Timed mission help/advice anyone?
Sounds like the Destructible Object might be getting triggered or something?
Have you made it to the Destructible Object and dealt with the spawn around it & any ambushes?
Nope. It doesn't trigger anything. I wondered if it was maybe the ally being taken out, but they've been near or at full health every time.
There doesn't seem to be anything that should cause the mission to fail, but for some reason it does. The most infuriating thing about it is that it's *supposed* to be the heroic climax of the whole story. A "Mission Failed" message kinda puts a downer on it, especially as it's not something the player seems to have anything to do with.
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
Save the file under a different name, then remove the objectives one at a time to see what's causing the failure.
Then add the other objectives one at a time to see if they also caused it.
And lastly, see if you can alter or rewrite the objective that's causing it to fail.
Thanks for the advice. I've now at least worked out what the problem is.
Now, anyone got any theories on why a released captive exiting the mission after they've been freed is causing the failure?
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
Yes. The released captive is despawning as a result of leaving the mission, but the objective is to keep them alive. Tell the captive to do nothing after being rescued and see if that prevents the failure. Change the Rescued Dialogue to something like "I'll wait here while you finish up." if that's the only way to keep the mission working.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
Thanks for the help. I've managed to fix it - after a fashion.
For anyone else who ends up with this trouble, I had to mark both hostages as non-essential to the completion of the mission. That's stopped them from causing it to fail when they exit.
Now all I've got to do is hope that anyone who plays it is into the story enough to make sure they get all the objectives.
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD
An alternative might be to flag them as Escorts, rather than release captives, set them up as non-combatants, and make it a lead-to-exit, then throw another "required" objective on afterwards (say a boss spawn after the rescues, or setting the mission as a defeat all as well). That should satisfy all of the requirements. The only downside to this is that it can lead to some severely non-linear (worst-case is back-and-forth) movement in a map for the players.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
I have a timed mission on my arc that, since the last patch, seems to be bourked.
It involves 2 rescues, 1 ally, 1 destructible object and a boss defeat with a 30 minute timer. However now every time I try to run it, I get booted out (usually about 10 mins in) even though there's plenty of time left and nothing else has gone wrong
Oh, also the ally now can't follow for toffee...used to be really good :cry:
Anyone got any advice on how to fix this/what on earth's going wrong?
"Don't go away mad, just go away..." The best line Clint never said.
#406785 - Assisting the PPD