TheCynical1

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  1. We're going to try for 2 last Brutal Thursdays before the end, a special Thanksgiving Edition on the 22nd, and one more on the 29th. I'll hope to see you all there, but if worst comes to worst, I'm proud to have been part of Brutal Thursday, and wish everyone the best of luck!

    http://www.facebook.com/groups/tankertuesday/ for the latest Brutal Thursday proposed schedule and TT news

    The Cynical One
  2. One more note, I have it set up so I get mail notifications of anyone asking to join. Provided I'm either not asleep, at work, or out getting a bite to eat, acceptances should be pretty quick.

    TheCynical1
  3. I've established a Facebook group, Tanker Tuesday, so we could have a sort of a home away from home, so to speak, as well as to keep the Tanker Tuesday spirit alive, regardless of what happens.

    At any rate, the URL for the group is: http://www.facebook.com/groups/416266218435406/

    I hope to see some familiar faces there!

    TheCynical1
  4. Wasn't planning on deleting anything, so no worries on this end for me, at least.

    TheCynical1
  5. Not really sure, but here's a list of a couple of things I'd like to get done gaming wise:

    Finish at least the main campaign/story arc of Skyrim, then go knock over Windhelm/Whiterun or some such.

    Finish a Marathon length game of Civ V...hasn't happened yet, dunno if it ever will, but at least I can hope.

    Play some of those cheap games I bought this last summer on Steam, they're good games, just with City of Heroes always around, never got around to playing them.

    Other than that, I might go looking for another MMO...the siren's sound of a persistent world is hard to resist, once you hear it, and for the last decade or so with EQ, EQ II, CoH, SW:TOR and others, I've been almost continually listening.

    Non-computer gaming wise, I'll probably start hitting up my friends to see if there's some local board/RPG gaming going on, I've been out of the loop for years, might be a good time to get back in and leave the apartment for a while.

    Oh yes, catch up on the reading, catch up on the apartment maintenance, and just kinda relax for a bit.

    TheCynical1
  6. TheCynical1

    Steam ID's

    Steam ID is: thecynical1

    Can't remember my BattleNet ID, but I never use it so there....

    Twitter Handle is @TheCynical1

    Facebook is http://www.facebook.com/jeff.clulow

    And last but not least, that most pedestrian of internet communication platforms, the humble email, you can catch me at thecynical12@gmail.com

    TheCynical1
  7. TheCynical1

    Convenient

    I'll be saving the city until the last day, until they pull the plug for the last time. Excuse me, I think I hear someone in distress...

    TheCynical1
  8. Sounds good to me...got a couple of Tanker on Exalted now, so I'm good with the 26th, barring any unforeseen difficulties.

    TheCynical1
  9. Iornclad Numina Team for TTJ 3/8/2011:

    Iornclad
    Lomwyn
    Second at Best
    Vox Populi
    Rock of Ages
    Sweet Science
    Brownian Cessation
    Electron Masher

    Here we are at the end of the TF, deep in the middle of Eden:


  10. I've got a 50 Stone/SS Tanker, a 50 KM/Stone Brute, and I'm leveling up another couple of Stone Tanks with different secondaries just 'cause. I'm not the greatest expert on Stone, but I'll give out what I've found through my experience (mostly as a solo Stone Tank/Brute, though).

    The one thing to consider, is that, prior to Granite, you're a Defense Tank and not a Resistance one (apart from Brimstone Armor, and Stone Skin). You've got 3 toggles that provide defense vs. S/L, E/NE, and Psi, and one that provides resistance vs. Fire/Cold.

    For a leveling build, to get to Granite, I'd advise taking the S/L and E/NE toggles as soon as you can get them, and couple them with the Fighting Pool to get as much mitigation as possible outside of whatever set bonuses you're planning on putting in there.

    Even though it should be pretty self-evident, I'll mention it anyway: you're going to have to take Teleport as a pool. If you don't have the City Traveller vet badge yet (60 Months), you're going to have to fit in either Recall Friend or Teleport Foe first. I'd probably take Recall Friend, it gives you a utility that you won't get otherwise, and if you need to pull from Range, you can take Taunt, which does a better job than Teleport Foe.

    As far as Electric Melee's synergy with Stone, I think it will work just fine, Kinetic Combat (way spendy) and Smashing Haymaker (considerably less spendy) are the go-to sets for your single target attacks, and I usually put in a 3 Eradication/3 Cleaving Blow array in my PBAoE attacks.

    If you plan on playing mostly solo, you should be just fine, the Rock Armor/Stone Skin/Crystal Armor combo will get you through most content, and for heavy Psi enemies, Minerals provides a fair amount of Psi Defense "out of the box", so to speak. For grouping, my experience has been pretty positive, with the right buffs on you and debuffs on your enemies, you'll be as sturdy as any other Defense based Tanker.

    Hope this helps,

    TheCynical1
  11. I was on the (successful) Kahn team tonight...man, he was a pain to beat down, took over an hour, lots of Envenomed Daggers, HVAS, and even a few Shivans.

    Anway, here's the happy crew:



    I'm second from the left, with my Stone Tanker, Rock of Ages

    Great fun tonight!

    TheCynical1
  12. Same here...I'm running Spiritual on my Stone Tank, and Fire Armor really needs all the recharge help it can get for Healing Flames.

    TheCynical1
  13. Here's the Tanker I just started...I won't say it's a perfect build, it's probably has a few problems more astute forum goers can find, but it works for me.

    Here it is:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Glacial Mass i19: Level 50 Technology Tanker
    Primary Power Set: Ice Armor
    Secondary Power Set: Stone Melee
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(11), LkGmblr-Rchg+(19)
    Level 1: Stone Fist -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg(7), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(36)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(36)
    Level 4: Hoarfrost -- RechRdx-I(A), Mrcl-Heal/Rchg(5), Numna-Heal/Rchg(13), Numna-Heal(15), Numna-Heal/EndRdx/Rchg(17), EndRdx-I(19)
    Level 6: Wet Ice -- EndRdx-I(A), EndRdx-I(46)
    Level 8: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(37)
    Level 10: Chilling Embrace -- EndRdx-I(A), ImpSwft-Dam%(15)
    Level 12: Super Jump -- Jump-I(A)
    Level 14: Permafrost -- S'fstPrt-ResDam/Def+(A)
    Level 16: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 18: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Taunt/Rchg/Rng(46), Zinger-Dam%(48)
    Level 20: Fault -- Amaze-Acc/Rchg(A), Amaze-Acc/Stun/Rchg(33), Amaze-Stun(34), Amaze-Stun/Rchg(43), Amaze-EndRdx/Stun(45)
    Level 22: Glacial Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(23), LkGmblr-Rchg+(25)
    Level 24: Boxing -- Acc-I(A)
    Level 26: Energy Absorption -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(27), Efficacy-EndMod/EndRdx(27), LkGmblr-Def/Rchg(31), RedFtn-Def/Rchg(31), HO:Membr(33)
    Level 28: Hurl Boulder -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(37), Dev'n-Dmg/EndRdx(48), Dev'n-Acc/Dmg/Rchg(48)
    Level 30: Icicles -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-%Dam(33), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Dmg/Rchg(45)
    Level 32: Hibernate -- RechRdx-I(A), Heal-I(50)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(46)
    Level 38: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(45)
    Level 41: Tremor -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-%Dam(42), C'ngBlow-Acc/Dmg(42), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(43)
    Level 44: Focused Accuracy -- Rec'dRet-Pcptn(A)
    Level 47: Physical Perfection -- RgnTis-Regen+(A)
    Level 49: Teleport -- Winter-ResSlow(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(40)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(50)
    ------------
    Set Bonus Totals:
    • 15.5% Defense(Smashing)
    • 15.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 15.5% Defense(Energy)
    • 15.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.4% Max End
    • 42.5% Enhancement(RechargeTime)
    • 48% Enhancement(Accuracy)
    • 10% FlySpeed
    • 238.94 HP (12.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Immobilize) 19.25%
    • 20% Perception
    • 14.5% (0.242 End/sec) Recovery
    • 44% (3.443 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 10% RunSpeed

    ------------
    Set Bonuses:
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Stone Fist)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Kinetic Combat
    (Stone Mallet)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Mako's Bite
    (Stone Mallet)
    • MezResist(Immobilize) 3.3%
    Numina's Convalescence
    (Hoarfrost)
    • 12% (0.939 HP/sec) Regeneration
    • 35.14 HP (1.875%) HitPoints
    Kinetic Combat
    (Heavy Mallet)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Mako's Bite
    (Heavy Mallet)
    • MezResist(Immobilize) 3.3%
    Steadfast Protection
    (Permafrost)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    Absolute Amazement
    (Fault)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Glacial Armor)
    • 10% (0.782 HP/sec) Regeneration
    • 21.08 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Energy Absorption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Thunderstrike
    (Hurl Boulder)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Devastation
    (Hurl Boulder)
    • 12% (0.939 HP/sec) Regeneration
    • 42.17 HP (2.25%) HitPoints
    Eradication
    (Icicles)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Icicles)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Kinetic Combat
    (Seismic Smash)
    • MezResist(Immobilize) 2.75%
    • 28.11 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Mako's Bite
    (Seismic Smash)
    • MezResist(Immobilize) 3.3%
    Eradication
    (Tremor)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Tremor)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Rectified Reticle
    (Focused Accuracy)
    • 20% Perception
    Winter's Gift
    (Teleport)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery




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  14. I'm trying to get a Kinetic Melee/Dark Armor build together, and irregardless of what I come up with, it tends to lack a certain...something, just doesn't quite come together just looking at it, so I thought I'd post it and see what everyone thinks.

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Test KM Dark Armor i19 v2.0: Level 50 Magic Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Quick Strike -- Hectmb-Acc/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Dmg(5), Hectmb-Dmg/EndRdx(15), Hectmb-Dam%(36)
    Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(13), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(46)
    Level 2: Body Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(11), RctvArm-ResDam/Rchg(13)
    Level 6: Smashing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(31)
    Level 8: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(42), LkGmblr-Def(48)
    Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(40), RctvArm-ResDam/Rchg(40)
    Level 12: Death Shroud -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(27), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/EndRdx(48), C'ngBlow-Dmg/Rchg(50)
    Level 14: Kick -- Acc-I(A)
    Level 16: Dark Regeneration -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(17), Nictus-Heal/HP/Regen/Rchg(17), Numna-Heal/EndRdx/Rchg(23), Theft-Heal/Rchg(25), Theft-+End%(29)
    Level 18: Burst -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(29), C'ngBlow-Acc/Dmg(34), C'ngBlow-Dmg/EndRdx(37), C'ngBlow-Dmg/Rchg(37)
    Level 20: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-Def(39), LkGmblr-Rchg+(50)
    Level 22: Power Siphon -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam(43), ImpArm-ResDam/Rchg(43)
    Level 26: Focused Burst -- Apoc-Acc/Rchg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Dmg(34), Apoc-Dmg/EndRdx(37), Apoc-Dam%(39)
    Level 28: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(45), LkGmblr-Rchg+(46)
    Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Def(46), LkGmblr-Rchg+(48)
    Level 32: Concentrated Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Oppressive Gloom -- RzDz-Immob%(A)
    Level 38: Soul Transfer -- RechRdx-I(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(50)
    Level 47: Confront -- RechRdx-I(A)
    Level 49: Super Speed -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(42)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(19), P'Shift-EndMod/Acc(21), P'Shift-End%(39)
    ------------
    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 15.5% Defense(Energy)
    • 15.5% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 51% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 195.77 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 11.55%
    • 12.5% (0.209 End/sec) Recovery
    • 66% (3.69 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 5% RunSpeed

    ------------
    Set Bonuses:
    Hecatomb
    (Quick Strike)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Steadfast Protection
    (Dark Embrace)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    • Knockback,Knockup protection (Mag 4)
    Kinetic Combat
    (Body Blow)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Reactive Armor
    (Murky Cloud)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Kinetic Combat
    (Smashing Blow)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Karma
    (Combat Jumping)
    • Knockback,Knockup protection (Mag 4)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.559 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Reactive Armor
    (Obsidian Shield)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.625% Defense(Melee)
    Eradication
    (Death Shroud)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Death Shroud)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Touch of the Nictus
    (Dark Regeneration)
    • 25.1 HP (1.874%) HitPoints
    • 9% Enhancement(Accuracy)
    Theft of Essence
    (Dark Regeneration)
    • 10% (0.559 HP/sec) Regeneration
    Eradication
    (Burst)
    • 1.8% Max End
    • 3.125% Defense(Energy,Negative), 1.563% Defense(Ranged)
    Cleaving Blow
    (Burst)
    • 1% (0.017 End/sec) Recovery
    • 1.25% Defense(Energy,Negative), 0.625% Defense(Ranged)
    Luck of the Gambler
    (Cloak of Darkness)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Tough)
    • 2.5% (0.042 End/sec) Recovery
    • 1.875% Defense(Psionic)
    • 2.25% Max End
    Apocalypse
    (Focused Burst)
    • 16% (0.894 HP/sec) Regeneration
    • 40.16 HP (2.999%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.559 HP/sec) Regeneration
    • 15.06 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Concentrated Strike)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.874%) HitPoints
    • 2.5% (0.042 End/sec) Recovery




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  15. Mondays are a good day for me, my attendance at TT's kinda spotty, due to work issues, I'm in for Brutal Mondays!
  16. Not the first time this has been asked for, but I'm in favor of Flashback-able/Selectable Mayhem/Safeguard missions, however it turns out.

    TheCynical1
  17. Cant make the Champion one (work issues), but should be able to make the Justice one...got a Ice/KM Tank in Praetoria (Loyalist), level 9 at the moment.

    TheCynical1
  18. Nice...thanks for posting these...just started a Pistols/MM myself, nice to see some builds I can use for inspiration.

    TheCynical1
  19. I have a couple of builds for you. I won't begin to claim that they're the best you can do, but they fit my playstyle.

    Fortunata:

    Code:
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    |-------------------------------------------------------------------|
    Night Widow:

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  20. Interesting...I have a couple of Tanker concepts ready to go I haven't tried yet, I'd show up for them.

    TheCynical1
  21. Pulling everything, E-mail's cleared...while I don't particularly expect problems, most of what I have up is more for storage for immediate use, rather than sales/flips/etc (mainly since none of my Hero-side characters are in a SG, even a 1-person one, so I use WW as storage blue side).

    TheCynical1
  22. Here's my current planned Kinetic/Psy soloing build (the character is level 39 right at the moment). Let me know what you think.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    PsiBlast Psiren v3.0: Level 50 Mutation Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Psychic Blast
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Transfusion -- Acc-I(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
    Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(36)
    Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(37)
    Level 4: Siphon Power -- Acc-I(A)
    Level 6: Swift -- Run-I(A)
    Level 8: Siphon Speed -- Acc-I(A), Acc-I(9), RechRdx-I(19), RechRdx-I(25), RechRdx-I(36)
    Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
    Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46), LkGmblr-Def(50)
    Level 14: Hurdle -- Jump-I(A)
    Level 16: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
    Level 22: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
    Level 24: Speed Boost -- EndMod-I(A)
    Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(31)
    Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
    Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
    Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 38: Psychic Wail -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(48)
    Level 41: Mass Hypnosis -- LgcRps-Acc/Sleep(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Sleep/Rng(42)
    Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
    Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Vigilance
    Level 0: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 11.1% Defense(Smashing)
    • 11.1% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 26.8% Defense(Energy)
    • 26.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 7.06% Defense(Melee)
    • 22.4% Defense(Ranged)
    • 3% Defense(AoE)
    • 1.8% Max End
    • 31.3% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 37% Enhancement(Accuracy)
    • 4% Enhancement(Sleep)
    • 21% FlySpeed
    • 57.2 HP (5.63%) HitPoints
    • 21% JumpHeight
    • 21% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 4.95%
    • MezResist(Terrorized) 2.2%
    • 13% (0.22 End/sec) Recovery
    • 30% (1.27 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 21% RunSpeed




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    About the only thing I'm unsure of is the nuke. I'm not really sure what to put in place of it if I take it out, and replacing it will take out a fair bit of Energy/Neg/Ranged Defense along with it. Still, would be nice to have a power that's used a tad more often, though.

    TheCynical1
  23. Good show...welcome to the club!
  24. TheCynical1

    "Hack"

    Congrats on all the big winners...due to unfortunate events that came up, I wasn't able to participate fully (I barely have the time to post this), but nice work on the event, and again, good job on the winners, big and small.

    TheCynical1
  25. TheCynical1

    "Hack"

    Hero Name: Unholy Weapon
    Global Name @The Cynical One
    "I WANT TO PLAY A GAME!"