WP/EM 1st set IO attempt
Looks pretty solid at a glance. I'd remove one of the Resistance IOs in Strength of Will (will still cap S/L, not much loss for the other resistances) or one of the Taunt IOs in Rise to the Challenge and add the third Blessing of Zephyr IO to Super Speed for a tiny bit more Fire/Cold defense, maybe.
I find your accuracy is somewhat thru the roof and your rechg great although only benefiting attacks mainly. This isn't a problem but its me saying that I think you could afford to obtain some bonuses other than acc and rechg here and there (4 places perhaps) if you wanted to, perhaps bonuses to S/L defense. 200% acc in PvE is something of a pinnacle and some would say 180% is fine, some say 190%.
I also think that whilst the taunt aura is good, gauntleting is possibly something to better think about relying on. You should gauntlet very well enough to keep aggro. With your acc atm its really good. but still it wouldnt surprise me if it could be lower as you have autohit taunt and autohit aura. To the point, the reason I am writing this paragraph is, is because you can gauntlet like no tomorrow and have a good taunt, the taunt slots in your aura given the duration, RTTC tick rate and aoe size can be used elsewhere. For me a "hit" ET would be a safer aggro getter/keeper than the aura. So those taunt slots in RTTC are optional. My willpower scrapper has been pretty damn good enough aggro control with the aura and simple damaging attacks so a tank should be that bit better.
2 of the slots in CJ and 2 of the taunt slots in RTTC are potentially 4 slots to help beef in other areas. If you worked out how you could acceptably only lower in acc and rechg and still gain in HP but with more S/L defense then it would look better to me as if I was doing one. I realize that some attacks are Fire/Lethal and so Lethal gets covered but S/L is a pretty common pairing or some other bonus you may of wanted but couldnt get maybe more easily obtainable.
Build up is in a round about way a cross between haste and focused accuracy. Build up, hastened is up 10/30 secs, good for fights especially if you find like I do that they start every 30 secs, end around 20 secs and given time to get to next grp and pull tight. On a Firetank it would be essential imo, especially as all its openers but taunt can miss but it would be the road I'd of gone down. If you can't hit it taunt it till build up, and then burst it - build up is -fight duration.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Cheers for the replies so far i'll take a look at what i can tinker with tomorrow when ive had some sleep....Late shift ftl .I'd really like to put build up in there somewhere but can for the life of me deceide what to drop ,hoo hum maybe it'll become clearer in the morning i'll post what i come up with anyway.
Right ive had a play with mids by moving a few slots about i got a higher S/L defense and didnt lose any HPs and got some more damage bonuses. I think its looking quite good now and im happy with it.....Apart from the lack of build up in it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
project xx set build mk2: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (29) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - Heal/Endurance[*] (34) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Damage/Recharge[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (7) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (19) Mako's Bite - Chance of Damage(Lethal)[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (37) Aegis - Psionic/Status Resistance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[*] (5) Miracle - Heal[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (9) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Endurance/Recharge[*] (11) Taunt Duration IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Recharge[*] (15) Performance Shifter - Chance for +End[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (17) Eradication - Accuracy/Damage/Endurance/Recharge[*] (17) Eradication - Damage/Recharge[*] (40) Eradication - Damage[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (21) Perfect Zinger - Taunt/Recharge[*] (21) Perfect Zinger - Taunt/Recharge/Range[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal[*] (23) Numina's Convalescence - Heal/Recharge[*] (25) Numina's Convalescence - Heal/Endurance[/list]Level 24: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (25) Serendipity - Defense/Recharge[*] (29) Serendipity - Defense[*] (31) Serendipity - Endurance[*] (31) Serendipity - Defense/Endurance/Recharge[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Empty[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (43) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Endurance/Recharge[*] (46) Impervium Armor - Psionic Resistance[/list]Level 32: Bone Smasher <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (33) Touch of Death - Damage/Endurance[*] (33) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (48) Touch of Death - Chance of Damage(Negative)[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Crushing Impact - Damage/Endurance/Recharge[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Damage/Endurance[/list]Level 38: Total Focus <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (39) Touch of Death - Damage/Endurance[*] (39) Touch of Death - Chance of Damage(Negative)[*] (39) Touch of Death - Damage/Recharge[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Accuracy/Damage/Endurance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Defense/Endurance[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance[*] (50) Titanium Coating - Resistance/Endurance[*] (50) Titanium Coating - Resistance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
Hiya this is the build im running on mt tanker if anyone can see anythink that could be changed to get some more regen/hp out of it please let me know what could be improved
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (3) Numina's Convalescence - Heal/Endurance[*] (3) Numina's Convalescence - Heal/Recharge[*] (5) Steadfast Protection - Resistance/+Def 3%[/list]Level 1: Barrage <ul type="square">[*] (A) Stupefy - Accuracy/Endurance[*] (5) Stupefy - Accuracy/Recharge[*] (7) Stupefy - Endurance/Stun[*] (7) Stupefy - Stun/Range[*] (9) Stupefy - Accuracy/Stun/Recharge[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance[*] (9) Titanium Coating - Resistance/Endurance[*] (11) Titanium Coating - Resistance/Endurance/Recharge[*] (11) Aegis - Resistance/Endurance[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Hecatomb - Damage[*] (13) Hecatomb - Damage/Endurance[*] (13) Hecatomb - Damage/Recharge[*] (15) Hecatomb - Accuracy/Recharge[*] (15) Hecatomb - Accuracy/Damage/Recharge[*] (17) Focused Smite - Damage/Endurance[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Recharge[*] (17) Luck of the Gambler - Defense[/list]Level 8: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (19) Luck of the Gambler - Defense[/list]Level 10: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (19) Numina's Convalescence - Heal/Endurance[*] (21) Numina's Convalescence - Heal/Endurance/Recharge[*] (21) HamiO:Golgi Exposure[*] (23) Taunt Duration IO[*] (23) Taunt Duration IO[/list]Level 12: Taunt <ul type="square">[*] (A) Taunt Duration IO[*] (25) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage[*] (25) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Damage/Endurance[*] (29) Perfect Zinger - Chance for Psi Damage[/list]Level 18: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (31) Performance Shifter - EndMod/Recharge[*] (31) Performance Shifter - EndMod/Accuracy[*] (31) Performance Shifter - Chance for +End[/list]Level 20: Heightened Senses <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[*] (33) Luck of the Gambler - Recharge Speed[*] (33) HamiO:Cytoskeleton Exposure[/list]Level 22: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (34) Regenerative Tissue - Heal/Endurance[*] (34) Regenerative Tissue - Heal/Recharge[*] (34) Numina's Convalescence - Heal/Endurance[*] (36) Numina's Convalescence - Heal[/list]Level 26: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (36) Efficacy Adaptor - EndMod/Recharge[*] (36) Endurance Modification IO[/list]Level 28: Build Up <ul type="square">[*] (A) Adjusted Targeting - To Hit Buff[*] (37) Adjusted Targeting - To Hit Buff/Recharge[*] (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge[*] (37) Adjusted Targeting - Recharge[*] (39) Adjusted Targeting - Endurance/Recharge[/list]Level 30: Kick <ul type="square">[*] (A) Damage Increase IO[/list]Level 32: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance[*] (39) Titanium Coating - Resistance/Endurance[*] (39) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 35: Tough <ul type="square">[*] (A) Titanium Coating - Resistance[*] (40) Titanium Coating - Resistance/Endurance[*] (40) Titanium Coating - Resistance/Endurance/Recharge[*] (40) Aegis - Resistance/Endurance[/list]Level 38: Energy Transfer <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (42) Crushing Impact - Damage/Recharge[*] (42) Crushing Impact - Accuracy/Damage/Recharge[*] (42) Crushing Impact - Damage/Endurance/Recharge[*] (43) Crushing Impact - Accuracy/Damage/Endurance[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 41: Total Focus <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (43) Crushing Impact - Damage/Endurance/Recharge[*] (45) Crushing Impact - Damage/Recharge[*] (45) Crushing Impact - Accuracy/Damage/Recharge[*] (45) Crushing Impact - Accuracy/Damage/Endurance[*] (46) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 44: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (46) Defense Buff IO[*] (46) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Recharge[/list]Level 47: Focused Accuracy <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (48) HamiO:Cytoskeleton Exposure[*] (48) HamiO:Cytoskeleton Exposure[/list]Level 49: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (50) Numina's Convalescence - Heal/Endurance[*] (50) Numina's Convalescence - +Regeneration/+Recovery[*] (50) Healing IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]47% Enhancement(Accuracy)[*]38.8% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]393.6 HP (21%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Immobilize) 4.4%[*]MezResist(Sleep) 6.6%[*]9% (0.15 End/sec) Recovery[*]98% (7.67 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]1.26% Resistance(Energy)[*]4.39% Resistance(Negative)[*]9% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*] 3% Defense(All)[/list][u]Stupefy[u]
(Barrage)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 3% Enhancement(Stun)[*] 6.25% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Hecatomb[u]
(Bone Smasher)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[*] 10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[/list][u]Numina's Convalescence[u]
(Rise to the Challenge)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Scirocco's Dervish[u]
(Whirling Hands)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[/list][u]Performance Shifter[u]
(Quick Recovery)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Luck of the Gambler[u]
(Heightened Senses)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list][u]Regenerative Tissue[u]
(Health)<ul type="square">[*] 4% RunSpeed[*] 28.1 HP (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] 2% DamageBuff(All)[*] 1.26% Resistance(Energy,Negative)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Strength of Will)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Crushing Impact[u]
(Energy Transfer)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
(Total Focus)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list]
with all the accolades current hit points in combat attributes says its 3189.25 think it could go abit higher but not really sure how to get it there mids is saying 768%regen which sounds alright
[ QUOTE ]
3189.25
[/ QUOTE ]That's pretty close to the 3212.7 cap.
Dunno, this is the way I'd do a WP/Nrg, but I am obsessed on defence:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
project xx set build mk2: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Numna-Regen/Rcvry+(29), Numna-Heal(31), Numna-Heal/Rchg(34), ResDam-I(34), ResDam-I(42)
Level 1: Barrage -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(7), Mako-Dam%(19)
Level 2: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(15), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(37)
Level 4: Fast Healing -- RgnTis-Regen+(A), Numna-Heal(5), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(31)
Level 6: Indomitable Will -- EndRdx-I(A)
Level 8: Rise to the Challenge -- HO:Golgi(A), HO:Golgi(9), Heal-I(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(15)
Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(13), EndMod-I(13)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19), Zephyr-ResKB(42)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 18: Swift -- Run-I(A)
Level 20: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Rchg(25), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(42)
Level 24: Heightened Senses -- HO:Enzym(A), HO:Enzym(25), DefBuff-I(29)
Level 26: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(27), EndMod-I(27)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(50), ImpArm-ResPsi(50)
Level 32: Bone Smasher -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Acc-I(34)
Level 35: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Weave -- HO:Enzym(A), HO:Enzym(45), DefBuff-I(45)
Level 44: Hurdle -- Jump-I(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(48), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Strength of Will -- Aegis-Psi/Status(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11,5% DamageBuff(Smashing)[*]11,5% DamageBuff(Lethal)[*]11,5% DamageBuff(Fire)[*]11,5% DamageBuff(Cold)[*]11,5% DamageBuff(Energy)[*]11,5% DamageBuff(Negative)[*]11,5% DamageBuff(Toxic)[*]11,5% DamageBuff(Psionic)[*]14,9% Defense(Smashing)[*]14,9% Defense(Lethal)[*]11,8% Defense(Fire)[*]11,8% Defense(Cold)[*]13,6% Defense(Energy)[*]13,6% Defense(Negative)[*]3% Defense(Psionic)[*]13,6% Defense(Melee)[*]20,5% Defense(Ranged)[*]15,8% Defense(AoE)[*]1,8% Max End[*]20% Enhancement(RechargeTime)[*]9% Enhancement(Accuracy)[*]5% FlySpeed[*]267,1 HP (14,3%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 9,35%[*]MezResist(Immobilize) 11,6%[*]MezResist(Stun) 2,2%[*]2,5% (0,04 End/sec) Recovery[*]36% (2,82 HP/sec) Regeneration[*]9% Resistance(Psionic)[*]5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*] 3% Defense(All)[/list][u]Numina's Convalescence[u]
(High Pain Tolerance)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 35,1 HP (1,88%) HitPoints[/list][u]Mako's Bite[u]
(Barrage)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Reactive Armor[u]
(Mind Over Body)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Impervium Armor[u]
(Mind Over Body)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 35,1 HP (1,88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 21,1 HP (1,13%) HitPoints[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Obliteration[u]
(Whirling Hands)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1,8% Max End[*] MezResist(Held) 2,75%[*] 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 7,5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0,94 HP/sec) Regeneration[*] 35,1 HP (1,88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21,1 HP (1,13%) HitPoints[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Kinetic Combat[u]
(Bone Smasher)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 28,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35,1 HP (1,88%) HitPoints[*] 2,5% (0,04 End/sec) Recovery[*] 2,5% DamageBuff(All)[*] 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[/list][u]Mako's Bite[u]
(Total Focus)<ul type="square">[*] MezResist(Immobilize) 3,3%[*] 28,1 HP (1,5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3,3%[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7,5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Aegis[u]
(Strength of Will)<ul type="square">[*] 3% Resistance(Psionic)[/list]
Hey all after a year of mainly scrapping and blasting ive finally got a tank upto a decent level and am now looking at putting some sets into this wee beastie. This tank will be PvE only and will be used in teams with a bit of soloing.I love all the powers ive got and not looking at changing them, im mostly looking for advice on the slotting that ive so far choosen from all you more experianced tankers out there.So feel free to pull the build apart and shout at me if ive missed anything obvious out.oh and the order the powers are in are not completely right.Anyway all advice will be gratefully received. Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
project xx set build: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (29) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - Heal/Endurance[*] (34) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Damage/Recharge[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (7) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (19) Mako's Bite - Chance of Damage(Lethal)[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (37) Aegis - Psionic/Status Resistance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[*] (5) Miracle - Heal[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (9) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Endurance/Recharge[*] (11) Taunt Duration IO[*] (15) Taunt Duration IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (13) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (17) Eradication - Accuracy/Damage/Endurance/Recharge[*] (17) Eradication - Damage/Recharge[*] (40) Eradication - Damage[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (21) Perfect Zinger - Taunt/Recharge[*] (21) Perfect Zinger - Taunt/Recharge/Range[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal[*] (23) Numina's Convalescence - Heal/Recharge[*] (25) Numina's Convalescence - Heal/Endurance[/list]Level 24: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (25) Serendipity - Defense/Recharge[*] (29) Serendipity - Defense[*] (31) Serendipity - Endurance[*] (31) Serendipity - Defense/Endurance/Recharge[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Empty[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (43) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Endurance/Recharge[*] (46) Impervium Armor - Psionic Resistance[/list]Level 32: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[/list]Level 38: Total Focus <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39) Touch of Death - Damage/Recharge[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Accuracy/Damage/Endurance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 49: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet