clues
That stupid "Single Ally is auto-completed" bug would work, till they fix it. (I use it in that way in Goldbricked!, although to give a chat msg, not a clue.)
But since it's a minor exploit, don't rely on it too much.
If you do a Kill All, and fill all the map spawns with other stuff, does that auto-complete?
I really should do something about this signature.
MA v2 could do with a couple of extra clue-timing options.
In a similar manner I needed to give a clue when you exited the mission - not neccesarily when you complete it. But mission completion clue is the best fit I could find...
IMO It could do with allowing clues on:
* Mission Acceptance
* Mission Entry
* Mission Exit (when Complete)
* Mission Return to Contact
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
While we're about it, we could do with "clue deletes on..." for pretty much all of those as well.
Has anyone come across a way to give a clue (not a pop up) at the start of a mission, before the players do anything?
I really should do something about this signature.