Kin/Psy Soloing Build - Feedback requested


Progenesis

 

Posted

Here's my current planned Kinetic/Psy soloing build (the character is level 39 right at the moment). Let me know what you think.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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PsiBlast Psiren v3.0: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- Acc-I(A), Dct'dW-Rchg(5), Dct'dW-Heal/EndRdx(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
Level 1: Mental Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(36)
Level 2: Subdue -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(37)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Speed -- Acc-I(A), Acc-I(9), RechRdx-I(19), RechRdx-I(25), RechRdx-I(36)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(46), LkGmblr-Def(50)
Level 14: Hurdle -- Jump-I(A)
Level 16: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(23), Thundr-Dmg/Rchg(23), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(37)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(27), Efficacy-EndMod/Acc(29), Efficacy-EndMod/EndRdx(31), Efficacy-Acc/Rchg(31)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), RechRdx-I(33), RechRdx-I(33)
Level 35: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(46)
Level 38: Psychic Wail -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Rchg(40), C'ngBlow-Acc/Dmg(40), C'ngBlow-Dmg/EndRdx(40), C'ngBlow-Dmg/Rchg(48)
Level 41: Mass Hypnosis -- LgcRps-Acc/Sleep(A), LgcRps-Acc/Sleep/Rchg(42), LgcRps-EndRdx/Sleep(42), LgcRps-Sleep/Rng(42)
Level 44: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 11.1% Defense(Smashing)
  • 11.1% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 26.8% Defense(Energy)
  • 26.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.06% Defense(Melee)
  • 22.4% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 31.3% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 37% Enhancement(Accuracy)
  • 4% Enhancement(Sleep)
  • 21% FlySpeed
  • 57.2 HP (5.63%) HitPoints
  • 21% JumpHeight
  • 21% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.95%
  • MezResist(Terrorized) 2.2%
  • 13% (0.22 End/sec) Recovery
  • 30% (1.27 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 21% RunSpeed




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About the only thing I'm unsure of is the nuke. I'm not really sure what to put in place of it if I take it out, and replacing it will take out a fair bit of Energy/Neg/Ranged Defense along with it. Still, would be nice to have a power that's used a tad more often, though.

TheCynical1


"Prediction is extremely difficult. Especially about the future." - Niels Bohr

 

Posted

For a solo build I would recommend dominate instead of mass hypnosis. Personally, I find life a lot easier with the hold protection of acrobatics, minute as it is. Also, I'm a big fan of tactics and, to a lesser degree, maneuvers. I once had my kin/psy "Psyonara
with fighting/speed/leadership/jumping ... but it was a bit much on end - even with transference. Maybe more doable now with IOs.

BTW, I really like this combo - fun toon.


 

Posted

Looks a solid build, however with kinetics you are unlikely to really need Stamina. I've never taken it (though I made my kin on double XP weekend, so the lower levels shot past), and have never needed it, even flashbacking. With good slotting, you can get 100 endurance from Transference at least every 15 seconds and I can't honestly see you using/needing more than that. Even if you decide it's necessary, I would work Hasten in much earlier - stacked with Siphon Speed from level 8+ it's a huge boost for flashbacking/early levelling. Speed Boost is also taken late and that's a shame, being a huge bonus for Defenders over kin Trollers as they get it so much earlier. One more thing - ID, taken at lvl 49, is unlikely to be of as much use at that level. Ofc it's always handy but it will be far more useful to teammates of low levels. You also don't have a huge global +acc bonus, and so Touch of the Nictus may prove more useful than Doctored Wounds, in Transfusion. I can't remember the boosts of the DW set, but if they're not too pivotal I would really think about swapping it out for TotN.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor