Elevens Big Tweaking Project - The SoA's
Longfang Richardson Crab Spider
He might not n00b pWns anywhere near as well as my Warshade but he still does seriously well taking on large groups worthy enough to be nick named The Human Suppression Machine!
With the pets he can solo pretty well on Vicious but is absolutely gold on large teams.
Unlike my Night Widow I managed to get a travel power in so moving around is not as bad. The only power I am probably missing is Hasten but I could not seem to get the power in anywhere. I dont have much of an issue with power recharge but it would be better if I had it.
So when looking for advice on IO set build, while a little extra Damage Resistance and Defence would be nice, I would much rather try and get a bit of attack rate buffs. I know perma spider pets is popular. Not sure if my build can get that done though.
Here is the current build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Longfang Richardson: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Villain Profile:
Level 1: Channelgun <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (17) Damage Increase IO[*] (40) Accuracy IO[*] (43) Damage Increase IO[/list]Level 1: Crab Spider Armor Upgrade <ul type="square">[*] (A) Resist Damage IO[*] (5) Resist Damage IO[/list]Level 2: Longfang <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (7) Accuracy IO[*] (17) Damage Increase IO[*] (37) Accuracy IO[*] (43) Damage Increase IO[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Defense Buff IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Jumping IO[*] (9) Defense Buff IO[*] (9) Defense Buff IO[/list]Level 10: Suppression <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Damage Increase IO[*] (11) Accuracy IO[*] (15) Damage Increase IO[*] (15) Accuracy IO[*] (34) Damage Increase IO[/list]Level 12: Tactical Training: Maneuvers <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Defense Buff IO[*] (13) Defense Buff IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (27) Healing IO[/list]Level 18: Venom Grenade <ul type="square">[*] (A) Endurance Reduction IO[*] (19) Damage Increase IO[*] (19) Accuracy IO[*] (23) Damage Increase IO[*] (23) Accuracy IO[*] (31) Damage Increase IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Fortification <ul type="square">[*] (A) Endurance Reduction IO[*] (25) Resist Damage IO[*] (25) Resist Damage IO[*] (46) Resist Damage IO[/list]Level 26: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Endurance Reduction IO[/list]Level 28: Serum <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Healing IO[*] (29) Healing IO[*] (43) Recharge Reduction IO[/list]Level 30: Tactical Training: Leadership <ul type="square">[*] (A) Endurance Reduction IO[*] (31) To Hit Buff IO[*] (31) To Hit Buff IO[/list]Level 32: Omega Maneuver <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Damage Increase IO[*] (33) Recharge Reduction IO[*] (33) Damage Increase IO[*] (34) Accuracy IO[*] (34) Damage Increase IO[/list]Level 35: Summon Spiderlings <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Damage Increase IO[*] (36) Recharge Reduction IO[*] (36) Damage Increase IO[*] (37) Recharge Reduction IO[*] (37) Damage Increase IO[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Damage Increase IO[*] (39) Recharge Reduction IO[*] (39) Damage Increase IO[*] (40) Recharge Reduction IO[*] (40) Damage Increase IO[/list]Level 41: Aim <ul type="square">[*] (A) Recharge Reduction IO[*] (42) To Hit Buff IO[*] (42) To Hit Buff IO[*] (42) Recharge Reduction IO[/list]Level 44: Frenzy <ul type="square">[*] (A) Endurance Reduction IO[*] (45) Damage Increase IO[*] (45) Accuracy IO[*] (45) Damage Increase IO[*] (46) Accuracy IO[*] (46) Damage Increase IO[/list]Level 47: Arm Lash <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Damage Increase IO[*] (48) Damage Increase IO[*] (48) Accuracy IO[/list]Level 49: Slice <ul type="square">[*] (A) Endurance Reduction IO[*] (50) Damage Increase IO[*] (50) Accuracy IO[*] (50) Damage Increase IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
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Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Crab Spider:
Thunderstrike sets in Channelgun and Longfang.
Achilles Heel proc in Suppression.
Rearrange slots so you can fit a Gaussian's Synchronized Fire Control set in TT: Leadership. (Also applies to Widow)
Drop the melee attacks and pick up a Patron pet to go with the spiderbots from your secondaries.
I'd change your Mind Link slotting if I were you. Although it doesnt take -recharge enhancements it does take Def/Rech set IOs and they do reduce the recharge. I had perma Mind Link at lvl 30 with 5 Def/Rech IOs and hasten. Well worth it imo especially when most Def/Rech IOs are cheap as chips.
3 Membranes would be ideal, of course.
I've come up with the following for my Crab Spider.
What do you think?
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Longfang Richardson: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (7) Thunderstrike - Damage/Recharge[*] (17) Thunderstrike - Accuracy/Damage/Recharge[*] (40) Thunderstrike - Accuracy/Damage/Endurance[*] (43) Thunderstrike - Damage/Endurance/Recharge[/list]Level 1: Crab Spider Armor Upgrade <ul type="square">[*] (A) Resist Damage IO[*] (5) Resist Damage IO[/list]Level 2: Longfang <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (7) Thunderstrike - Accuracy/Damage/Recharge[*] (17) Thunderstrike - Damage/Recharge[*] (37) Thunderstrike - Accuracy/Damage/Endurance[*] (43) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Defense Buff IO[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (9) Kismet - Accuracy +6%[*] (9) Luck of the Gambler - Defense[/list]Level 10: Suppression <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (15) Positron's Blast - Damage/Range[*] (15) Positron's Blast - Accuracy/Damage/Endurance[*] (34) Achilles' Heel - Chance for Res Debuff[/list]Level 12: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (13) Red Fortune - Defense[*] (13) Red Fortune - Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (27) Healing IO[/list]Level 18: Venom Grenade <ul type="square">[*] (A) Ragnarok - Damage/Recharge[*] (19) Ragnarok - Accuracy/Damage/Recharge[*] (19) Ragnarok - Accuracy/Recharge[*] (23) Ragnarok - Damage/Endurance[*] (23) Endurance Reduction IO[*] (31) Ragnarok - Damage[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 24: Fortification <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance[*] (25) Impervium Armor - Resistance/Endurance/Recharge[*] (25) Impervium Armor - Resistance[*] (46) Impervium Armor - Psionic Resistance[/list]Level 26: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Endurance Reduction IO[/list]Level 28: Serum <ul type="square">[*] (A) Doctored Wounds - Heal[*] (29) Doctored Wounds - Recharge[*] (29) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Healing IO[/list]Level 30: Tactical Training: Leadership <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (42) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 32: Omega Maneuver <ul type="square">[*] (A) Detonation - Accuracy/Damage[*] (33) Detonation - Damage/Endurance[*] (33) Detonation - Damage/Recharge[*] (33) Detonation - Damage/Range[*] (34) Detonation - Accuracy/Damage/Endurance[*] (34) Recharge Reduction IO[/list]Level 35: Summon Spiderlings <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (36) Call to Arms - Accuracy/Damage[*] (36) Call to Arms - Damage/Endurance[*] (36) Call to Arms - Accuracy/Damage/Recharge[*] (37) Call to Arms - Endurance/Damage/Recharge[*] (37) Call to Arms - Defense Bonus Aura for Pets[/list]Level 38: Call Reinforcements <ul type="square">[*] (A) Expedient Reinforcement - Accuracy/Recharge[*] (39) Expedient Reinforcement - Accuracy/Damage[*] (39) Expedient Reinforcement - Damage/Endurance[*] (39) Expedient Reinforcement - Accuracy/Damage/Recharge[*] (40) Expedient Reinforcement - Endurance/Damage/Recharge[*] (40) Expedient Reinforcement - Resist Bonus Aura for Pets[/list]Level 41: Web Envelope <ul type="square">[*] (A) Trap of the Hunter - Endurance/Immobilize[*] (42) Enfeebled Operation - Endurance/Immobilize[/list]Level 44: Disruptor Blast <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (45) Positron's Blast - Damage/Range[*] (46) Positron's Blast - Accuracy/Damage/Endurance[*] (46) Positron's Blast - Chance of Damage(Energy)[/list]Level 47: Summon Blaster <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage[*] (48) Sovereign Right - Damage/Endurance[*] (48) Sovereign Right - Accuracy/Endurance[*] (48) Sovereign Right - Accuracy/Damage/Endurance[*] (50) Sovereign Right - Accuracy[*] (50) Sovereign Right - Resistance Bonus[/list]Level 49: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[*] (50) Accuracy IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
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Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
[ QUOTE ]
I'd change your Mind Link slotting if I were you. Although it doesnt take -recharge enhancements it does take Def/Rech set IOs and they do reduce the recharge. I had perma Mind Link at lvl 30 with 5 Def/Rech IOs and hasten. Well worth it imo especially when most Def/Rech IOs are cheap as chips.
[/ QUOTE ]
Managed to do this on my WIP IO plan. Numbers look great.
I am still not sure what sets to get still though for everything else. Don't know which one are going to be best ether to reduce my current End Cost or improve my End Recharge to combat the heavy use.
And still unsure over whether I keep Lunge or put in Eviscerate.
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
El! You're still around. Need to see you on Richardson The KG's been rolling on nicely.
My one crit would definately be on the NW.
Take Slash. Take it early as you can. Slash is the NW 'Godhammer'. Slot it for acc and damage and maul stuff into paste.
Heres the build I use on Nightbane, my Widow/Fort hybrid slaughterer
Vanilla IO only, but room for decent slotting.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Mistress Nightbane: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Fitness
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Mental Blast <ul type="square">[*] (A) Damage Increase IO[*] (3) Damage Increase IO[*] (15) Accuracy IO[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Defense Buff IO[/list]Level 2: Strike <ul type="square">[*] (A) Damage Increase IO[*] (3) Damage Increase IO[*] (15) Damage Increase IO[*] (46) Accuracy IO[*] (48) Accuracy IO[*] (50) Endurance Reduction IO[/list]Level 4: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[*] (5) Accuracy IO[/list]Level 6: Tactical Training: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (7) Defense Buff IO[*] (7) Defense Buff IO[*] (9) Endurance Reduction IO[*] (46) Endurance Reduction IO[*] (48) Endurance Reduction IO[/list]Level 8: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Endurance Reduction IO[*] (11) Resist Damage IO[/list]Level 12: Lunge <ul type="square">[*] (A) Damage Increase IO[*] (13) Damage Increase IO[*] (13) Damage Increase IO[*] (27) Accuracy IO[*] (43) Accuracy IO[*] (46) Endurance Reduction IO[/list]Level 14: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (17) Healing IO[*] (17) Healing IO[/list]Level 18: Slash <ul type="square">[*] (A) Damage Increase IO[*] (19) Damage Increase IO[*] (19) Damage Increase IO[*] (31) Accuracy IO[*] (31) Accuracy IO[*] (33) Endurance Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Mask Presence <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (23) Endurance Reduction IO[*] (27) Endurance Reduction IO[/list]Level 24: Foresight <ul type="square">[*] (A) Defense Buff IO[*] (25) Defense Buff IO[*] (25) Resist Damage IO[*] (34) Resist Damage IO[/list]Level 26: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 28: Eviscerate <ul type="square">[*] (A) Damage Increase IO[*] (29) Damage Increase IO[*] (29) Damage Increase IO[*] (34) Accuracy IO[*] (36) Accuracy IO[*] (36) Endurance Reduction IO[/list]Level 30: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (31) Recharge Reduction IO[/list]Level 32: Mind Link <ul type="square">[*] (A) Defense Buff IO[*] (33) Defense Buff IO[*] (33) Defense Buff IO[*] (34) To Hit Buff IO[/list]Level 35: Smoke Grenade <ul type="square">[*] (A) Accuracy IO[*] (36) Accuracy IO[*] (37) Accuracy IO[*] (37) To Hit Debuff IO[*] (37) To Hit Debuff IO[*] (40) To Hit Debuff IO[/list]Level 38: Elude <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (39) Defense Buff IO[*] (40) Defense Buff IO[*] (40) Defense Buff IO[/list]Level 41: Tactical Training: Leadership <ul type="square">[*] (A) To Hit Buff IO[*] (42) To Hit Buff IO[*] (42) To Hit Buff IO[*] (42) Endurance Reduction IO[*] (43) Endurance Reduction IO[*] (43) Endurance Reduction IO[/list]Level 44: Tactical Training: Vengeance <ul type="square">[*] (A) Defense Buff IO[*] (45) Defense Buff IO[*] (45) To Hit Buff IO[*] (45) To Hit Buff IO[/list]Level 47: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Endurance Reduction IO[/list]Level 49: Gloom <ul type="square">[*] (A) Damage Increase IO[*] (50) Damage Increase IO[*] (50) Accuracy IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
So recently I got a fair few toons of mine to Level 50. Over the week of doing that though there were plenty of times playing were I thought that the toon I was on with at the time could be performing a lot better or in some cases was crashing and burning a lot, meaning that I had obviously screwed up the build.
So since most of my toons are at 50 now, or at least close to 50 I felt like spending some time now reviewing them all and getting advice off much better character builders out there than clearly I am capable of. Hey, I hold my hands up and admit that I am just not a numbers person and get agitated when trying to squeeze numbers out of Mids Designer and end up hashing the job up. Guess thats just my mind set. I save my logic and intelligence for work. At home on the game, like a typical Scrapper, I just want to dive in and hit stuff, really hard!
Another problem I seem to have is making toons based on time consuming, deep thought out RP concepts that while look good for said concept, are horribly inefficient for PvE action.
Thus I am making a number of posts in the relevant sections of the board to get as much advice on all my toons as people are willing to give so I can learn from any obvious mistakes I have made in my builds as well as getting help from moving on from generic IOs to IO sets which I still cant seem to get my head around as far as to which ones to get for perks I might be after.
With all my builds, keep in mind that as I have allured to I only tend to PvE although I cant rule out the odd bit of PvP should an RP situation call for it but otherwise not really that important to think about. I tend to want to team as equally as I sometimes want to solo so I tend to try to build toons that are suited for both. Finally imagine that Inf and Merits are no object to me. At the time of writing that is not the case for most of my toons, but I reckon I can get involved in enough stuff over a time period to earn whats needed for a potentially expensive build.
Anyway, onto the current builds!
Senshu Hitoku Night Widow
When the news came out that VEATs were coming, I immediately knew that I would be making a Night Widow to be the ideal Arch Villain for Eleven. It has not disappointed me.
Very excellent toon to play as but has had quite a few respecs already. It is probably worse than my Warshade trying to cram in powers and slots and even now I still question the build.
I cant fit a travel power in at all. There is too much of other things I want in. He seems to run fast enough to get round anyway and is backed up with Raptor and Jump packs though.
My main issue is with Lunge rather than the supposedly more powerful Eviscerate. I had put Eviscerate in but took it out for Lunge as the animation time meant that I would normally become un-hidden before it actually hit meaning it would not hit Critical whereas Lunge did guaranteed. If that has been fixed I am more inclined to put Eviscerate back in Lunges place, especially if it sill does more damage than what Lunge can do.
Defence is already good enough once Mind Link is running that I do not need Elude so not missing that power.
However like Scrapper Eleven, the End cost is murdering the toon. Seems to be a common issue with Night Widows so I have been told so what ever it is people are doing to combat that, I would like to be made aware what needs doing.
Here is the current build.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Senshu Hitoku: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Fitness
Villain Profile:
Level 1: Poison Dart <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Accuracy IO[*] (34) Damage Increase IO[*] (45) Damage Increase IO[*] (46) Accuracy IO[*] (50) Damage Increase IO[/list]Level 1: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (5) Defense Buff IO[/list]Level 2: Mental Blast <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Damage Increase IO[*] (9) Accuracy IO[*] (37) Damage Increase IO[*] (43) Damage Increase IO[*] (46) Accuracy IO[/list]Level 4: Strike <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (9) Accuracy IO[*] (34) Damage Increase IO[*] (43) Damage Increase IO[*] (48) Accuracy IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Indomitable Will <ul type="square">[*] (A) Endurance Reduction IO[*] (11) Resist Damage IO[*] (11) Resist Damage IO[/list]Level 12: Spin <ul type="square">[*] (A) Endurance Reduction IO[*] (13) Damage Increase IO[*] (13) Accuracy IO[*] (34) Damage Increase IO[*] (43) Damage Increase IO[*] (46) Accuracy IO[/list]Level 14: Health <ul type="square">[*] (A) Healing IO[*] (15) Healing IO[*] (15) Healing IO[/list]Level 16: Tactical Training: Maneuvers <ul type="square">[*] (A) Endurance Reduction IO[*] (17) Defense Buff IO[*] (17) Defense Buff IO[/list]Level 18: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (19) To Hit Buff IO[*] (19) To Hit Buff IO[*] (25) Recharge Reduction IO[*] (25) Recharge Reduction IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Foresight <ul type="square">[*] (A) Defense Buff IO[*] (23) Defense Buff IO[*] (23) Resist Damage IO[*] (45) Resist Damage IO[/list]Level 24: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]Level 26: Mask Presence <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Defense Buff IO[*] (27) Defense Buff IO[/list]Level 28: Placate <ul type="square">[*] (A) Recharge Reduction IO[*] (29) Recharge Reduction IO[*] (29) Recharge Reduction IO[/list]Level 30: Mind Link <ul type="square">[*] (A) Defense Buff IO[*] (31) To Hit Buff IO[*] (31) Defense Buff IO[*] (31) To Hit Buff IO[/list]Level 32: Slash <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Damage Increase IO[*] (33) Damage Increase IO[*] (33) Accuracy IO[*] (37) Damage Increase IO[*] (42) Accuracy IO[/list]Level 35: Lunge <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Damage Increase IO[*] (36) Damage Increase IO[*] (36) Accuracy IO[*] (37) Damage Increase IO[*] (40) Accuracy IO[/list]Level 38: Psychic Scream <ul type="square">[*] (A) Endurance Reduction IO[*] (39) Damage Increase IO[*] (39) Damage Increase IO[*] (39) Accuracy IO[*] (40) Damage Increase IO[*] (40) Accuracy IO[/list]Level 41: Smoke Grenade <ul type="square">[*] (A) Endurance Reduction IO[*] (42) To Hit Debuff IO[*] (42) To Hit Debuff IO[/list]Level 44: Combat Training: Offensive <ul type="square">[*] (A) Accuracy IO[*] (45) Accuracy IO[/list]Level 47: Tactical Training: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (48) Endurance Reduction IO[*] (48) Endurance Reduction IO[/list]Level 49: Tactical Training: Leadership <ul type="square">[*] (A) Endurance Reduction IO[*] (50) To Hit Buff IO[*] (50) To Hit Buff IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Conditioning
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Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"