Elevens Big Tweaking Project - The Scrappers
Steel House Claws/Invulnerability Scrapper
Steel House represents one occasion showing that I must be learning something after already re-viewing the original build when I hit level 40 and coming up with a new plan which made the toon much more efficient and survivable in fights.
In this case I am really just looking for advice on a solid IO set build, upgrading from using generic IOs. Of course if there is still something glaringly wrong I am doing, then please point that out. I can almost expect someone to say to me that I should drop Tough and Weave for more of the passive powers in Invul, using certain IOs and ending up with equal if not better Damage Resistance and Defence and therefore saving End use with two less clicky powers. Although I have no idea if that is the case, otherwise I would not be here asking for help.
I have already been told by many people that Conserve Power is a waste. Now I might be inclined to believe them as I am sure there are some IO combinations which can give solid enough End Recharge making CP not needed. If that is the case, Im happy to drop it.
Here is the current build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Steel House: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (9) Accuracy IO[*] (37) Damage Increase IO[*] (48) Accuracy IO[/list]Level 1: Resist Physical Damage <ul type="square">[*] (A) Resist Damage IO[*] (3) Resist Damage IO[*] (13) Resist Damage IO[/list]Level 2: Temp Invulnerability <ul type="square">[*] (A) Endurance Reduction IO[*] (3) Resist Damage IO[*] (13) Resist Damage IO[*] (15) Resist Damage IO[/list]Level 4: Slash <ul type="square">[*] (A) Endurance Reduction IO[*] (5) Damage Increase IO[*] (9) Accuracy IO[*] (15) Damage Increase IO[*] (46) Accuracy IO[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Jumping IO[*] (11) Defense Buff IO[*] (11) Defense Buff IO[/list]Level 12: Kick <ul type="square">[*] (A) Damage Increase IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Health <ul type="square">[*] (A) Healing IO[*] (17) Healing IO[*] (17) Healing IO[/list]Level 18: Follow Up <ul type="square">[*] (A) Accuracy IO[*] (19) To Hit Buff IO[*] (19) To Hit Buff IO[*] (37) To Hit Buff IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Focus <ul type="square">[*] (A) Endurance Reduction IO[*] (23) Damage Increase IO[*] (23) Accuracy IO[*] (34) Damage Increase IO[*] (46) Accuracy IO[*] (50) Damage Increase IO[/list]Level 24: Unyielding <ul type="square">[*] (A) Endurance Reduction IO[*] (25) Resist Damage IO[*] (25) Resist Damage IO[*] (36) Resist Damage IO[/list]Level 26: Spin <ul type="square">[*] (A) Endurance Reduction IO[*] (27) Damage Increase IO[*] (27) Accuracy IO[*] (37) Damage Increase IO[*] (40) Accuracy IO[/list]Level 28: Invincibility <ul type="square">[*] (A) Endurance Reduction IO[*] (29) Defense Buff IO[*] (29) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 30: Eviscerate <ul type="square">[*] (A) Endurance Reduction IO[*] (31) Damage Increase IO[*] (31) Accuracy IO[*] (31) Damage Increase IO[*] (34) Accuracy IO[*] (43) Damage Increase IO[/list]Level 32: Shockwave <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Damage Increase IO[*] (33) Accuracy IO[*] (33) Damage Increase IO[*] (34) Accuracy IO[*] (46) Damage Increase IO[/list]Level 35: Dull Pain <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (42) Healing IO[*] (43) Healing IO[/list]Level 38: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Resist Damage IO[*] (39) Recharge Reduction IO[*] (39) Resist Damage IO[*] (40) Recharge Reduction IO[*] (40) Resist Damage IO[/list]Level 41: Tough <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Resist Damage IO[*] (42) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 44: Weave <ul type="square">[*] (A) Endurance Reduction IO[*] (45) Defense Buff IO[*] (45) Defense Buff IO[*] (45) Defense Buff IO[/list]Level 47: Tough Hide <ul type="square">[*] (A) Defense Buff IO[*] (48) Defense Buff IO[*] (48) Defense Buff IO[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Claws/Invuln, nice combination indeed Sir. Being a defense fanatic myself, I've been looking powerste combinations in order to softcap Invuln scrappers to Energy/Negative/Fire/Cold with a minimum of foes into Invincibility range, reducing Invulnerability weaknesses to pretty much Psi dmg and even that can be acceptably addressed in some cases with ranged/AoE def.
This is how I'd do a Claws/Invuln, in case you might get some ideas, although this one softcaps for energy/neg at 5 foes on Inv range and for fire/cold at 8 foes. Can swap Hasten for Maneuvers for extra def, but I wouldn't recommend it, Hasten will allow you double stacking Follow Up easily:
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Strike -- Acc-I(A)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(46)
Level 2: Slash -- P'ngFist-Acc/Dmg(A), P'ngFist-Acc/Dmg/Rchg(3), P'ngFist-Acc/Dmg/EndRdx/Rchg(3), Achilles-ResDeb%(7), Acc-I(46), C'ngImp-Acc/Dmg(48)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(11), RechRdx-I(43)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- Acc-I(A), Acc-I(9), RechRdx-I(9), RechRdx-I(11), RechRdx-I(40), GSFC-Build%(40)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 12: Temp Invulnerability -- RctvArm-EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 16: Unyielding -- RctvArm-EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(19), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Health -- Heal-I(A), Heal-I(48), Heal-I(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Spin -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/Rchg(23), C'ngBlow-Acc/Rchg(23), Erad-Acc/Rchg(37), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37)
Level 24: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 26: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(36)
Level 28: Invincibility -- RedFtn-EndRdx(A), RedFtn-Def(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 38: Weave -- HO:Enzym(A), HO:Enzym(39), DefBuff-I(39)
Level 41: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(42), Aegis-ResDam/Rchg(42)
Level 44: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45)
Level 47: Combat Jumping -- Ksmt-ToHit+(A), HO:Enzym(50), DefBuff-I(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]2% DamageBuff(Smashing)[*]2% DamageBuff(Lethal)[*]2% DamageBuff(Fire)[*]2% DamageBuff(Cold)[*]2% DamageBuff(Energy)[*]2% DamageBuff(Negative)[*]2% DamageBuff(Toxic)[*]2% DamageBuff(Psionic)[*]6,75% Defense(Smashing)[*]6,75% Defense(Lethal)[*]15,8% Defense(Fire)[*]15,8% Defense(Cold)[*]18,9% Defense(Energy)[*]18,9% Defense(Negative)[*]3% Defense(Psionic)[*]4,88% Defense(Melee)[*]17,1% Defense(Ranged)[*]14,6% Defense(AoE)[*]1,8% Max End[*]4% Enhancement(Heal)[*]16% Enhancement(Accuracy)[*]10% Enhancement(RechargeTime)[*]4% FlySpeed[*]4% JumpHeight[*]4% JumpSpeed[*]MezResist(Immobilize) 5,5%[*]MezResist(Sleep) 2,2%[*]MezResist(Terrorized) 2,2%[*]3% (0,05 End/sec) Recovery[*]10% (0,56 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]3,13% Resistance(Negative)[*]19% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Resist Physical Damage)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Resist Physical Damage)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Pulverizing Fisticuffs[u]
(Slash)<ul type="square">[*] MezResist(Sleep) 2,2%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] MezResist(Terrorized) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Reactive Armor[u]
(Temp Invulnerability)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Blessing of the Zephyr[u]
(Super Speed)<ul type="square">[*] 3,13% Defense(Ranged), 1,56% Defense(Energy), 1,56% Defense(Negative)[/list][u]Reactive Armor[u]
(Unyielding)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Cleaving Blow[u]
(Spin)<ul type="square">[*] 1% (0,02 End/sec) Recovery[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[/list][u]Eradication[u]
(Spin)<ul type="square">[*] 1,8% Max End[*] 3,13% Defense(Energy,Negative), 1,56% Defense(Ranged)[/list][u]Thunderstrike[u]
(Focus)<ul type="square">[*] 2% (0,03 End/sec) Recovery[*] 2,5% Defense(Energy,Negative), 1,25% Defense(Ranged)[*] 7% Enhancement(Accuracy)[*] 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Scirocco's Dervish[u]
(Eviscerate)<ul type="square">[*] 10% (0,56 HP/sec) Regeneration[*] 3,13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Red Fortune[u]
(Invincibility)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Reactive Armor[u]
(Tough)<ul type="square">[*] MezResist(Immobilize) 1,1%[*] 1,25% Defense(Energy,Negative), 0,63% Defense(Ranged)[*] 1,25% Defense(Smashing,Lethal), 0,63% Defense(Melee)[*] 1,25% Defense(AoE), 0,63% Defense(Fire), 0,63% Defense(Cold)[/list][u]Aegis[u]
(Resist Energies)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Aegis[u]
(Resist Elements)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list]
Claws:
I recommend 4 parts of Kinetic Combat (skip the proc) and one Accuracy IO in each single target melee attack you take; in Slash, add an Achilles Heel proc, and in Follow Up, add a Gaussian's Build Up proc.
Ok, so late with replies due to been forced away from the game an forums on Thursday night.
I have come up with the following plan for Steel House based on your two responses. The build is pretty much what was posted but took Col advice on the Kinetic Combat, although I assume there is a reason why I could only select it with Slash.
Swapped Swift out for Hurdle just that little exra bit of jump height when traveling with Super Speed.
What do you think?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Steel House: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Resist Physical Damage <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (45) Aegis - Resistance[*] (46) Aegis - Resistance/Endurance[*] (46) Aegis - Resistance/Recharge[/list]Level 2: Slash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (3) Kinetic Combat - Damage/Endurance[*] (3) Kinetic Combat - Damage/Recharge[*] (7) Achilles' Heel - Chance for Res Debuff[*] (46) Accuracy IO[*] (48) Kinetic Combat - Damage/Endurance/Recharge[/list]Level 4: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Recharge[*] (5) Doctored Wounds - Heal/Endurance[*] (5) Doctored Wounds - Endurance/Recharge[*] (7) Doctored Wounds - Heal/Recharge[*] (11) Doctored Wounds - Heal/Endurance/Recharge[*] (43) Recharge Reduction IO[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Follow Up <ul type="square">[*] (A) Accuracy IO[*] (9) Accuracy IO[*] (9) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (40) Recharge Reduction IO[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 12: Temp Invulnerability <ul type="square">[*] (A) Reactive Armor - Endurance[*] (13) Reactive Armor - Resistance[*] (13) Reactive Armor - Resistance/Endurance[*] (15) Reactive Armor - Resistance/Recharge[*] (15) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Unyielding <ul type="square">[*] (A) Reactive Armor - Endurance[*] (17) Reactive Armor - Resistance[*] (17) Reactive Armor - Resistance/Endurance[*] (19) Reactive Armor - Resistance/Recharge[*] (19) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[*] (48) Healing IO[*] (48) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Spin <ul type="square">[*] (A) Cleaving Blow - Accuracy/Damage[*] (23) Cleaving Blow - Damage/Recharge[*] (23) Cleaving Blow - Accuracy/Recharge[*] (37) Eradication - Accuracy/Recharge[*] (37) Eradication - Damage/Recharge[*] (37) Eradication - Accuracy/Damage/Recharge[/list]Level 24: Focus <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (25) Thunderstrike - Damage/Endurance[*] (25) Thunderstrike - Damage/Recharge[*] (42) Thunderstrike - Accuracy/Damage/Recharge[*] (43) Thunderstrike - Accuracy/Damage/Endurance[*] (43) Thunderstrike - Damage/Endurance/Recharge[/list]Level 26: Eviscerate <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (27) Scirocco's Dervish - Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Recharge[*] (34) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (36) Cleaving Blow - Accuracy/Recharge[/list]Level 28: Invincibility <ul type="square">[*] (A) Red Fortune - Endurance[*] (29) Red Fortune - Defense[*] (29) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (31) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[/list]Level 30: Boxing <ul type="square">[*] (A) Damage Increase IO[/list]Level 32: Tough <ul type="square">[*] (A) Reactive Armor - Endurance[*] (33) Reactive Armor - Resistance[*] (33) Reactive Armor - Resistance/Endurance[*] (33) Reactive Armor - Resistance/Recharge[*] (34) Reactive Armor - Resistance/Endurance/Recharge[/list]Level 35: Tough Hide <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 38: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (39) HamiO:Enzyme Exposure[*] (39) Defense Buff IO[/list]Level 41: Resist Energies <ul type="square">[*] (A) Aegis - Resistance[*] (42) Aegis - Resistance/Endurance[*] (42) Aegis - Resistance/Recharge[/list]Level 44: Resist Elements <ul type="square">[*] (A) Aegis - Resistance[*] (45) Aegis - Resistance/Endurance[*] (45) Aegis - Resistance/Recharge[/list]Level 47: Combat Jumping <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (50) HamiO:Enzyme Exposure[*] (50) Defense Buff IO[/list]Level 49: Unstoppable <ul type="square">[*] (A) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
If you don't mind losing the 6 slot bonus from thunderstrike, i would slot focus with:
Devastation Acc/dmg/rech, acc/dmg/end/rech plus Thunderstrike: Acc/dmg/end, Acc/dmg/rech, dmg/end/rech.
And for the 6th slot, behaps the recharge bonus proc from force feedback. Would lose the 2.5 ranged def, the 4% travel bonus and 7% acc, but you'd gain 12% regen, better bonuses for focus itself and the proc.
Just an idea tho.

[ QUOTE ]
If you don't mind losing the 6 slot bonus from thunderstrike, i would slot focus with:
Devastation Acc/dmg/rech, acc/dmg/end/rech plus Thunderstrike: Acc/dmg/end, Acc/dmg/rech, dmg/end/rech.
And for the 6th slot, behaps the recharge bonus proc from force feedback. Would lose the 2.5 ranged def, the 4% travel bonus and 7% acc, but you'd gain 12% regen, better bonuses for focus itself and the proc.
Just an idea tho.
[/ QUOTE ]
Ooo! Nice! Updated the plan with that. Cheers.
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"
Ok, I changed a few things in your MA/SR build, Eleven.
Since you were complaining about lack of endurance I put in the uniques from Numina/Miracle, they are expensive but that's what merits are for.
I've also tweaked your attacks to give better %.
Lastly, since you're at Elude cap there is no real need to have Elude, ergo I removed it and put in Conserve Power.
With all this combined you should no longer have endurance problems.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Eleven: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13), Mako-Acc/EndRdx/Rchg(40)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17)
Level 2: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-Def/EndRdx/Rchg(11), RedFtn-Def(13)
Level 4: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(9), LkGmblr-Def/Rchg(9), LkGmblr-Def/EndRdx/Rchg(36)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Dodge -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-Def(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-EndRdx(40)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(19), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(34), Numna-Heal/EndRdx(43), Numna-EndRdx/Rchg(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
Level 22: Crane Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 24: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(45)
Level 26: Quickness -- Run-I(A)
Level 28: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(40)
Level 30: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), M'Strk-Acc/EndRdx(42)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(46)
Level 35: Kick -- Dmg-I(A)
Level 38: Lucky -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(50)
Level 41: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Def/Rchg(46)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Here's the build i made for my MA/SR scrapper Quilvess.
Reaching beyond the def cap without the use of weave.
Wasn't sure what to take for the last 4 powers really. She can reach cap without those. Not taking focused accuracy will help end consumption tho, slot out focus chi with gaussian instead.
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Quilvess: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Thunder Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(5), RedFtn-EndRdx(7)
Level 2: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(33)
Level 4: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-EndRdx/Rchg(9), S'dpty-Def/EndRdx/Rchg(9), S'dpty-Def(11), S'dpty-EndRdx(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(37)
Level 12: Agile -- DefBuff-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34)
Level 16: Focus Chi -- RechRdx-I(A), RechRdx-I(37)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(31)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 30: Dodge -- DefBuff-I(A), DefBuff-I(33)
Level 32: Eagles Claw -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(42)
Level 35: Lucky -- DefBuff-I(A), DefBuff-I(36)
Level 38: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Aid Other -- RechRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), Mrcl-Heal/EndRdx(45), Mrcl-Heal/Rchg(45), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal(46), Mrcl-Rcvry+(46)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-Build%(50), GSFC-ToHit/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

So recently I got a fair few toons of mine to Level 50. Over the week of doing that though there were plenty of times playing were I thought that the toon I was on with at the time could be performing a lot better or in some cases was crashing and burning a lot, meaning that I had obviously screwed up the build.
So since most of my toons are at 50 now, or at least close to 50 I felt like spending some time now reviewing them all and getting advice off much better character builders out there than clearly I am capable of. Hey, I hold my hands up and admit that I am just not a numbers person and get agitated when trying to squeeze numbers out of Mids Designer and end up hashing the job up. Guess thats just my mind set. I save my logic and intelligence for work. At home on the game, like a typical Scrapper, I just want to dive in and hit stuff, really hard!
Another problem I seem to have is making toons based on time consuming, deep thought out RP concepts that while look good for said concept, are horribly inefficient for PvE action.
Thus I am making a number of posts in the relevant sections of the board to get as much advice on all my toons as people are willing to give so I can learn from any obvious mistakes I have made in my builds as well as getting help from moving on from generic IOs to IO sets which I still cant seem to get my head around as far as to which ones to get for perks I might be after.
With all my builds, keep in mind that as I have allured to I only tend to PvE although I cant rule out the odd bit of PvP should an RP situation call for it but otherwise not really that important to think about. I tend to want to team as equally as I sometimes want to solo so I tend to try to build toons that are suited for both. Finally imagine that Inf and Merits are no object to me. At the time of writing that is not the case for most of my toons, but I reckon I can get involved in enough stuff over a time period to earn whats needed for a potentially expensive build.
Anyway, onto the current builds!
Eleven Martial Arts/Super Reflexes
The name sake. The main toon. The one character out of all my toons that am the most passionate about. So much so that this toon is the one toon doing my head in on what to do to make him as effective as he can possibly be. In my RP mythology he is only meant to be Mid Tier compared to the rest of my toons but irony being that because I consider him my main signature toon, I feel the need to make him as awesome as I can. He is the one when trouble erupts to want to dive in fist and feet first.
I have already had a rebuild of the toon after and RP PvP moment had someone much lower than me able to beat me down easily and have a full IO build I am following. I have seen other SR builds recently though which have got Defence high enough that Elude is no longer needed so I want to re-review the current plan and see where further tweaks could be made.
However I have been doing my brain in last few days with a dilemma. After spending time playing with my latest Tanker which has Will Power shielding and seeing how crazy the regen is for him, I am seriously considering the possibility that Will Power is better for Eleven and am prepared to start from scratch at Level 1.
I had originally picked SR well before WP even came out and one of the main reasons was that SR was the only secondary that did not give my toon any over bearing auras covering his costume. It also seemed to make more sense concept wise too. Its great that he is so hard to hit and be taken down.
The End cost though is killing him! I dont know if its because he is not fully IOd yet or because I am stupidly running stuff that does not need running in a particular moment but it can be frustrating against more powerful foes having to pop loads of blues and when I run out, stand and not attack until my End recharges (If Elude was not available to me) running the risk that I will finally get hit and go down.
I know Will Powers caps are much lower than that of Tankers but I have seen some WP Scrapper builds with good defence and damage resistance and some ridiculous regen.
Still though, I am having a hard time coming up with a list of pros and cons of keeping my current SR toon or making him again as WP. There is still a part of me that does not want to start again from Level 1. I have my main at 50 already but still not sure which way to go. It has been suggested to me that I could make another Eleven and have him WP and keep the SR one.
Problem I have with that is lack of character slots right now and would prefer not to spend money unnecessarily ether shifting toons to empty servers or getting more slots. Second of all, I know that I have another 3 versions of Eleven but they are all different ATs for unique situations in RP. Another Scrapper I believe would end up with one of two just not getting used and therefore not worth keeping. Although if they ever brought out a Broad Sword or Katana with a fire aura on them I might change my mind!
So here is the current build but aside from any advice on tweaking this I am also looking for pros and cons advice on keeping SR and sorting out the End Use issue or re-rolling Eleven with WP.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Eleven: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Storm Kick <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (5) Touch of Death - Damage/Recharge[*] (11) Touch of Death - Accuracy/Damage/Endurance[*] (13) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Focused Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (5) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Defense/Endurance/Recharge[*] (17) Red Fortune - Defense[/list]Level 2: Focused Senses <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (3) Red Fortune - Defense/Recharge[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (13) Red Fortune - Defense[/list]Level 4: Agile <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (15) Luck of the Gambler - Defense[*] (17) Luck of the Gambler - Defense/Recharge[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (7) Recharge Reduction IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (9) Luck of the Gambler - Defense[*] (9) Luck of the Gambler - Defense/Recharge[*] (36) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 10: Practiced Brawler <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Dodge <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (39) Red Fortune - Defense/Recharge[*] (39) Red Fortune - Endurance/Recharge[*] (39) Red Fortune - Defense/Endurance/Recharge[*] (40) Red Fortune - Endurance[*] (42) Red Fortune - Defense[/list]Level 18: Health <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (19) Miracle - Endurance/Recharge[*] (19) Miracle - Heal/Recharge[*] (34) Numina's Convalescence - Heal/Recharge[*] (43) Numina's Convalescence - Heal/Endurance[*] (46) Numina's Convalescence - Endurance/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[*] (21) Performance Shifter - EndMod/Accuracy/Recharge[*] (27) Performance Shifter - EndMod/Accuracy[*] (27) Performance Shifter - Chance for +End[/list]Level 22: Crane Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (23) Crushing Impact - Damage/Recharge[*] (23) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Endurance[*] (37) Crushing Impact - Damage/Endurance/Recharge[/list]Level 24: Focus Chi <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (25) HamiO:Membrane Exposure[*] (25) HamiO:Membrane Exposure[/list]Level 26: Quickness <ul type="square">[*] (A) Run Speed IO[/list]Level 28: Crippling Axe Kick <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (29) Crushing Impact - Damage/Recharge[*] (29) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Endurance[*] (37) Crushing Impact - Damage/Endurance/Recharge[/list]Level 30: Dragon's Tail <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (31) Scirocco's Dervish - Damage/Recharge[*] (31) Scirocco's Dervish - Damage/Endurance[*] (31) Scirocco's Dervish - Accuracy/Recharge[*] (34) Scirocco's Dervish - Accuracy/Damage/Endurance[/list]Level 32: Eagles Claw <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (33) Crushing Impact - Damage/Recharge[*] (34) Crushing Impact - Accuracy/Damage/Recharge[*] (36) Crushing Impact - Accuracy/Damage/Endurance[*] (37) Crushing Impact - Damage/Endurance/Recharge[*] (46) Recharge Reduction IO[/list]Level 35: Kick <ul type="square">[*] (A) Damage Increase IO[/list]Level 38: Elude <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (40) Red Fortune - Defense/Recharge[*] (43) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[/list]Level 41: Evasion <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (42) Luck of the Gambler - Defense/Endurance/Recharge[*] (42) Luck of the Gambler - Defense[*] (46) Luck of the Gambler - Defense/Recharge[/list]Level 44: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (45) Titanium Coating - Resistance/Endurance/Recharge[*] (45) Titanium Coating - Resistance[*] (45) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (48) Luck of the Gambler - Defense/Recharge[*] (48) Luck of the Gambler - Defense/Endurance/Recharge[*] (48) Luck of the Gambler - Defense[/list]Level 49: Lucky <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (50) Red Fortune - Defense/Recharge[*] (50) Red Fortune - Defense/Endurance/Recharge[*] (50) Red Fortune - Defense[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
Credit goes to FrankyT49 for animated avatar
List of toons on Union Handbook
Leon Tasker: "Dunelm Group! What is your profession?"
Dunelm Group: "OOOOORRRAAAAH!"