clues


3dent

 

Posted

Has anyone come across a way to give a clue (not a pop up) at the start of a mission, before the players do anything?


I really should do something about this signature.

 

Posted

That stupid "Single Ally is auto-completed" bug would work, till they fix it. (I use it in that way in Goldbricked!, although to give a chat msg, not a clue.)

But since it's a minor exploit, don't rely on it too much.


 

Posted

If you do a Kill All, and fill all the map spawns with other stuff, does that auto-complete?


I really should do something about this signature.

 

Posted

MA v2 could do with a couple of extra clue-timing options.

In a similar manner I needed to give a clue when you exited the mission - not neccesarily when you complete it. But mission completion clue is the best fit I could find...

IMO It could do with allowing clues on:
* Mission Acceptance
* Mission Entry
* Mission Exit (when Complete)
* Mission Return to Contact


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Posted

While we're about it, we could do with "clue deletes on..." for pretty much all of those as well.