Archery vs Assault Rifle Q


Adeon Hawkwood

 

Posted

Personal preferences here, folk, but which sounds more fun?

Mass Hypnosis -> Fulcrum Shift -> Rain of Arrows or
Mass Hypnosis -> Fulcrum Shift -> Full Auto?

I'm wondering.


 

Posted

Quote:
Originally Posted by Talen_Lee View Post
Mass Hypnosis -> Fulcrum Shift -> Rain of Arrows
This.


A) I'm biased.
B) It's more damage.
C) It's safer.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Trickshooter View Post
Because you can activate RoA from out of LOS, I think.
That and the damage tics (and thus the sleep breaking) happens in a short, quick burst instead of a long, drawn-out, rooted animation.

With RoA, you fire it off and can move right about when the arrows are landing and thus the foes are waking up.

With FA, you're standing still for 3.3s. All while those enemies are now awake and returning fire.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

RoA can hit 17 targets and has aim in the same secondary; FA can only hit 10 in a narrow cone. Base recharge for both is the same. RoA > FA.


 

Posted

While I tend to agree that RoA is better than FA I think it's worth considering the fact that AR also has Flamethrower which I tend to think is more useful than Aim.


 

Posted

Both would be great fun.

Personally I think full Auto will suit my defender playstyle slightly better. Its much easier to line up a cone between buffs (or after laying debuffs) than go through the RoA animation, and patch creation.

Blaster wise its the other way round, in that I can be much more pro-active in ROA placement on a team, and time the rain to take out the minions when the melee folks are arriving.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
That and the damage tics (and thus the sleep breaking) happens in a short, quick burst instead of a long, drawn-out, rooted animation.

With RoA, you fire it off and can move right about when the arrows are landing and thus the foes are waking up.

With FA, you're standing still for 3.3s. All while those enemies are now awake and returning fire.
With my AR/En Blaster, Boost Range+Build Up+Full Auto against a group of white minions -- I use this regularly against the formations of Nemesis in Peregrine Island -- will leave me standing at 40%-60% HP with a pile of Nemesis in front of me. FA by itself without the Blaster damage advantage is going to leave a Defender with a lot of annoyed mobs in front of him; Flamethrower then FA might be enough to drop them, but the added 'stand there and tough it out' time will likely get him faceplanted if someone else doesn't have aggro.


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