ma/invun build comments plz
Heya...at work atm so cant have a look properly. A couple of things..invul can get very good typed defence and its very possible to get some good numbers for S/L def.
Taunt is very handy for the range debbuff...4 slot stamina with Performance Shifter including the plus end for abit more recovery. Will have a better look when i get in.
Sorry for the late reply. I love my MA/Regen scrapper and think MA is a very good set. Mostly because of crippling axe kick with -speed and -fly etc.
I must admit I find build formats too complex to follow especially as Im not really up on the new enchancements but looking at it do you have any vertical movement or means to even touch a flyer?
Swift and/or hurdle slotted is also worth doing so folk dont literally run rings round you. You cant really count on them standing about in your caltrops.
Sorry if Ive missed someting though or am horribly out of date.
hey guys and gals i was hoping that u all could have a look at this build and comment/make it better for pvp all comments welcome
Hero Plan by Mids'
Hero Designer 1.401
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Weapon Mastery
Hero Profile:
------------
Level 1: Thunder Kick
(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(3) Kinetic Combat - Damage/Recharge: Level 35
(5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(5) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Resist Physical Damage
(A) Reactive Armor - Resistance/Endurance: Level 40
(7) Reactive Armor - Resistance/Recharge: Level 40
(7) Reactive Armor - Endurance/Recharge: Level 40
(9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(48) Reactive Armor - Resistance: Level 40
Level 2: Temp Invulnerability
(A) Reactive Armor - Resistance/Endurance: Level 40
(9) Reactive Armor - Resistance/Recharge: Level 40
(11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(11) Reactive Armor - Resistance: Level 40
(15) Reactive Armor - Endurance: Level 40
Level 4: Dull Pain
(A) Numina's Convalescence - Heal/Recharge: Level 50
(15) Doctored Wounds - Heal: Level 50
(17) Doctored Wounds - Recharge: Level 50
(17) Doctored Wounds - Heal/Endurance: Level 50
(19) Doctored Wounds - Heal/Recharge: Level 50
(19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 6: Focus Chi
(A) Adjusted Targeting - To Hit Buff/Recharge: Level 21
(21) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(40) Adjusted Targeting - To Hit Buff: Level 50
Level 8: Crane Kick
(A) Mako's Bite - Accuracy/Damage: Level 50
(37) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(37) Mako's Bite - Damage/Endurance: Level 50
(39) Mako's Bite - Damage/Recharge: Level 50
(39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(39) Touch of Death - Chance of Damage(Negative): Level 40
Level 10: Hurdle
(A) Jumping IO: Level 50
Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
(13) Recharge Reduction IO: Level 50
Level 14: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 40
(33) Miracle - +Recovery: Level 40
Level 16: Unyielding
(A) Reactive Armor - Resistance/Endurance: Level 40
(42) Reactive Armor - Resistance/Recharge: Level 40
(42) Reactive Armor - Resistance: Level 40
(42) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(43) Reactive Armor - Endurance: Level 40
Level 18: Flurry
(A) Mako's Bite - Accuracy/Damage: Level 50
(25) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(33) Mako's Bite - Damage/Endurance: Level 50
(33) Mako's Bite - Damage/Recharge: Level 50
(34) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(34) Touch of Death - Chance of Damage(Negative): Level 40
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(21) Efficacy Adaptor - EndMod/Recharge: Level 50
(25) Efficacy Adaptor - EndMod/Accuracy: Level 50
Level 22: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(23) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 24: Stimulant
(A) Empty
Level 26: Aid Self
(A) Doctored Wounds - Heal/Endurance: Level 50
(27) Doctored Wounds - Heal: Level 50
(27) Doctored Wounds - Recharge: Level 50
(29) Doctored Wounds - Heal/Recharge: Level 50
(29) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 28: Invincibility
(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Luck of the Gambler - Defense/Endurance: Level 50
(31) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Resist Elements
(A) Impervium Armor - Resistance: Level 40
(50) Impervium Armor - Resistance/Recharge: Level 40
(50) Impervium Armor - Resistance/Endurance: Level 40
(50) Impervium Armor - Psionic Resistance: Level 40
Level 32: Eagles Claw
(A) Mako's Bite - Accuracy/Damage: Level 50
(34) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(36) Mako's Bite - Damage/Endurance: Level 50
(36) Mako's Bite - Damage/Recharge: Level 50
(36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(37) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Tough Hide
(A) Luck of the Gambler - Defense/Recharge: Level 50
(43) Luck of the Gambler - Defense: Level 50
(43) Luck of the Gambler - Recharge Speed: Level 50
(46) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Unstoppable
(A) Titanium Coating - Resistance/Recharge: Level 50
(40) Aegis - Resistance/Recharge: Level 50
(40) Impervium Armor - Resistance/Recharge: Level 40
Level 41: Caltrops
(A) Positron's Blast - Chance of Damage(Energy): Level 50
Level 44: Targeting Drone
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 47: Resist Energies
(A) Steadfast Protection - Resistance/Endurance: Level 30
(48) Steadfast Protection - Resistance/+Def 3%: Level 30
(48) Steadfast Protection - Knockback Protection: Level 30
Level 49: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
7.69% Defense(Fire)
7.69% Defense(Cold)
9.56% Defense(Energy)
9.56% Defense(Negative)
4.88% Defense(Psionic)
9.25% Defense(Melee)
10.5% Defense(Ranged)
12.4% Defense(AoE)
2.25% Max End
18% Enhancement(Accuracy)
32.5% Enhancement(RechargeTime)
8% Enhancement(Heal)
5% FlySpeed
170.7 HP (12.7%) HitPoints
5% JumpHeight
5% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 9.9%
MezResist(Immobilize) 16%
MezResist(Terrorized) 4.4%
8% (0.13 End/sec) Recovery
20% (1.12 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
2.25% Resistance(Psionic)
5% RunSpeed
------------
Set Bonuses:
Kinetic Combat
(Thunder Kick)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Resist Physical Damage)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Reactive Armor
(Temp Invulnerability)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Doctored Wounds
(Dull Pain)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Adjusted Targeting
(Focus Chi)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
Mako's Bite
(Crane Kick)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Reactive Armor
(Unyielding)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Mako's Bite
(Flurry)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Efficacy Adaptor
(Stamina)
15.1 HP (1.12%) HitPoints
1.5% (0.03 End/sec) Recovery
Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)
Doctored Wounds
(Aid Self)
MezResist(Terrorized) 2.2%
1.26% Resistance(Fire,Cold)
4% Enhancement(Heal)
5% Enhancement(RechargeTime)
Luck of the Gambler
(Invincibility)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Impervium Armor
(Resist Elements)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End
2.25% Resistance(Psionic)
Mako's Bite
(Eagles Claw)
MezResist(Immobilize) 3.3%
20.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
Luck of the Gambler
(Tough Hide)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Targeting Drone)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Resist Energies)
1.5% (0.03 End/sec) Recovery
20.1 HP (1.5%) HitPoints
3% Defense(All)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
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