Good arcs for leveling a toon form 1-50
Also iirc (playing several arcs from that list) ID of Game of Knucklebones is changed. It is something with 45... .
Edit: or was it 54... *sigh* I really should post that kinda things while playing the game.
That would be: A Game of Knucklebones #35280 - Level 5-14 easy Hero arc.
Good thing I remembered the authors name.
Another arc to try is : Arachnos Research and Development: Reap What You Sow. ID: 122378
Done it on my arc leveler. Only 21 and a wp/ss brute, but she managed to bring the end-boss down. After a few tries he is very tough even as a boss. I recommend to wait until you hit 22 though. SO's would have helped.
Mini review: The Renegade Rebellion: ID 117690 lvl 1-14 Neutral
This is a very well written arc. The author manages to write the dialogue for the contact down in a very believable way adding to an already colorful existing contact. Imo he does he better job at this then the Devs did.
He uses the MA engine in innovative ways with lots of attention to details without making it too gaudy. He created a new faction that made me feel bad to fight them despite them being all bad boys. In fact I encouraged them to win.
If you do this as a hero, then you might at a certain moment say: "Up yours mr high and shiny in your pimped up car. This is drawing the line for me." it depends on what sort of hero you are.
The author promised to tone down the ambushes a bit, as they are quite nasty for a a beginning lowbie. The maps are quite large, you need to take something that allows you to fly for the first mission. The 2nd one is big as well and with the 4th map I advise the author to place a glowie out there so players find out that they can enter the building.
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Mini review: The Renegade Rebellion: ID 117690 lvl 1-14 Neutral
This is a very well written arc. The author manages to write the dialogue for the contact down in a very believable way adding to an already colorful existing contact. Imo he does he better job at this then the Devs did.
He uses the MA engine in innovative ways with lots of attention to details without making it too gaudy. He created a new faction that made me feel bad to fight them despite them being all bad boys. In fact I encouraged them to win.
If you do this as a hero, then you might at a certain moment say: "Up yours mr high and shiny in your pimped up car. This is drawing the line for me." it depends on what sort of hero you are.
The author promised to tone down the ambushes a bit, as they are quite nasty for a a beginning lowbie. The maps are quite large, you need to take something that allows you to fly for the first mission. The 2nd one is big as well and with the 4th map I advise the author to place a glowie out there so players find out that they can enter the building.
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Thanks The ambushes have been toned down a lot - toned down some of the patrols too after other feedback received.
You don't need fly on the first mission if you start on the top level and work your way downwards if necessary to find the other leaders - though it may be handy if you don't want to run all the way back to the entry point to be able to get back up on the higher flyovers.
Sadly on the 3rd map (I think you mean that instead of 4th - the Warburg map from LRSF) the only place a glowie can be put is where the sole glowie is - inside the building. I truly wish the Devs could let us use waypoints on the navbar for required objectives in some missions, so that it would be obvious where to go on that map to anyone who has not done the LRSF (this didn't occur to my testers and I as we all have done LRSF).
The maps are big, but there are no defeat alls, and the size was intentional as the arc is intended to give enough xp to get both soloers and teams starting at L1 into range of the first mayhem/safeguard mission at L5-10 to get the jet pack (i.e. this arc is intended to replace the L1-5 newbie content that most of us have done a million times before). My runs with fresh L1 characters have seen them at L6-7 at the end if solo, and L7-8 in a duo, getting very close to L10 by end of the mayhem/safeguard.
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Sadly on the 3rd map (I think you mean that instead of 4th - the Warburg map from LRSF) the only place a glowie can be put is where the sole glowie is - inside the building. I truly wish the Devs could let us use waypoints on the navbar for required objectives in some missions, so that it would be obvious where to go on that map to anyone who has not done the LRSF (this didn't occur to my testers and I as we all have done LRSF).
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Perhaps you can have one of the persons outside mention that he saw the target moving into the building?
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Perhaps you can have one of the persons outside mention that he saw the target moving into the building?
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That's a good idea and it's something I logged in to do earlier (adding it to at least one of the destructible truck spawns), but for some reason both of my arcs have suddenly bloated to 20-30% more space than they took up when I last republished them, and no I've made no additions to custom groups used in them so I have no idea what's causing it.
I'm hoping they'll go back to what they were before (99.87% and 86-ish %) on their own, then I can make the amendment.
Mini review
Heart of Stone ID: 25250
An arc aimed for the villains and set in Port Oakes. It got Family, Mooks, Arachnos, Legacy, a contact eager to pay a lot of money for your work and a statue. Bocor got an of screen Cameo as well. It was a nice arc to play. Engaging story, some backstabbing and a touch of mythology.
One warning though. Even at villainous, you can encounter an EB. Luckily that fight is optional. Although I am pleased to say that I managed to bring that EB down.
Just a quick FYI: "Fighting off the Blackguards" is unpublished, and have been republished as "Blackguards in the Night", arc id 115668, level range ~20.