Transfer sold items to WW/BM
While this is all well and jolly, I don't see how you're gonna explain it in a story aspect. Why would they sell it off to WW/BM?
1. SFT/QM: Selling on for cost price to recover cost to them of buying from players.
2. Stores: Store surplus stock which is not suitable for that store to sell, so sold off via markets.
Notes:
1. They buy most items, but only seem to sell Inspriations and basic TO's, so what do they do with their excess stock of salvage etc?
2. If a Tech store buys a Mutation SO off of a player, they don't resell it to players so they should sell it via the market(s) to cover their loss.
Players should sell Mutation SO's to Mutation stores (= more Inf), but for those who don't this would help the market and community IMHO.
Then should the shops not also buy stuff from WW/BM. So if I sell a peace of salvage for 1 inf at the market, why do the shops that buy it not have a standing order for buying at the same 250 that buy for in the shops.
Same for common IO recipes, and TO/DO/SO.
Personally I just assume that all the salvage and recipes bought villain side goes to Archnos or something like that.
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While this is all well and jolly, I don't see how you're gonna explain it in a story aspect. Why would they sell it off to WW/BM?
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why would you be limited to a cape and aura in a story aspect...?
it's the same, something not fitted for the story aspect, but it's making things more flexible.
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While this is all well and jolly, I don't see how you're gonna explain it in a story aspect. Why would they sell it off to WW/BM?
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why would you be limited to a cape and aura in a story aspect...?
it's the same, something not fitted for the story aspect, but it's making things more flexible.
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The cape and aura things actually do have a meaning behind them...to get them, you need to do a story arc.
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While this is all well and jolly, I don't see how you're gonna explain it in a story aspect. Why would they sell it off to WW/BM?
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why would you be limited to a cape and aura in a story aspect...?
it's the same, something not fitted for the story aspect, but it's making things more flexible.
[/ QUOTE ]The cape and aura things actually do have a meaning behind them...to get them, you need to do a story arc.
[/ QUOTE ]Never ever done a story arc to get the VIP cape or powerslide, yet I have them... so not everything has a meaning.
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
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While this is all well and jolly, I don't see how you're gonna explain it in a story aspect. Why would they sell it off to WW/BM?
[/ QUOTE ]
why would you be limited to a cape and aura in a story aspect...?
it's the same, something not fitted for the story aspect, but it's making things more flexible.
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The cape and aura things actually do have a meaning behind them...to get them, you need to do a story arc.
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in my story aspect, sorudo came on earth with already high power, yet i can not create a character fitting that story.
story act's are earth things, not character things.
In my opinion DO's, SO's, salvage and recipes sold to 'Superpowered Field Trainers' and 'Quatermasters'
should appear on 'Wentworths' or 'Black Market' accordingly, at or near the SFT/QM purchase value...
In addition those items sold to stores should really show up in a part ex list, or if they are a recipe,
salvage or are only suitable for an alternate store, then they should be sent to WW/BM accordingly at
the (re-)purchase price.
This [u]should[u] increase the quantity of these items available to the market without affecting drops.