Galaxy City
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villains can start here as well as heroes
villains get missions that involve robbing an artifact from a jewellers for the Hellions
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NO!
Enough of the suggestions 'pitying' villains for not being able to enter the wonderful 'paragon city'. Your suggestion breaks the lore of the game, and involves PvP (lol), massive, unbelievably gigantic /unsigned
it breaks the "lore of the game" ? what?
I thought the game was about you know, heroes arresting villains and villains tryign to avoid being arrested while they do nefarious things....
so, if anyhting , its actually closer to the core tenet of the game lore
involves PvP (no idea why you put the lol in there) : yes, some people (not me by the way) enjoy pvp. i'm not selfish enough to just consider what I want when I think about an idea, I do try to include others , even if I dont see the appeal in what they want. tbh, i couldnt care less about pvp but for those that do like it, a low level pvp enabled zone might be a nice draw it *might* actually enhance the game by giving them an added sense of danger or purpose as they go about the missions. perhaps a series of PvP specific missions could be devised that are only accessible or do-able with PvP toggled to on ?
out of curiosity: where do you think the rogues of the rogue isles come from? are they born in the zig ? the fact that the ziggurat is based in brickstown would suggest that the villains are arrested in paragon city (or do the paragon authorities import them?) and then, during breakout they escape to the rogue isles...
the galaxy idea, of something like it, would give the option of a non-zig based startup.
I used to love starting in galaxy city but its pretty much dead now, I was just tryign to think of a way to make use of it again
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it breaks the "lore of the game" ? what?
I thought the game was about you know, heroes arresting villains and villains tryign to avoid being arrested while they do nefarious things....
so, if anyhting , its actually closer to the core tenet of the game lore
involves PvP (no idea why you put the lol in there) : yes, some people (not me by the way) enjoy pvp. i'm not selfish enough to just consider what I want when I think about an idea, I do try to include others , even if I dont see the appeal in what they want. tbh, i couldnt care less about pvp but for those that do like it, a low level pvp enabled zone might be a nice draw it *might* actually enhance the game by giving them an added sense of danger or purpose as they go about the missions. perhaps a series of PvP specific missions could be devised that are only accessible or do-able with PvP toggled to on ?
out of curiosity: where do you think the rogues of the rogue isles come from? are they born in the zig ? the fact that the ziggurat is based in brickstown would suggest that the villains are arrested in paragon city (or do the paragon authorities import them?) and then, during breakout they escape to the rogue isles...
the galaxy idea, of something like it, would give the option of a non-zig based startup.
I used to love starting in galaxy city but its pretty much dead now, I was just tryign to think of a way to make use of it again
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It breaks the game lore because the Freedom Corps HQ is in Galaxy, it holds many tributes to fallen heroes. If any villains were to be in there, Longbow would take them out and into the Zig in 10 seconds. And you can't really have a massive hero vs villain fight in a densly populated city of civilians, unless it's a one-off.
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out of curiosity: where do you think the rogues of the rogue isles come from? are they born in the zig ? the fact that the ziggurat is based in brickstown would suggest that the villains are arrested in paragon city (or do the paragon authorities import them?) and then, during breakout they escape to the rogue isles...
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So, what, do you think that Longbow say to the Hellions, "We can't put you in jail because you're in the Rogue Isles instead of Paragon where the Zig is"? No! Because they are obviously imported.
I'm sorry Raamon, but your suggestion just doesn't make...sense.
ah, but you could still have low level villains doing low level villainous things.
yes the big scale hero-villain battles as lvl 50s eye each other up would happen. thats what the higher pvp zones are for but you get vazhilok and hellions up to level 5 or 6 in GC so why not villains up to 5 or 6 as well ?
a hero running through GC has to avoid enemies or fight. A villain running through GC would have to avoid police or fight... same thing.
Freedom Corp HQ being in galaxy makes no difference. by that logic there shouldnt be any "evildoers" in the area because Longbow would have them all arrested.
in my original post i said: make Galaxy city a low level co-op / grey area
the low level wasnt a random occurrance. I was thinking levels 1-10 or 1-8.. once you go above the limit you draw the attention of longbow and you start getting ambushed so its in your toons own best intersts to leave, of if defeated he ends up in the zig and has to do breakout anyway.
as for importing prisoners: fair enough, they imprison rogue isle prisoners in the zig but they would also jail paragon city lawbreakers there too. my suggestion was possibly too simplistic but yours makes it sound like the only prisoners come from the rogue isles and that no-one gets arrested in paragon city.
no need to apologise for disagreeing. debate = a good thing and imho its the best way to develope an idea beyond the initial though
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ah, but you could still have low level villains doing low level villainous things.
yes the big scale hero-villain battles as lvl 50s eye each other up would happen. thats what the higher pvp zones are for but you get vazhilok and hellions up to level 5 or 6 in GC so why not villains up to 5 or 6 as well ?
a hero running through GC has to avoid enemies or fight. A villain running through GC would have to avoid police or fight... same thing.
Freedom Corp HQ being in galaxy makes no difference. by that logic there shouldnt be any "evildoers" in the area because Longbow would have them all arrested.
in my original post i said: make Galaxy city a low level co-op / grey area
the low level wasnt a random occurrance. I was thinking levels 1-10 or 1-8.. once you go above the limit you draw the attention of longbow and you start getting ambushed so its in your toons own best intersts to leave, of if defeated he ends up in the zig and has to do breakout anyway.
as for importing prisoners: fair enough, they imprison rogue isle prisoners in the zig but they would also jail paragon city lawbreakers there too. my suggestion was possibly too simplistic but yours makes it sound like the only prisoners come from the rogue isles and that no-one gets arrested in paragon city.
no need to apologise for disagreeing. debate = a good thing and imho its the best way to develope an idea beyond the initial though
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But...what's the point? Why are the heroes and villains working together in a co-op enviroment? What's happening in Galaxy City that is making villains want to come there too?
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the low level wasnt a random occurrance. I was thinking levels 1-10 or 1-8.. once you go above the limit you draw the attention of longbow and you start getting ambushed so its in your toons own best intersts to leave, of if defeated he ends up in the zig and has to do breakout anyway.
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But you can be only lvl 1 in Outbreak...does that mean you have to start all over again in the Rogue Isles?
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as for importing prisoners: fair enough, they imprison rogue isle prisoners in the zig but they would also jail paragon city lawbreakers there too. my suggestion was possibly too simplistic but yours makes it sound like the only prisoners come from the rogue isles and that no-one gets arrested in paragon city.
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I never said they never arrested in Paragon City, and the example of a Hellion in my post > Hellions are in Paragon City too.
Still just doesn't make sense to me.
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But you can be only lvl 1 in Outbreak...does that mean you have to start all over again in the Rogue Isles?
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No, you can be level 1 in Atlas, Galaxy or Mercy Island too, if you skip the training zone.
"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon
Myopic Aardvark on Twitter
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But you can be only lvl 1 in Outbreak...does that mean you have to start all over again in the Rogue Isles?
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No, you can be level 1 in Atlas, Galaxy or Mercy Island too, if you skip the training zone.
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No. I'm meaning that in Raamon's suggestion, when the villain reaches the co-op zone level cap, Longbow start ambushing you, and if you're defeated you're taken to Breakout. (sorry, I meant Breakout in my earlier post)
You can only be level 1 in Breakout, so for example if the co-op zone level cap was level 8 and you were defeated, you would return to Breakout...as a level 1. So you are basically de-levelling if you're defeated
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Galaxy city is pretty quiet... really it is.
so, I was thinking (yes, I know, i shouldnt but I couldnt help it this time)...
make Galaxy city a low level co-op / grey area. Co-op inso far as resources can be shared but no teaming.
villains can start here as well as heroes
villains get missions that involve robbing an artifact from a jewellers for the Hellions
Heroes get a mission that involves retrieving an artifact from the hellions
make the starting storylines intersect and have the appearance of being inter-dependant.
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This is being done by DC universe already and I'd prefer COX to be nothing like DC universe...so....
/unsigned
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But...what's the point? Why are the heroes and villains working together in a co-op enviroment? What's happening in Galaxy City that is making villains want to come there too?
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nope, you misread my original post. I said : co-op / grey... players could be in the same area but couldnt team together". they wouldnt be working together. they'd be in the same area but unable to co-operate. they could eitehr ignore each other (no pvp) or actively interact (pvp) as and whenever they feel like it (toggle)
sorry, possibly should have made that clearer.
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But you can be only lvl 1 in Outbreak...does that mean you have to start all over again in the Rogue Isles?
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would it not be easier to make breakout level scalable ? or make an alternative breakout mission for the higher level ? really level 10 is a lot more powerful that level 1 but breakout could be instanced by level group (1-2, 3-4, etc) 5 version of the same map with same mobs. once you arrive at the rogue isles you skip the whole mercy island bit and move straight to the interesting stuff (my opinion)
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I never said they never arrested in Paragon City, and the example of a Hellion in my post > Hellions are in Paragon City too.
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no, you never said it but, between the assertion that the Hero Corp HQ was in glaaxy and that the zig is where they put rogue isle prisoners it could be misconstrued to imply that paragon villians dont get sent there. But at the minute, if you get defeated by longbow in the rogue isles you go to a rogue isles hospital, you dont go to prison. (i'm talking about PLAYER bad guys, not joe hellion who's dad is an out of work plumber after the recession)
my point would be:
there are villains in GC. we know this, we see them and we beat them up despite Hero Corp HQ being there. so why not give the opiton of "real" villains as well ?
GC is getting less use these days. AP is the more popular destination.
So, we make Mercy isle redside villains, Atlas Park Blueside heroics and Galaxy city a merge of the two.
three distinct choices for starting players. inside the Galaxy city area you can do heroic missions (recover artifact) villain missions (steal artifact) or PvP missions (get heroic dna for dr vazhilok , patrol and arrest 2 villains) BUT: a hero cannot do a villain mission, a villain cannot do a hero mission and pvp speaks for itself...
any clearer ?
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This is being done by DC universe already and I'd prefer COX to be nothing like DC universe...so....
/unsigned
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havent played DC universe online yet. I take it you have and its not very good?
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But you can be only lvl 1 in Outbreak...does that mean you have to start all over again in the Rogue Isles?
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No, you can be level 1 in Atlas, Galaxy or Mercy Island too, if you skip the training zone.
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No. I'm meaning that in Raamon's suggestion, when the villain reaches the co-op zone level cap, Longbow start ambushing you, and if you're defeated you're taken to Breakout. (sorry, I meant Breakout in my earlier post)
You can only be level 1 in Breakout, so for example if the co-op zone level cap was level 8 and you were defeated, you would return to Breakout...as a level 1. So you are basically de-levelling if you're defeated
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Well what they could do is what actually happens to your character in game when your flung in the Zig your de powered by some means and once you are freed you have to regain your abilities so incorporate that into the original suggestion
as a villain you can start in galaxy city this area is lvl 1 to 10 after lvl 10 you're draw a lot of attention and will be attacked by paragon PD and longbow ambushes some of which will contain high powered mobs making your defeat likely so its in your interests to flee the area with all haste.
If defeated you are considered arrested and transported to the Zig effectively forcing you into doing the breakout mission as you could be potentially lvl 10 while in the Zig you are lakied down to lvl 1 you would still be more powerful than some one starting out at the zig dependent on slotting but this could be handled by only being recently arrived this would also help to explain how once you escape the Zig you return to your previous lvl as the power inhibitors have not had long anuff to work on you so ware of far quicker.
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This is being done by DC universe already and I'd prefer COX to be nothing like DC universe...so....
/unsigned
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havent played DC universe online yet. I take it you have and its not very good?
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I'm sorry did I do something wrong?
You know maybe you should have put up on your original post that you only wanted positive feedback for this idea because you don't seem to like the current feedback.
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there are villains in GC. we know this, we see them and we beat them up despite Hero Corp HQ being there. so why not give the opiton of "real" villains as well ?
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The enemy groups are NOT villains. They are criminals.
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GC is getting less use these days. AP is the more popular destination.
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It's still used as a RP destination on Union. I still see a few people go there, sometimes I start my toons there as well.
There are many zones like Boomtown, Dark Astoria, Monster Island etc there are a wasteland, literally. Can't see anybody in there. Galaxy City is a different story compared to them...a place like Dark Astoria would be a much better place for a suggesion like this.
So, /unsigned.
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havent played DC universe online yet. I take it you have and its not very good?
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Um...he's saying the devs have pointed out that a similar feature will be in DCUO, he never said anything about it being good or bad.
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This is being done by DC universe already and I'd prefer COX to be nothing like DC universe...so....
/unsigned
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havent played DC universe online yet. I take it you have and its not very good?
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I'm sorry did I do something wrong?
You know maybe you should have put up on your original post that you only wanted positive feedback for this idea because you don't seem to like the current feedback.
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no you havent done anything wrong. I just asked a question. you said it was beign done in DCUO and you didnt want CoX to be anything like DCUO so i assumed you have played a demo or an online beta or soemthign and have a reason for that. In all honesty, I dont like the look of DCUO myself but that doesnt mean everything about the game is wrong.
negative feedback is more than welcome. Sorry if you feel i shouldnt answer negative feedback and just say "ok then" if anyone disagrees. If there is negative feedback with a decent reason then I'm more than happy to take it on board and consider ways , if any, to overcome the shortcomings pointed out.
Your premise is fundamentally flawed on a number of counts... and the first one is that Galaxy is underpopulated by heroes.
In any large populated area if the superhero population outstrips the criminal activities they cease - which in this game would mean "The End!"
I also don't believe that villains need any more "starting points" than they have already, especially now that the MA is up and running. There's plenty to do. Villains already get more opportunities to savour the delights of Paragon via Newspaper missions than Heroes do the Isles.
I'm also quite opposed to the "going rogue" concept and the MA is already a step in the wrong direction for me I feel.
And yes, your suggestion does break game law in so far that your initial encounter as a villain is that Arachnos and Kalinda seem to think you've got what it takes to be one of the Chosen Ones. If you get stomped on by Longbow from day 1 that's no way to prove anything to anyone. (Not often I agree with the Phantoms but I do on this.)
Also it's impossible to have Heroes & Villains in a zone without it being either a) non-combat (a la Pocket D) b)Co-op (RWZ & Cim) or c) PVP. Turn Galaxy into a PVP zone would ruin the game for so many people it wouldn't even be funny and the other two options are just not feasible.
Thelonious Monk
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The enemy groups are NOT villains. They are criminals.
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thats splitting hairs. how about "bad guy" or "people with no respect for the law" ? sit better ?
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GC is getting less use these days. AP is the more popular destination.
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It's still used as a RP destination on Union. I still see a few people go there, sometimes I start my toons there as well.
There are many zones like Boomtown, Dark Astoria, Monster Island etc there are a wasteland, literally. Can't see anybody in there. Galaxy City is a different story compared to them...a place like Dark Astoria would be a much better place for a suggesion like this.
So, /unsigned.
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so, if it were another disused area other than galaxy it would be ok? so its not the idea that you dont like, its the location of the idea? fine. if thats the criticism, then what would be the benefits of the other areas ?
Dark Astoria is also a liked place but I have read calls to make is co-op. Boomtown, I quite like that idea if it was made more hospitable to lower levels. Monster Island, not really an urban crime environment, it might be good but I dont think it would have the same "sin city" feel about it.
They could put in a totally new zone. the only reason I suggested GC was because it doesnt get as much use as AP, heroes already have two starting zones while villains only get one.
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havent played DC universe online yet. I take it you have and its not very good?
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Um...he's saying the devs have pointed out that a similar feature will be in DCUO, he never said anything about it being good or bad.
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he said he didnt want CoX to be anything like DCUO. I assumed that this was from experience and not just a hatred of all things DC, such as a Beta or a demo. I havent played it so I cant make a call on this myself.
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And yes, your suggestion does break game law in so far that your initial encounter as a villain is that Arachnos and Kalinda seem to think you've got what it takes to be one of the Chosen Ones. If you get stomped on by Longbow from day 1 that's no way to prove anything to anyone. (Not often I agree with the Phantoms but I do on this.)
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Sorry your wrong there scarlet if you follow the CoV story as one of the standared ATs then you've allready been stomped on by longbow or PPD hence why your in the Zig
ah i'm quite confused by this and it's not making sense in my head. although i get were your coming from: Villains start off in paragon and are arrested then are broken out, but i don't think villains should start off in Galaxy City. e.g: were would they train? and theres plenty of heroes to arrest them asoon as they turn villainous so i find it pointless
/Unsigned
Galaxy City needs something
/signed
Galaxy City accessible to villains?
/unsigned
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Your premise is fundamentally flawed on a number of counts... and the first one is that Galaxy is underpopulated by heroes.
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true , I dont have any hard numbers to support this but there have been posts in the past complaining that GC was deserted and also posts saying that the GC/AP split blueside was a mistake and that single start redside was the way it should be.
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In any large populated area if the superhero population outstrips the criminal activities they cease - which in this game would mean "The End!"
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but, with the *optional* pvp criminals (npcs) could be replaced by villains (players) (borrowing terminology here for clarity).
I do agree that if one side dominates the other or if one side disappears completely then the whole *optional* pvp storyline would be null and void. that is a problem. however its already a problem in CoX so its not exactly making anything worse.
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I also don't believe that villains need any more "starting points" than they have already, especially now that the MA is up and running. There's plenty to do. Villains already get more opportunities to savour the delights of Paragon via Newspaper missions than Heroes do the Isles.
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Maybe you dont feel they need more starting points, but others might and I think i would like the option , if only for my altitis
In any case, the heroes wouldnt be losing anything, there would still be hero only arcs and hero only storylines in GC (assuming thats where it is) just there would also be villain only story lines and villain only arcs as well as hero vs villain story/arcs.
more choice is rarely a bad thing (to me its never a bad thing but others may differ), so you add two more choices for start up without taking anything away from anyone.
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I'm also quite opposed to the "going rogue" concept and the MA is already a step in the wrong direction for me I feel.
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I never mentioned going rogue. I mentioned villains doing small scale villainous stuff while heroes do heroic stuff. No going rogue involved or any form of moral compass. I however, do like the idea of going rogue but I dont like the potntial for misuse. it has to be a balanced approach that stops players taking advantage... different conversation though.
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And yes, your suggestion does break game law in so far that your initial encounter as a villain is that Arachnos and Kalinda seem to think you've got what it takes to be one of the Chosen Ones. If you get stomped on by Longbow from day 1 that's no way to prove anything to anyone. (Not often I agree with the Phantoms but I do on this.)
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I dont believe every villain should be "one of the chosen" tbh. Anyway, you can still be one of th echosen, you just do it at level 10 (or earlier and not at level 2). You just get to play the bit leading up to breakout. - ps, I quite like the inhibitor idea above - exemplar to level 1.
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Also it's impossible to have Heroes & Villains in a zone without it being either a) non-combat (a la Pocket D) b)Co-op (RWZ & Cim) or c) PVP. Turn Galaxy into a PVP zone would ruin the game for so many people it wouldn't even be funny and the other two options are just not feasible.
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I agree to a certain extent.
a: non-combat : optional. you go about your business in missions that only appear to interact with villains (you recover an artifact stolen from jeweller john while villains are hired by Hellion Hugh to steal an artifact from Jeweller John's shop.) at no point do the heroes actually fight or confront the player villains
b: co-op : agree that it shouldnt be co-op. it should be good vs evil. there is no over-riding threat to bring both sides together.
c: PvP: make it optional. yes you run the risk of taunting etc but that possibility is already there with PvP zones and also with arenas (i have had a kiddy follow me around blueside challenging me to a duel in the arena) but thats happened me ONCE in over three years of playing. I dont think it would be as bad as some people think.
hopefully this goes some way to alleviate your dislike of the idea. if not, fair enough I'm not sayingthat this has to be done, I'm not saying this will be done , I dont have the authority to do that. I'm just a player making a suggestion about something he'd like to see.
Leave Galaxy City alone.
RP gets enough ignoring in an otherwise great MMORPG (Emphasis on the RPG, its meant to be a Role Playing game...) without mauling one of its main sites with PvP.
PvP in this game, at present, is Broken. Thats the opinion of a fair chunk of people.
If they had to implement a low level zone, make use of a different zone other than an established starting area.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Galaxy city is pretty quiet... really it is.
so, I was thinking (yes, I know, i shouldnt but I couldnt help it this time)...
make Galaxy city a low level co-op / grey area. Co-op inso far as resources can be shared but no teaming.
villains can start here as well as heroes
villains get missions that involve robbing an artifact from a jewellers for the Hellions
Heroes get a mission that involves retrieving an artifact from the hellions
make the starting storylines intersect and have the appearance of being inter-dependant.
then, at the culmination of the villain arc, they have to leg it to the rogue isles and sign up with Lord recluse.
At the end of the hero arc they are recognised by Statesman as heroes and asked to help out in the Hollows or Kings Row
an idea for a place of interest as well (see? told you I was thinking!)
a galaxy entrance to the sewers: four different paths in, with multiple spawns. Hellions/ Lost will ignore villains while military/longbow will ignore heroes (or even act as allies if a fight gets too close to them). if a spawn gets defeated by a hero then a group of allies will spawn there next time, same if a spawn is defeated by villains.
not completely thought through, more of an idea than an actual suggestion. just thought I'd post it before I forgot
another idea would be a test-bed for open world flag based PvP.. you have to toggle PvP on to be able to target or damage a member of the opposing side. toggling is accompanied by a beeping noise and a countdown from 10 or 25 or whatever so there's no sneaky getting into position , toggling on and hitting from a vantage point. Once toggled, you have to stay out of PvP for 10 minutes to have the toggle reset to "off".