Thorntrops worth it?
I also grabbed Thorntrops because I had nothing better to take since I thought everything else would require slots. But I'm not advocating it's selection as I haven't tried it in any kind of substantial action yet...
@.MIDAS
BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me

It's redeeming quality is the ability to bloat damage measurements when comparing secondaries.
I have found it useful in the past for squeezing out one more recharge bonus.
Other then that, no.
It's like every power to be honest, there's a time and a place for it.
If you think you can make use of it, take it. If not, don't bother.
Now that damage has changed for doms, is this worth it? I am 50 and at 49 I didn't know what else to grab.
This is to also to test the new boards :P |
However, I have it on my earth/thorns and I have the slow dmg proc in it. Combined with my other slows and kbs, I get a LOT of mileage out of it.
I use it every spawn. I'll open with EQ and QS (probably stalag if I alpha), which are also proc'd with damage. Then, I toss fling thorns (proc dmg as well), close to melee and toss trops for more proc dmg and additional slow (plus the pseudo fear mitigation). I'll then unload Thorn Burst, which also has damage proc. Ripper, skewer, darts, etc. The recharge on trops is such that you can toss it a couple more times in long fights and stack the dmg.
I can also use it as a personal space defense. So let's say I toss EQ/QS around a corner. The enemy has speed or flight or some just get past the defenses. I can have trops out just in front for more protection. It's also a great tool when your enemy has teleportation (rikti, malta, sky raiders). You aggro the group and are out of LOS. however, that's no protection because the porter is coming to land right next to you. NP. Drop trops to greet him. OUch, ouch...run away.
Anyway, in my character's scenario trops works great. Adds some extra dmg and control. I use it a ton. It cost me 1 slot (dmg proc). I don't know too many other powers you can say that about.
Now, if I had a ranged build where I kept everything at a distance, no trops would suck.
Please buff Ice Control.
As a damage power, no, you're not going to get much out of it.
However, I have it on my earth/thorns and I have the slow dmg proc in it. Combined with my other slows and kbs, I get a LOT of mileage out of it. I use it every spawn. I'll open with EQ and QS (probably stalag if I alpha), which are also proc'd with damage. Then, I toss fling thorns (proc dmg as well), close to melee and toss trops for more proc dmg and additional slow (plus the pseudo fear mitigation). I'll then unload Thorn Burst, which also has damage proc. Ripper, skewer, darts, etc. The recharge on trops is such that you can toss it a couple more times in long fights and stack the dmg. I can also use it as a personal space defense. So let's say I toss EQ/QS around a corner. The enemy has speed or flight or some just get past the defenses. I can have trops out just in front for more protection. It's also a great tool when your enemy has teleportation (rikti, malta, sky raiders). You aggro the group and are out of LOS. however, that's no protection because the porter is coming to land right next to you. NP. Drop trops to greet him. OUch, ouch...run away. Anyway, in my character's scenario trops works great. Adds some extra dmg and control. I use it a ton. It cost me 1 slot (dmg proc). I don't know too many other powers you can say that about. Now, if I had a ranged build where I kept everything at a distance, no trops would suck. |
I think I use trops the most as a way to keep incoming dmg at bay lol.






I took it on my Plant/Thorns at 28 (despite Talen warning not to) and I haven't hated it.
It may not be for everyone, sure. But I had fun with it taking on some hazard-sized groups in Sharkhead. Seeds of Confusion -> Roots -> Thorntrops -> Carrion Creepers can make a nice little dent. I'm also not above rooting mobs, throwing thorntrops, then running around a corner like a little girl, either.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Now that damage has changed for doms, is this worth it? I am 50 and at 49 I didn't know what else to grab.
This is to also to test the new boards :P |
As a damage power it is only impressive on paper and it is actually worse than before relative to new doms because as a psuedo pet it was not buffed..
I took it on my Plant/Thorns at 28 (despite Talen warning not to) and I haven't hated it.
It may not be for everyone, sure. But I had fun with it taking on some hazard-sized groups in Sharkhead. Seeds of Confusion -> Roots -> Thorntrops -> Carrion Creepers can make a nice little dent. I'm also not above rooting mobs, throwing thorntrops, then running around a corner like a little girl, either. ![]() |
40' range + 20' radius would make it more useful to me (even if damage, duration, and/or recharge had to take a hit).
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
Now that damage has changed for doms, is this worth it? I am 50 and at 49 I didn't know what else to grab.
This is to also to test the new boards :P
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom