Will the Gaussian's Chance for BU have multiple chances to proc in Soul Drain?


ClawsandEffect

 

Posted

Just wandering whether it would be beneficial or not to put the proc in. I'd to do so anyway (for the +3% defense) but I want to know if it would actually work well in the power.


TW/Elec Optimization

 

Posted

It would only have a chance to fire once each time you use the power.


 

Posted

Unless you're specifically trying to avoid it, you're better off putting in the 6 piece Obliteration rather than Gaussian's simply because Gaussian's doesn't have +acc nor much +rech, both of which are integral to Soul Drain's effectiveness. Depending on what AT you're taking it on, either go with Tactics or Focused Accuracy/Targetting Drone to get that sweet Gaussian's Set bonus because at least then you'll be getting useful slotting out of it.


 

Posted

Quote:
Originally Posted by Combat View Post
Just wandering whether it would be beneficial or not to put the proc in. I'd to do so anyway (for the +3% defense) but I want to know if it would actually work well in the power.
  • Gaussians only offers 2.5% defence to all positions. This, annoyingly, overlaps with both Thunderstrike and Red Fortune.
  • The proc checks its chance for each opponent struck. If you therefore fire the a 5% proc in a crowd of 10 guys, you'd have a (.95*.95*.95*.95*.95*.95*.95*.95*.95*.95*) chance of it not firing - about 35%. It's pretty decent, especially if you herd up.
  • I am not certain, however, if the proc can fire multiple times in one activation. The odds of it happening twice (if it's a 5% like I remember it being) would be a .25% (not 2.5, but .25), so pretty long shot.


 

Posted

Yeah, I was planning on using Obliteration instead of Gaussian if the proc didn't work quite like I thought.

My thoughts were that it would have a change to proc for each enemy, and it seems like that is true.

I think I was unclear when I said "proc multiple times". I meant have a greater chance to proc because each enemy would give it a chance to proc. Thinking of another, similiar proc (the Force Feedback +recharge), I probably could have guessed that it would be set to not stack.

Thanks for the help!


TW/Elec Optimization

 

Posted

If you have Gaussian's proc in Tactics leadership, the game checks once every 10s?


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
If you have Gaussian's proc in Tactics leadership, the game checks once every 10s?
Yes. All procs in toggles and passive powers check once every 10 seconds.


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
Yes. All procs in toggles and passive powers check once every 10 seconds.
Cool thanks. I know the game checks once in 10s for proc damage but not too sure about self-buffs.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
  • Gaussians only offers 2.5% defence to all positions. This, annoyingly, overlaps with both Thunderstrike and Red Fortune.
  • The proc checks its chance for each opponent struck. If you therefore fire the a 5% proc in a crowd of 10 guys, you'd have a (.95*.95*.95*.95*.95*.95*.95*.95*.95*.95*) chance of it not firing - about 35%. It's pretty decent, especially if you herd up.
  • I am not certain, however, if the proc can fire multiple times in one activation. The odds of it happening twice (if it's a 5% like I remember it being) would be a .25% (not 2.5, but .25), so pretty long shot.
Slight correction of the math; permutations will come into play here. Assuming the proc can fire multiple times and you land 10 hits on enemies:

Triggered procs | Probability | No. of combinations | Final chance
0 0,598736939 1 0,598736939
1 0,03151247 10 0,315124705
2 0,001658551 45 0,074634799
3 8,72922E-05 120 0,010475059
4 4,59432E-06 210 0,000964808
5 2,41807E-07 252 6,09352E-05
6 1,27267E-08 210 2,6726E-06
7 6,69824E-10 120 8,03789E-08
8 3,52539E-11 45 1,58643E-09
9 1,85547E-12 10 1,85547E-11
10 9,76563E-14 1 9,76563E-14

Sum of chance: 1

I.e. - 59.9% chance it doesn't fire at all, 31.5% chance you land one chance for build up, 7.5% chance you land two chances for build up and it just goes downhill fast from there. Firing the proc on all 10 targets would happen roughly once in 10 000 billion attempts.

As pointed out, it's nice in a toggle - or maybe a rapid recharging ToHit-power like Follow up, but that wouldn't net you the 2.5% defence to all unless you disregard slotting it for accuracy, which may have you missing the tohit-check on enemies anyway.

Edit: Can't get the table formatted properly.


 

Posted

Nope, it gets the 5% chance to fire when you activate it...that's it.

It doesn't matter whether you have one enemy in range, 10 enemies, or none.

I asked the same question a while back. Interestingly enough, Soul Drain doesn't have to hit anything at all for the proc to fire.

The Theft of Essence Chance for +End will check on multiple targets, the Chance for BU ony checks once.

My plan was to 5 slot Scirocco's Dervish and the BU proc, but it was made clear that the BU proc would be a waste of a slot in that particular power.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Talen_Lee View Post
The proc checks its chance for each opponent struck. If you therefore fire the a 5% proc in a crowd of 10 guys, you'd have a (.95*.95*.95*.95*.95*.95*.95*.95*.95*.95*) chance of it not firing - about 35%.
That's not how the proc worked when it was introduced in issue 10/11 and I tested it. Nor how it worked when my SG mate tried this despite my warnings in issue 14.

I doubt that the proc has changed since then.

EDIT- To be specific, it checks the proc once per click of a skill. This is how a skill like BU, that targets no opponents, can fire it. Making the proc work with BU basically breaks any advantage that SD might have.


 

Posted

Quote:
Originally Posted by JuliusSeizure View Post
That's not how the proc worked when it was introduced in issue 10/11 and I tested it. Nor how it worked when my SG mate tried this despite my warnings in issue 14.

I doubt that the proc has changed since then.

EDIT- To be specific, it procs per Click of a skill. This is how a skill like BU can fire it. By making the proc work with BU, it basically breaks and advantage that SD might have.
*nods* I was making an assumption based on the way procs in AoE click powers work, conventionally speaking. Thanks for the elucidation.