Help with Ice/Dark build


MentalMidget

 

Posted

I'm liking this powerset alot in the time I've been playing it, and I like the synergy that comes later on. I'm only level 20-ish now, and I'm not sure if the choices I've made are any good, so I'm coming here for some advice. The build below is something I came up with in Mids that somewhat represents what I'd like to do, not what I'm using now. Any and all comments are appreciated. Thanks.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Doctor Orca: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Arctic Mastery

Hero Profile:
------------
Level 1: Frozen Armor EndRdx(A), EndRdx(3), EndRdx(7), DefBuff(33), DefBuff(40), DefBuff(46)
Level 1: Shadow Punch EndRdx(A), Acc(5), Dmg(31), Dmg(33), ToHitDeb(37)
Level 2: Hoarfrost RechRdx(A), RechRdx(3), Heal(13), Heal(34)
Level 4: Smite EndRdx(A), Acc(5), Dmg(13), Dmg(37), ToHitDeb(40)
Level 6: Wet Ice EndRdx(A), EndRdx(7), EndRdx(9)
Level 8: Kick EndRdx(A), Acc(9), Dmg(23), Dmg(46)
Level 10: Swift Run(A), Run(11), Run(11)
Level 12: Combat Jumping EndRdx(A)
Level 14: Tough EndRdx(A), EndRdx(15), EndRdx(15), ResDam(33), ResDam(40), ResDam(46)
Level 16: Health Heal(A), Heal(17), Heal(17)
Level 18: Glacial Armor EndRdx(A), EndRdx(19), EndRdx(19), DefBuff(34), DefBuff(42), DefBuff(48)
Level 20: Stamina EndMod(A), EndMod(21), EndMod(21)
Level 22: Super Jump Jump(A), Jump(23)
Level 24: Shadow Maul EndRdx(A), Acc(25), Dmg(25), Dmg(39), ToHitDeb(48)
Level 26: Energy Absorption EndRdx(A), EndRdx(27), EndMod(27), EndMod(34), EndMod(43)
Level 28: Soul Drain EndRdx(A), Acc(29), Dmg(29), Acc(37), Dmg(43)
Level 30: Chilling Embrace EndRdx(A), EndRdx(31), EndRdx(31)
Level 32: Hibernate RechRdx(A)
Level 35: Dark Consumption Acc(A), Acc(36), EndMod(36), EndMod(36), EndMod(43)
Level 38: Midnight Grasp EndRdx(A), Acc(39), Immob(39)
Level 41: Block of Ice EndRdx(A), Acc(42), Hold(42)
Level 44: Ice Blast EndRdx(A), Acc(45), Dmg(45), Dmg(45)
Level 47: Ice Storm EndRdx(A), Dmg(48), Dmg(50)
Level 49: Permafrost ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl Acc(A)
Level 1: Sprint EndRdx(A)
Level 2: Rest RechRdx(A)
Level 1: Gauntlet


 

Posted

I have Ice/DM tank....and truthfully....I fricking love it! At first I hated the way Ice Armor looks, but after the sheer joygasm of playing it (now 50) who cares.

You prolly wanna change couple of stuffs, but then again this is just my opinion, and mostly how I run mine.

I don't have smite (mostly a choice I'm sure you can get better advice on), I picked shadow maul in it's place. I'm sure theres something about having more damage, but I like hitting multiple mobs.

I don't have Hibernate, I guess alternately I have weave( Ice is a defensive set, weave gives added defense ) in it's place as I don't see that on yours. Also made note of your use of end redux in Energy Absorbtion(EA), this power provides added +def as well as +end. I would go as far as to say this is a staple power, and should be six slotted, but most importantly as well as you have end mods in it you should also slot it for recharge. 3 end mod/3 reharge ( if you were to put IO's in it - 6slotted performance shifter is a good one ).

I'm not really going to comment on slotting too much, outside of what I said about EA. I would however comment on my choice for Epic pool as I took Energy Mastery: Focused Accuracy ( 6 slotted Gaussian's works wonders for small added def bonuses).

All in all Ice/DM is wonderful set, lots of utility and very self-sufficient, defense being its only real strength can sometimes let you down during an alpha, but hoarfrost and EA will put you back in the game and keep you there.

Just thought I'd share a bit, I'm sure other can offer more.

Edit: Also armors don't need that many end redux ( if any...I have none in mine that don't use IO's ), you can save the slots for possible IO enhancements, or move them to other powers.



Freedom Bound!!!

 

Posted

Here's my current plan, IO'd out. It could probably use a bit of work, but its a good basis to begin:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Zero Kelvin Black v1.5: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(43), RedFtn-EndRdx(48)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Acc/Dmg(36), P'ngS'Fest-Dmg/Rchg(37)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), P'ngS'Fest-Dmg/EndRdx(36), P'ngS'Fest-Stun%(36)
Level 4: Hoarfrost -- RechRdx-I(A), Mrcl-Heal/Rchg(5), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(15), EndRdx-I(15)
Level 6: Chilling Embrace -- EndRdx-I(A), ImpSwft-Dam%(48)
Level 8: Wet Ice -- EndRdx-I(A), EndRdx-I(50)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- DefBuff-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Mrcl-Heal/Rchg(19), Mrcl-Heal(34)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Glacial Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 24: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(50)
Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(27), Efficacy-EndMod/EndRdx(27), GftotA-Def/Rchg(29), LkGmblr-Def/Rchg(31), RedFtn-Def/Rchg(31)
Level 28: Soul Drain -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(34), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Dmg/Rchg(48)
Level 30: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Dmg/Rchg(34), C'ngBlow-Dmg/EndRdx(45), C'ngBlow-Dmg/Rchg(46), C'ngBlow-Acc/Dmg(50)
Level 32: Hibernate -- RechRdx-I(A)
Level 35: Permafrost -- S'fstPrt-ResDam/Def+(A)
Level 38: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Block of Ice -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), NrncSD-Dam%(43), G'Wdw-Dam%(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Taunt -- Zinger-Dam%(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 16.1% Defense(Smashing)
  • 16.1% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 18.6% Defense(Energy)
  • 18.6% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.4% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 147.6 HP (7.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 16%
  • MezResist(Stun) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 28% (2.19 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Red Fortune
(Frozen Armor)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Kinetic Combat
(Shadow Punch)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Shadow Punch)
  • 8% (0.63 HP/sec) Regeneration
Kinetic Combat
(Smite)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Pounding Slugfest
(Smite)
  • 8% (0.63 HP/sec) Regeneration
Numina's Convalescence
(Hoarfrost)
  • 12% (0.94 HP/sec) Regeneration
  • 35.1 HP (1.88%) HitPoints
Kinetic Combat
(Siphon Life)
  • MezResist(Immobilize) 2.75%
  • 28.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Miracle
(Siphon Life)
  • 2.5% (0.04 End/sec) Recovery
Red Fortune
(Glacial Armor)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Shadow Maul)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Energy Absorption)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Cleaving Blow
(Soul Drain)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication
(Soul Drain)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Eradication
(Icicles)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Icicles)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Steadfast Protection
(Permafrost)
  • 3% Defense(All)
Mako's Bite
(Midnight Grasp)
  • MezResist(Immobilize) 3.3%
  • 28.1 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Basilisk's Gaze
(Block of Ice)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)



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