Hero Designer to view the build |
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