Another Arc Review Thread


3dent

 

Posted

I'm incredibly poorly read for someone so pretentious, so it's no wonder I didn't recognise a Neuromancer reference. That makes much more sense now.

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Cant tell whether you like the fact that the contact was reset or not. Was a melancholic ending good or bad?

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It was good.

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It is supposed to show AE's uncaring business side. you fulfill your contractual duties. thats it. your job is done as required by the agreement and by the agreement you dont get anything extra.

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Ah. I interpreted it as his memory being wiped and rebooted, effectively the "death" of the contact, because he is no longer needed. Maybe this was caused by the "it's been an honour" speech at the end of the last debriefing.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Hi Leese,

If you're still reviewing arcs, would appreciate you checking out mine.

Title: The Pink Pounder Comes To Town
Id: 84544
level range 1-54 custom mob
description - When City Hall refuses to fly a special flag for The Rainbow Parade, The Pink Pounder gets pretty upset. He takes to the streets of Paragon City with his camp followers, kidnaps citizens and threatens to release pheromones that will make the entire city his slave.

Now, it is designed to be a bit of a challenge but I have completed it solo and in teams. Any AT should be able to solo it, but I would suggest a higher level toon would cope better.

It is not a kill all, unlike most mishes set in this map but the amount of victims to rescue and pheromones to destroy will keep you busy. The Pink Pounder himself is an AV if the team is large enough. Look out for the Stalkers and Masterminds. They can be a bit tricky.

Other than that, happy hunting. I look forward to your feedback.


 

Posted

I'd appreciate a review of my first real arc when you have the time.

The Black Skull Rebellion
ID: 171881
Description: While the Petrovic Brothers are distracted overseas, a new player among the Skulls is delving the death-cult into even darker depths than usual. What's worse than a violent, drug-dealing, death-worshiping street gang? Are you ready to find out?
Notes: I deliberated a lot whether to make the final boss an Elite Boss or not, and in the end he has ended up as an EB because when testing it i thought he was too easy to defeat for all the hype I created for him in the story. I'd appreciate extra feedback on that subject. I think it is a tough arc to solo even without him, so you may want to bring a team. I did solo it as my Dominator, but I did it very sneakily, and died quite a few times. I did not however solo it against the Elite Boss.



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

My apologies for the delay, I've been busy for a while and not had time to write this review.
I played this arc nearly a week ago, so while I did take notes a lot of this is from memory and you'll be seeing a lot of "IIRC" etc. If I've forgotten anything, I invite the author to correct me.

Review: Whatever Happened to the Cockroach Crusader?(Arc ID 67280)
by Al_Ewing

Synopsis: A slightly unbalanced arc that nevertheless is very well written and has a lot of charm. Some well designed custom mobs and dynamic mission objectives keep it fun and interesting.

Should I play it? Yes. It's a great tribute to the 60s Batman. Only reason not to is if you can't solo an EB (there are 4) but they should downgrade to Boss on Heroic.

Rating: 4 stars

I played this arc as Leese, my lv50 MA/SR Scrapper.

MISSION 1
<ul type="square">[*]The contact is Albert Dollarworth, butler to the famous billionaire Brett Winter... who just happens to be close friends with Roachman, the Cockroach Crusader. Roachman and ROachgirl have got in some trouble they need our help for...[*]Alfred warns us that Roachman has been kinda Grim and Gritty lately. Gone are the days when he laughed and helped out at charity events - ever since his nemesis, Day-Glo, died falling off the statue of Atlas, he's got more reclusive and rude.[*]First mission map is the 22nd National Bank, which is full of ice-themed enemies who work for a villain called Daddy Cool. This means lots of slows, of course, but it wasn't a problem on my playthrough. (but I'm /SR, so...)[*]A simple defeat-all with two allies and a boss. The allies are Roachman (spawns at the front) and Roachgirl (spawns at the back) and both are MA/Dev IIRC. Daddy Cool is an ice-themed beatnik EB with some nice lines.[*]Once the robbery is foiled, Roachman immediately takes off without a word to us, complaining of a headache. Nice foreshadowing.[/list]
Mission 2
<ul type="square">[*]Some time later, we get a call from Albert - Roachman and Roachgirl have gone missing! And to make matters worse, Day-Glo has somehow returned from the dead and is sticking up a casino. While Albert tries to figure out where the missing superheroes are,he asks us to go apprehend Day-Glo.[*]The map is one of the small casino maps, so this is a very short mission - Day-Glo is right in front of us as we zone in. He has a luridly coloured costume that actually isn't as bad as it could have been, and he isn't too hard to beat.[*]When you return to him, Albert is surprised that Day-Glo didn't use any of his usual tricks... instead, he just tried hitting you with martial arts. Unfortunately it's impossible to investigate this oddity further because Day-Glo escapes from the police.[/list]
MISSION 3
<ul type="square">[*]Albert has some "good" news though - he's found out what happened to Roachgirl. She's been kidnapped by Krime Kitten and is being held hostage on a cargo ship, which will explode within the hour...[*]Map is a normal cargo ship filled with Krime Kitten's mutant catboy henchmen. There are lions, tigers and cheetahs, but they're all pretty much the same - all Claws/, which gets a bit tedious after a while. Nicely designed costumes though.[*]Roachgirl is found at the back of the map and needs to be escorted out. She'll fight, so this mission can be failed, which isn't a problem until we meet...[*]Krime Kitten, IIRC a Claws/Regen EB who was standing at the base of the ramp leading to the exit door. I liked her soul-inspired costume, but found her to be a major pain to fight, especially while trying to keep Roachgirl alive. For some reason it took a long hard fight to bring her down, which seemed a little much while escorting Roachgirl too.[*]Ultimately, the biggest problem I had with this mission was its lack of relevance to the rest of the plot. This really felt like filler - like the author had a Batman villain parody he wanted to use but didn't know where to. The only small plot point this mission provides is the fact that Roachman doesn't come to rescue his sidekick.[/list]
MISSION 4
<ul type="square">[*]The next briefing is a distress call from Albert! Day-glo and a gang of Freakshow are attacking the Roachcave itself![*]This is a fun mission with a variety of interesting objectives. I won't go into detail here, as I've decided to spoil the plot less in my reviews, but suffice to say a few mysteries are solved, there is a challenging but doable EB fight and a 2001: A Space Odyssey reference that initially seems tired but is then subverted in hilarious fashion. [*]My only complaint about this mission was that on my first playthrough, a required glowie spawned in an inaccessible place. (behind the southern wall of the first large 3-level room, BTW) It may be worth moving this glowie's spawn point to the middle to avoid this. I had to restart the mission in order to proceed, whereupon the glowies spawned correctly.[/list]
While it's not perfect, I really enjoyed this arc, though I do believe squishies may have some problems if they choose to fight the EB versions of the bosses. Ultimately, I give it 4 stars.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Cheers for the positive review - I'll take that into account if I ever republish it. Working (slowly) on another one at the moment, but real life's got in the way a bit, so it's likely to be a week or two before that one comes out... and of course if Sims 3 gets there first it'll be even later.