change mob into other mob....


Evangel

 

Posted

I have a question along the lines of the Lost Cure mission in the midnighter arc.

for those not familiar with it, when you hit a Lost with the curing wand, the lost mob fades out and a regular citizen takes his place (you can sometimes see a ghostly image of the Lost mob running off the side of the screen).

any way to do something similar to this in MA?

1. I'd like to have a werewolf type mob that changes from a human (neutral) to a giant wolfman (enemy)

2. a hostage that when rescued transforms into something else

3. a placable item that when interacted with becomes something else (that can possibly be interacted with)

wihtout the ability to select a spawn point, the way i was thinking of doing it doesnt seem to be feasible. also, I want the original to disappear (in the case of 1 and 2 above) and not just run away.

ideas? anyone done this already (or know of an arc where I can see it?)


 

Posted

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1. I'd like to have a werewolf type mob that changes from a human (neutral) to a giant wolfman (enemy)


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There are certain Council mobs that do this when almost defeated, but otherwise none of what you say above is currently achievable.


 

Posted

I was thinking of th ecouncil guys but I dont want them to actually do anythign until they turn froma mild mannered civilian into a hairy wet-dog smelling engine of rending doom!

thougth it wasnt a possibility. ah well. back to working on the arcs already in progress so

anyone got any idea when the bonus arc slots are available in europe?


 

Posted

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3. a placable item that when interacted with becomes something else (that can possibly be interacted with)

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Really want a click then defend mission objective.


 

Posted

[ QUOTE ]
I was thinking of th ecouncil guys but I dont want them to actually do anythign until they turn froma mild mannered civilian into a hairy wet-dog smelling engine of rending doom!

thougth it wasnt a possibility. ah well. back to working on the arcs already in progress so

anyone got any idea when the bonus arc slots are available in europe?

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Why not have one of those Archons recoloured as a Rescue and then 'Betray on completion'? That way he's mr meek and mild then lets rip when lead to door and will shapeshift with any luck when dmg'd to a certain point as normal. have a nose through the NPCs powers under Create Custom Group and can then make a note of which one you need to add/edit