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Posts
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Right ive had a play with mids by moving a few slots about i got a higher S/L defense and didnt lose any HPs and got some more damage bonuses. I think its looking quite good now and im happy with it.....Apart from the lack of build up in it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
project xx set build mk2: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (29) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - Heal/Endurance[*] (34) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Damage/Recharge[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (7) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (19) Mako's Bite - Chance of Damage(Lethal)[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (37) Aegis - Psionic/Status Resistance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[*] (5) Miracle - Heal[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (9) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Endurance/Recharge[*] (11) Taunt Duration IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Performance Shifter - EndMod/Recharge[*] (15) Performance Shifter - Chance for +End[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (17) Eradication - Accuracy/Damage/Endurance/Recharge[*] (17) Eradication - Damage/Recharge[*] (40) Eradication - Damage[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (21) Perfect Zinger - Taunt/Recharge[*] (21) Perfect Zinger - Taunt/Recharge/Range[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal[*] (23) Numina's Convalescence - Heal/Recharge[*] (25) Numina's Convalescence - Heal/Endurance[/list]Level 24: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (25) Serendipity - Defense/Recharge[*] (29) Serendipity - Defense[*] (31) Serendipity - Endurance[*] (31) Serendipity - Defense/Endurance/Recharge[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Empty[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (43) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Endurance/Recharge[*] (46) Impervium Armor - Psionic Resistance[/list]Level 32: Bone Smasher <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (33) Touch of Death - Damage/Endurance[*] (33) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (48) Touch of Death - Chance of Damage(Negative)[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Crushing Impact - Damage/Endurance/Recharge[*] (37) Crushing Impact - Damage/Recharge[*] (37) Crushing Impact - Damage/Endurance[/list]Level 38: Total Focus <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (39) Touch of Death - Damage/Endurance[*] (39) Touch of Death - Chance of Damage(Negative)[*] (39) Touch of Death - Damage/Recharge[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Accuracy/Damage/Endurance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[*] (50) Luck of the Gambler - Defense/Endurance[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 49: Strength of Will <ul type="square">[*] (A) Titanium Coating - Resistance[*] (50) Titanium Coating - Resistance/Endurance[*] (50) Titanium Coating - Resistance/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet -
Cheers for the replies so far i'll take a look at what i can tinker with tomorrow when ive had some sleep....Late shift ftl
.I'd really like to put build up in there somewhere but can for the life of me deceide what to drop ,hoo hum maybe it'll become clearer in the morning i'll post what i come up with anyway.
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Hey all after a year of mainly scrapping and blasting ive finally got a tank upto a decent level and am now looking at putting some sets into this wee beastie. This tank will be PvE only and will be used in teams with a bit of soloing.I love all the powers ive got and not looking at changing them, im mostly looking for advice on the slotting that ive so far choosen from all you more experianced tankers out there.So feel free to pull the build apart and shout at me if ive missed anything obvious out.oh and the order the powers are in are not completely right.Anyway all advice will be gratefully received. Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
project xx set build: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (29) Numina's Convalescence - +Regeneration/+Recovery[*] (31) Numina's Convalescence - Heal[*] (34) Numina's Convalescence - Heal/Endurance[*] (34) Impervium Armor - Resistance[*] (42) Impervium Armor - Resistance/Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (3) Mako's Bite - Damage/Recharge[*] (3) Mako's Bite - Accuracy/Endurance/Recharge[*] (7) Mako's Bite - Accuracy/Damage[*] (7) Mako's Bite - Damage/Endurance[*] (19) Mako's Bite - Chance of Damage(Lethal)[/list]Level 2: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (37) Aegis - Psionic/Status Resistance[/list]Level 4: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[*] (5) Miracle - Heal[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (42) Luck of the Gambler - Defense[*] (42) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Numina's Convalescence - Heal[*] (9) Numina's Convalescence - Heal/Endurance[*] (9) Numina's Convalescence - Heal/Endurance/Recharge[*] (11) Taunt Duration IO[*] (15) Taunt Duration IO[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (15) Recharge Reduction IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (13) Performance Shifter - EndMod[*] (13) Performance Shifter - EndMod/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Eradication - Accuracy/Damage/Recharge[*] (17) Eradication - Accuracy/Damage/Endurance/Recharge[*] (17) Eradication - Damage/Recharge[*] (40) Eradication - Damage[/list]Level 18: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 20: Taunt <ul type="square">[*] (A) Perfect Zinger - Taunt[*] (21) Perfect Zinger - Taunt/Recharge[*] (21) Perfect Zinger - Taunt/Recharge/Range[/list]Level 22: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (23) Numina's Convalescence - Heal[*] (23) Numina's Convalescence - Heal/Recharge[*] (25) Numina's Convalescence - Heal/Endurance[/list]Level 24: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (25) Serendipity - Defense/Recharge[*] (29) Serendipity - Defense[*] (31) Serendipity - Endurance[*] (31) Serendipity - Defense/Endurance/Recharge[/list]Level 26: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (27) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Empty[/list]Level 30: Tough <ul type="square">[*] (A) Aegis - Resistance[*] (43) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Endurance/Recharge[*] (46) Impervium Armor - Psionic Resistance[/list]Level 32: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Damage/Endurance[*] (33) Crushing Impact - Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Damage/Endurance/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (36) Touch of Death - Damage/Recharge[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Accuracy/Damage/Endurance[/list]Level 38: Total Focus <ul type="square">[*] (A) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39) Touch of Death - Damage/Recharge[*] (40) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Accuracy/Damage/Endurance[/list]Level 41: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[*] (50) Luck of the Gambler - Defense/Endurance[*] (50) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Focused Accuracy <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense[*] (48) Luck of the Gambler - Recharge Speed[/list]Level 49: Strength of Will <ul type="square">[*] (A) Resist Damage IO[*] (50) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet -
Hey all.Starting off a night widow after i recently got my first 50 villian.Anyhoo below is what i came up with on mids its a PvE scrapper kinda build and as a n00b at these AT's any advice/flames would be welcome
ty for any future advice and yay 1st post.Also to add that ive left slots empty for now,but they are pretty much how i want them to be.
Villain Plan by Mids' Villain Designer 1.4006
http://www.cohplanner.com/
nite widow: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Villain Profile:
Level 1: Swipe -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(19), Empty(31)
Level 1: Combat Training: Defensive -- Empty(A), Empty(27)
Level 2: Combat Training: Offensive -- Empty(A), Empty(25)
Level 4: Tactical Training: Maneuvers -- Empty(A), Empty(5)
Level 6: Hasten -- Empty(A), Empty(7), Empty(7)
Level 8: Follow Up -- Empty(A), Empty(9), Empty(9), Empty(15), Empty(17), Empty(19)
Level 10: Indomitable Will -- Empty(A), Empty(11), Empty(11), Empty(29), Empty(34)
Level 12: Lunge -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(17), Empty(27)
Level 14: Super Speed -- Empty(A), Empty(23)
Level 16: Hurdle -- Empty(A), Empty(23)
Level 18: Health -- Empty(A), Empty(33)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Tactical Training: Assault -- Empty(A), Empty(25)
Level 24: Mind Link -- Empty(A), Empty(29), Empty(33), Empty(48), Empty(50)
Level 26: Mask Presence -- Empty(A), Empty(33)
Level 28: Mental Training -- Empty(A)
Level 30: Foresight -- Empty(A), Empty(31), Empty(31), Empty(34), Empty(34), Empty(37)
Level 32: Tactical Training: Leadership -- Empty(A), Empty(40), Empty(43), Empty(46), Empty(46), Empty(46)
Level 35: Spin -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(37)
Level 38: Slash -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Eviscerate -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43), Empty(43)
Level 44: Elude -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Assault -- Empty(A), Empty(48), Empty(48)
Level 49: Smoke Grenade -- Empty(A), Empty(50), Empty(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
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