S.O.S. my Dark/Dark Tanker is sinking !
Stop being a second tank.
Stone to Dark is a jump is all. Stone to Invuln is a minor step.
Getting to 50 should be a learning process rather than a grass cutting contest, then after 50, one should be aware that they could still be learning.
Would you like someone to see ya play the tank or have ya thought about postin ya build, even in a PM atleast?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well if there's an Invul or Stone Tanker in the team they always make them tank instead of me. For obvious reasons. I'm gonna post my build - it's my first and unfinished still have some work to do but I want to know if I get the idea right so far.
http://img200.imageshack.us/img200/7093/nostbuild.jpg
You will have end issues but you are plying slots in some wrong places. You need to read what every slot does in comparison to what it would do elsewhere. 3 end slots in oppressive gloom is a waste of 3 slots as they barely change a thing to the overall build. Sometimes a slot in 1 toggle saves a 10th of what it would in another.
If you did more damage per attack then by reducing the number of attacks you need to get through a group you save endurance and by being more offensive you reduce the fight duration meaning that you actual save health. If your not a taunt bot but like to attack alot then your attack chain has an end cost. Imagine an attack chain as a toggle. A toggle that does all your attacks for you and keeps on going, then its worth the end cost of about 10 armour toggles.
Your end slots in most toggles don't do anything significant whilst your attacking because over time your lucky if they help you squeeze an extra 2 attacks to an end bar. I don't know where you've looked for ideas but I do know that they can be really bad.
I don't know if you have mids' hero designer but I think that playing with it and posting a build is best for you. This way we can look at how you prioritize and move slots whilst helping you in how to think no matter what build you do. If you've never used it before it maybe that you will find changes on ya own. If ya want I could come see ya play.
Poor returns for using a slot space currently include:
The def slots in Cloak of Darkness.
All the end slots in Oppressive Gloom
The extra def and end slot in Combat Jump.
The 2 extra jumps in Super Jump.
The 3rd end slot in Acrobatics.
The end slot in Soul Drain.
All end slots in toggles will save more end from hitting enemies harder within fight durations but do help recovery between fight durations. The less times you have to attack the more endurance you save and the more damage you do the less time the enemies are hitting you for.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hey Pix,
I have a dark/dark brute where I had survival issues for quite a while as well. After lvl 35 I didn't have any issues anymore (even though I'm squishier than the tank AT) but I manage to survive very effectively by building on fear.
The cloak of fear is nice for minions. I took the presence power pool and choose both the fear powers from that one.
Now I can jump into huge mobs and I open up with the area fear from presence. That + the cloak of fear should have just about all trembling. If the boss doesn't happen to be impressed then I fear him again with the single fear presence power. All in all so far I managed to see all AV's I encountered tremble at some point
Seeing that I needed to spend 3 powerchoices for this I sacrificed the following powers:
- Death shroud: Seeing that feared targets that get attacked MIGHT attack you I have dropped this AoE effect.
- Cloak of darkness: I will be seen anyway so no use for this as I will jump into the mob and present myself to them
- Taunt: I exchanged this one with the slightly weaker area taunt from the presence set.
With those 3 powers gone you can take the necessary presence powers.
All in all I can keep all my enemies tremble around me and I (and my team) can beat them up at our own leisure and I never had any complaints from the team.
I'm not saying that this is THE solution but it worked quite well for me and the fear fit perfectly with my toon Boogeygirl....
Additional note: yes, I took tough as well but no acrobatics. I inted to by some IO for the KB protection..
AP
Thanks for all the replies. Your idea sounds interesting AP but I don't want to rely on fear so much since if I miss I'm pretty much dead. Furthermore I kind of liked being the big dark blob too much.
Shannon - I thank you a lot for the detailed explanation. But it still leaves me pretty much clueless. I just found my build I did once on mids but it is based on the current one I'm using kind of. I think I need some help with choosing powers so that the build fits to what I am trying to accomplish. I want a buff tanker who can pretty much run in and take care of all the aggro. I mainly picked DM to debuff my foes and make it harder for them to hit me.
Here's my build:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 1: Shadow Punch -- Empty(A)
Level 2: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam(11), Aegis-Psi/Status(11)
Level 4: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
Level 6: Obsidian Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-EndRdx/Rchg(19), TtmC'tng-ResDam(21), TtmC'tng-EndRdx(21)
Level 8: Swift -- Empty(A)
Level 10: Dark Regeneration -- Theft-Heal(A), Theft-Heal/Rchg(23), Theft-Acc/Heal(23), Theft-Acc/EndRdx/Heal(25), Theft-Acc/EndRdx/Rchg(25), Theft-+End%(27)
Level 12: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-EndRdx/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43)
Level 16: Combat Jumping -- Empty(A)
Level 18: Super Jump -- SprngFt-Jump(A), SprngFt-EndRdx(43), SprngFt-EndRdx/Jump(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Acc(34)
Level 22: Shadow Maul -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(50)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(36), Zinger-Taunt/Rchg/Rng(36), Zinger-Acc/Rchg(37), Zinger-Taunt/Rng(46), Zinger-Dam%(46)
Level 26: Acrobatics -- Empty(A)
Level 28: Soul Drain -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 30: Siphon Life -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Acc/EndRdx/Rchg(39), Nictus-Acc/EndRdx/Heal/HP/Regen(39), Nictus-Acc/Heal(40)
Level 32: Cloak of Fear -- Abys-EndRdx/Fear(A), Abys-Acc/Fear/Rchg(36), Abys-Dam%(37), Abys-Acc/EndRdx(37)
Level 35: Touch of Fear -- Empty(A), Empty(40), Empty(40)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Oppressive Gloom -- Stpfy-EndRdx/Stun(A), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-KB%(42)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45), RechRdx-I(45)
Level 47: Midnight Grasp -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Dark Consumption -- Empty(A), Empty(50), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]8,5% DamageBuff(Smashing)[*]8,5% DamageBuff(Lethal)[*]8,5% DamageBuff(Fire)[*]8,5% DamageBuff(Cold)[*]8,5% DamageBuff(Energy)[*]8,5% DamageBuff(Negative)[*]8,5% DamageBuff(Toxic)[*]8,5% DamageBuff(Psionic)[*]5,63% Defense(Smashing)[*]5,63% Defense(Lethal)[*]6,25% Defense(Fire)[*]6,25% Defense(Cold)[*]3,13% Defense(Psionic)[*]6,56% Defense(Melee)[*]7,81% Defense(AoE)[*]4,05% Max End[*]2,75% Enhancement(Terrorized)[*]12,5% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]10% Enhancement(Heal)[*]45% Enhancement(Accuracy)[*]5% FlySpeed[*]267,1 HP (14,3%) HitPoints[*]7% JumpHeight[*]7% JumpSpeed[*]MezResist(Held) 8,25%[*]MezResist(Sleep) 4,4%[*]MezResist(Stun) 6,6%[*]MezResist(Terrorized) 2,75%[*]5% (0,08 End/sec) Recovery[*]52% (4,07 HP/sec) Regeneration[*]6,88% Resistance(Negative)[*]3,13% Resistance(Toxic)[*]6,13% Resistance(Psionic)[*]10% RunSpeed[*]2,5% XPDebtProtection[/list]
I'll look at it, but when your 39 the first thing is to worry about tanking till 50 and then using that experience to guide you at 50 inclusive off how you're going to IO set the thing out. So its better to produce a basic IO setted build, that has the power order right, the slot order right before a super setted one.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Just as an update I was prodding you to working out a basic IO set build. I can't do you a mass overhaul build from that as I can't get an idea on how you play it or intent.
Dark/Dark is a bit of a gold dust set as you can be about different things to different extents and play it unlike another.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
My Dark/Dark Tank is currently only 23, but this is the rough final build I'm working toward.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Grendel: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (19) Impervium Armor - Resistance/Recharge[*] (25) Impervium Armor - Endurance/Recharge[*] (27) Impervium Armor - Resistance/Endurance/Recharge[*] (33) Impervium Armor - Resistance[/list]Level 1: Shadow Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (37) Crushing Impact - Damage/Endurance[*] (37) Crushing Impact - Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Kinetic Combat - Knockdown Bonus[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (3) Impervium Armor - Resistance/Recharge[*] (3) Impervium Armor - Endurance/Recharge[*] (5) Impervium Armor - Resistance/Endurance/Recharge[*] (5) Impervium Armor - Resistance[/list]Level 4: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Endurance[*] (34) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Kinetic Combat - Knockdown Bonus[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (7) Impervium Armor - Resistance/Recharge[*] (7) Impervium Armor - Endurance/Recharge[*] (17) Impervium Armor - Resistance/Endurance/Recharge[*] (19) Impervium Armor - Resistance[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Touch of the Nictus - Healing[*] (9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge[*] (9) Touch of the Nictus - Accuracy/Healing[*] (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration[*] (15) Touch of the Nictus - Accuracy/Endurance/Recharge[*] (17) Touch of the Nictus - Chance for Negative Energy Damage[/list]Level 10: Taunt <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Taunt Duration IO[*] (11) Range IO[/list]Level 12: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (50) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (25) Performance Shifter - Chance for +End[/list]Level 22: Cloak of Darkness <ul type="square">[*] (A) Karma - Knockback Protection[*] (23) Karma - Defense/Recharge[*] (23) Karma - Defense/Endurance[/list]Level 24: Kick <ul type="square">[*] (A) Force Feedback - Chance for +Recharge[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Absolute Amazement - Accuracy/Stun/Recharge[*] (27) Absolute Amazement - Accuracy/Recharge[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (29) Impervium Armor - Resistance/Recharge[*] (29) Impervium Armor - Endurance/Recharge[*] (33) Impervium Armor - Resistance/Endurance/Recharge[*] (43) Impervium Armor - Resistance[/list]Level 30: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[/list]Level 32: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (50) Karma - Knockback Protection[/list]Level 35: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (36) Efficacy Adaptor - EndMod/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (36) Efficacy Adaptor - Accuracy/Recharge[*] (37) Efficacy Adaptor - EndMod/Accuracy[*] (42) Efficacy Adaptor - EndMod/Endurance[/list]Level 38: Midnight Grasp <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (39) Crushing Impact - Damage/Endurance[*] (39) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[*] (40) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Gravitational Anchor - Chance for Hold[/list]Level 41: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (42) Recharge Reduction IO[*] (42) Recharge Reduction IO[/list]Level 44: Touch of Fear <ul type="square">[*] (A) Cloud Senses - ToHit Debuff[*] (45) Cloud Senses - Accuracy/ToHitDebuff[*] (45) Cloud Senses - Accuracy/Recharge[*] (45) Cloud Senses - ToHit Debuff/Endurance/Recharge[*] (46) Cloud Senses - Accuracy/Endurance/Recharge[/list]Level 47: Soul Drain <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (48) Adjusted Targeting - To Hit Buff/Recharge[*] (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (48) Adjusted Targeting - Endurance/Recharge[*] (50) Adjusted Targeting - To Hit Buff/Endurance[/list]Level 49: Soul Transfer <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]6.5% DamageBuff(Smashing)[*]6.5% DamageBuff(Lethal)[*]6.5% DamageBuff(Fire)[*]6.5% DamageBuff(Cold)[*]6.5% DamageBuff(Energy)[*]6.5% DamageBuff(Negative)[*]6.5% DamageBuff(Toxic)[*]6.5% DamageBuff(Psionic)[*]7.5% Defense(Psionic)[*]11.3% Max End[*]31.3% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]39% Enhancement(Accuracy)[*]10% FlySpeed[*]182.7 HP (9.75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 2.5%[*]MezResist(Held) 13.5%[*]MezResist(Immobilize) 11.3%[*]MezResist(Sleep) 2.5%[*]MezResist(Stun) 2.5%[*]MezResist(Terrorized) 2.5%[*]18% (0.3 End/sec) Recovery[*]10% (0.78 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]5.01% Resistance(Negative)[*]10% RunSpeed[*]1.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Health will get 2x Health Uniques, Combat Jumping and Cloak of Darkness will both get a LotG 7.5. As will Weave if I can afford a whole set.
Could drop a slot from OG, but like the set bonus too much. If I did I'd drop an Acc/Stun from another set in instead.
Looking at your build my suggestions. (Yes I know my tank is low but I have played Dark/Dark before as a scrapper.)
1)Personally I wouldn't six slot any of my armours. You'd be better off dropping some slots and powers and taking fighting pool. You end up with higher defence/resistance than fully slotting everything.
2)Ditch Shadow Maul, put the slots into either of the ST attacks (or as above).
3)Drop three slots from CoD, 1x Def/End 1x (something with End & 1x Knockback Protection
4)Assuming you can afford them put a LotG 7.5 in Combat Jumping and Weave if you take the fighting Pool.
5)I'd take Dark Consumption much earlier @35, fully slot it and use it more often rather than trying to slot for end or recovery. DC is one of the best end recovery powers in the game, taking it at fifty is far too late. Fully slot with Efficacy Adapter and you get some nice bonuses too.
6)Soul Drain and Touch of Fear should both get five slots.
7)Ditch Acrobatics, it is far easier to slot for Knockback Protection and saves you a power pick.
8)Drop a slot (or even two) from Conserve Power, try and fit Hasten in instead of maybe acrobatics. Dumping slots into hasten will do far more for overall ability than adding a fourth recharge into Conserve Power. (3 <-> 4 slots ~8s / Hasten with 2 slots will give nearly a minute less recharge, as you won't be able to perma hasten with out a lot more recharge, clicking both powers at the same time will mean that CP has full benefit of hastens recharge bonus).
Have a look at some of the trade off in my build above. I fully accept that its not a perfect build and that your build will be in part down to how you play but looking at my Totals for self and comparing them to yours. I have a higher average defence and resistance. And while my end use is more than double yours, my recovery is better plus I have a well slotted end recovery power with easy access.
All I need now are some teams to level the damn thing with.
Good luck with what ever you decide.
Hi
why don't you try to get some softcapped def to smash/lethal ?
This + all the resists and the heals, you'll gain alot of survivabilty...
Of course the goal is to be a good tank, so the offensive side will be less effective, but can't be a problem, no ?
Here's something to begin with
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Heya! I got a Dark/Fire tank and i love him to bits, one of the most fun toons i ever tried. The only time i let another tank be "main tank" instead of me is when facing AV's with massive energy damage.
Where the dark armour really shines is facing big massive groups of foes, your health might be going down fast but with Dark regeneration you would be suprised how surviveable you are.
Also i slotted for +recovery and +recharge rather than +defence. You really need some extra recovery and the recharge helps getting your heal up faster.
My build, it might be helpful even if it is Dark/Fire:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
s: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Dark Embrace <ul type="square">[*] (A) Impervium Armor - Endurance/Recharge[*] (3) Impervium Armor - Resistance/Endurance[*] (5) Impervium Armor - Resistance/Endurance/Recharge[*] (7) Steadfast Protection - Resistance/+Def 3%[*] (17) Steadfast Protection - Resistance/Endurance[/list]Level 1: Scorch <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (3) Mako's Bite - Damage/Endurance[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (15) Mako's Bite - Chance of Damage(Lethal)[*] (40) Mako's Bite - Damage/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 2: Murky Cloud <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (5) Impervium Armor - Endurance/Recharge[*] (7) Impervium Armor - Resistance[*] (17) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 4: Combustion <ul type="square">[*] (A) Armageddon - Damage/Recharge[*] (11) Scirocco's Dervish - Damage/Recharge[*] (13) Scirocco's Dervish - Chance of Damage(Lethal)[*] (13) Perfect Zinger - Chance for Psi Damage[*] (34) Obliteration - Chance for Smashing Damage[*] (43) Eradication - Chance for Energy Damage[/list]Level 6: Obsidian Shield <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Dark Regeneration <ul type="square">[*] (A) Miracle - Heal/Endurance/Recharge[*] (9) Miracle - Endurance/Recharge[*] (9) Harmonized Healing - Heal/Endurance/Recharge[*] (11) Harmonized Healing - Endurance/Recharge[*] (25) Accuracy IO[*] (25) Healing IO[/list]Level 10: Swift <ul type="square">[*] (A) Empty[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (46) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Miracle - +Recovery[/list]Level 16: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 18: Death Shroud <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (19) Armageddon - Damage/Endurance[*] (23) Armageddon - Damage[*] (23) Armageddon - Accuracy/Damage/Recharge[*] (31) Obliteration - Chance for Smashing Damage[*] (33) Armageddon - Accuracy/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy[*] (21) Performance Shifter - Chance for +End[*] (50) Performance Shifter - EndMod[/list]Level 22: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (45) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Oppressive Gloom <ul type="square">[*] (A) Absolute Amazement - Chance for ToHit Debuff[*] (27) Absolute Amazement - Accuracy/Stun/Recharge[*] (33) Absolute Amazement - Accuracy/Recharge[*] (34) Absolute Amazement - Stun[*] (48) Absolute Amazement - Endurance/Stun[/list]Level 28: Fire Sword Circle <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (29) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (29) Obliteration - Damage[*] (31) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (42) Obliteration - Accuracy/Damage/Recharge[/list]Level 30: Tough <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (37) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance/Recharge[*] (42) Impervium Armor - Endurance/Recharge[/list]Level 32: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (34) Luck of the Gambler - Recharge Speed[*] (45) Gift of the Ancients - Defense/Recharge[*] (45) Gift of the Ancients - Endurance/Recharge[*] (46) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 35: Incinerate <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Chance of Damage(Lethal)[*] (37) Mako's Bite - Damage/Recharge[*] (37) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 38: Greater Fire Sword <ul type="square">[*] (A) Hecatomb - Damage/Endurance[*] (39) Hecatomb - Damage/Recharge[*] (39) Hecatomb - Chance of Damage(Negative)[*] (39) Hecatomb - Accuracy/Damage/Recharge[*] (40) Hecatomb - Accuracy/Recharge[/list]Level 41: Char <ul type="square">[*] (A) Empty[/list]Level 44: Melt Armor <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Fire Ball <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (48) Ragnarok - Damage[*] (48) Ragnarok - Damage/Recharge[*] (50) Ragnarok - Accuracy/Damage/Recharge[*] (50) Ragnarok - Accuracy/Recharge[/list]Level 49: Taunt <ul type="square">[*] (A) Recharge Reduction[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]9% DamageBuff(Smashing)[*]9% DamageBuff(Lethal)[*]9% DamageBuff(Fire)[*]9% DamageBuff(Cold)[*]9% DamageBuff(Energy)[*]9% DamageBuff(Negative)[*]9% DamageBuff(Toxic)[*]9% DamageBuff(Psionic)[*]4,88% Defense(Smashing)[*]4,88% Defense(Lethal)[*]6,13% Defense(Fire)[*]6,13% Defense(Cold)[*]9,88% Defense(Energy)[*]9,88% Defense(Negative)[*]8,62% Defense(Psionic)[*]6,75% Defense(Melee)[*]16,8% Defense(Ranged)[*]9,25% Defense(AoE)[*]6,3% Max End[*]69% Enhancement(Accuracy)[*]60% Enhancement(RechargeTime)[*]5% FlySpeed[*]91,4 HP (4,88%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6,6%[*]MezResist(Immobilize) 6,6%[*]MezResist(Stun) 2,2%[*]33,5% (0,56 End/sec) Recovery[*]10% (0,78 HP/sec) Regeneration[*]12,6% Resistance(Fire)[*]10,1% Resistance(Cold)[*]5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Enkil knows his stuff. His slotting on DA looks good.
Dark/Dark has 2 heals, make use of them after the initial agro has been taken in a mob.
Your not gunna be the toughest tank, but you have some great utility powers.
with dark consumption you'll have little end issues, and your 2 non interuptable heals will aid servivability.
the use of fear effects is a great way to tank, an much more inventful, than the usual ss/wp tank smash an grab tactics.
i'd continue the journey, untill 50 an slot up a decent io build, getting fire ball in epic pool will boost your damage an makes tanking very fun.
Also with i16 coming out, you'll be able to change your colours etc, red death shroud etc alll good.
@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union
It all started with trying to pick another good tank other than stone. Kind of getting tired of the many rocks you see running around.
So I got him to Lv. 39 and I was lucky enough to never be the main tank - in the missions the times I were: oh my. Have Acrobatics for stuffing the KB hole thinking about dropping 3 DM powers to get Tough and Weave. And in advance yes I do use my Dark Regeneration very often ...
Been trying to adjust my playstyle reading a lot of posts on the forums on both sides of the planet still I remain confused and desperate. I'm not so familiar with all the paperwork but I'm trying my best to keep up.
Any suggestions ? I really feel like deleting a toon for the very first time and maybe rolling a Invul/DM tank or something else that isn't so popular.
Unless you guys can help a sinking tanker out there.
My expectations where that I would have a decent well-rounded tanker with no psi-hole. But it seems like I'm just one fluffy scrapper.