Ruin Mage Troller softcap to all positions


Miss_Appear

 

Posted

Since having seen Faultline the Granite troller tanking HroDotz while on my blaster i have always wanted a sturdy troller but couldnt figure out how to do it. Then the i13 set changes to defence bonuses came live and since i have been softcapping various trollers and defenders to ranged in mids and having laugh while doing so.
Then i thought if there was a combination that could achieve softcap to all postions while having good mitigation in its primary/secondary.

Primary Earth control:
Awesome soft and Hard control didnt have tot hink hard before choosing it.

Secondary Force Field:
Was dabbling with storm with some clever slotting made ranged easy, managed to get 15% to melee and aoe too but i wanted more, then i thought dispersion bubble!.

Heres the build, theres still room for improvement but its to give you and rough idea how i achieved softcap.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Ruin Mage: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize <ul type="square">[*] (A) Neuronic Shutdown - Accuracy/Recharge[*] (21) Neuronic Shutdown - Endurance/Hold[*] (25) Neuronic Shutdown - Accuracy/Endurance[*] (25) Neuronic Shutdown - Hold/Range[*] (34) Neuronic Shutdown - Accuracy/Hold/Recharge[*] (34) Neuronic Shutdown - Chance of Damage(Psionic)[/list]Level 1: Personal Force Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 2: Stone Cages <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (3) Enfeebled Operation - Endurance/Immobilize[*] (3) Enfeebled Operation - Accuracy/Endurance[*] (5) Enfeebled Operation - Immobilize/Range[*] (5) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (7) Enfeebled Operation - Accuracy/Immobilize[/list]Level 4: Deflection Shield <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (9) HamiO:Enzyme Exposure[*] (11) HamiO:Enzyme Exposure[/list]Level 6: Quicksand <ul type="square">[*] (A) Recharge Reduction IO[*] (7) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 10: Insulation Shield <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (11) Red Fortune - Defense/Endurance/Recharge[*] (36) Red Fortune - Defense/Recharge[*] (36) Red Fortune - Endurance/Recharge[*] (37) Red Fortune - Defense[*] (37) Red Fortune - Endurance[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Stalagmites <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (17) Razzle Dazzle - Endurance/Stun[*] (17) Razzle Dazzle - Accuracy/Endurance[*] (19) Razzle Dazzle - Stun/Range[*] (19) Razzle Dazzle - Accuracy/Stun/Recharge[*] (21) Razzle Dazzle - Chance of Immobilize[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (37) Performance Shifter - EndMod/Accuracy[*] (43) Performance Shifter - EndMod/Recharge[*] (46) Performance Shifter - Chance for +End[/list]Level 22: Dispersion Bubble <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[/list]Level 24: Earthquake <ul type="square">[*] (A) Achilles' Heel - Defense Debuff[*] (34) Achilles' Heel - Defense Debuff/Recharge[*] (36) Achilles' Heel - Chance for Res Debuff[/list]Level 26: Volcanic Gasses <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (27) Lockdown - Accuracy/Recharge[*] (27) Lockdown - Recharge/Hold[*] (33) Lockdown - Endurance/Recharge/Hold[*] (33) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (33) Lockdown - Chance for +2 Mag Hold[/list]Level 28: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (29) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[*] (31) Red Fortune - Endurance[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Animate Stone <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (39) HamiO:Nucleolus Exposure[*] (40) HamiO:Nucleolus Exposure[*] (40) Edict of the Master - Defense Bonus[*] (40) Call to Arms - Defense Bonus Aura for Pets[/list]Level 35: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 38: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (39) HamiO:Enzyme Exposure[*] (39) HamiO:Enzyme Exposure[/list]Level 41: Fissure <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (42) Razzle Dazzle - Endurance/Stun[*] (42) Razzle Dazzle - Accuracy/Endurance[*] (42) Razzle Dazzle - Stun/Range[*] (43) Razzle Dazzle - Accuracy/Stun/Recharge[*] (43) Razzle Dazzle - Chance of Immobilize[/list]Level 44: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 47: Seismic Smash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (48) Touch of Death - Damage/Endurance[*] (48) Touch of Death - Damage/Recharge[*] (48) Touch of Death - Accuracy/Damage/Endurance[*] (50) Touch of Death - Damage/Endurance/Recharge[*] (50) Touch of Death - Chance of Damage(Negative)[/list]Level 49: Earth's Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13,5% DamageBuff(Smashing)[*]13,5% DamageBuff(Lethal)[*]13,5% DamageBuff(Fire)[*]13,5% DamageBuff(Cold)[*]13,5% DamageBuff(Energy)[*]13,5% DamageBuff(Negative)[*]13,5% DamageBuff(Toxic)[*]13,5% DamageBuff(Psionic)[*]10% Defense[*]13,9% Defense(Smashing)[*]13,9% Defense(Lethal)[*]12,1% Defense(Fire)[*]12,1% Defense(Cold)[*]11,8% Defense(Energy)[*]11,8% Defense(Negative)[*]3% Defense(Psionic)[*]21,1% Defense(Melee)[*]20,5% Defense(Ranged)[*]21,1% Defense(AoE)[*]7% Enhancement(Accuracy)[*]3% Enhancement(Immobilize)[*]4% Enhancement(Stun)[*]13,8% Enhancement(RechargeTime)[*]4,5% Enhancement(Held)[*]10% FlySpeed[*]99,2 HP (9,75%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 4,95%[*]MezResist(Immobilize) 9,35%[*]9% (0,15 End/sec) Recovery[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]1,88% Resistance(Negative)[*]10% RunSpeed[/list]


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Sorry for my poor language/grammar, main language isnt english so corrections are welcome.


 

Posted

Sorry for being so short but i have a hard time expressing myself in english thus i hoped people would ask questions, oh well.
Fire/FF
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (3) Lockdown - Accuracy/Recharge[*] (3) Lockdown - Recharge/Hold[*] (5) Lockdown - Endurance/Recharge/Hold[*] (5) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (7) Lockdown - Chance for +2 Mag Hold[/list]Level 1: Personal Force Field <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 2: Fire Cages <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (7) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (9) Enfeebled Operation - Endurance/Immobilize[*] (9) Enfeebled Operation - Accuracy/Endurance[*] (11) Trap of the Hunter - Accuracy/Endurance[*] (11) Trap of the Hunter - Chance of Damage(Lethal)[/list]Level 4: Deflection Shield <ul type="square">[*] (A) Red Fortune - Defense/Endurance/Recharge[*] (13) Red Fortune - Endurance/Recharge[*] (13) Red Fortune - Defense/Recharge[*] (15) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Endurance[*] (17) Red Fortune - Defense[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (50) Luck of the Gambler - Recharge Speed[/list]Level 10: Insulation Shield <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (19) HamiO:Enzyme Exposure[*] (21) HamiO:Enzyme Exposure[/list]Level 12: Flashfire <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (27) Razzle Dazzle - Endurance/Stun[*] (27) Razzle Dazzle - Accuracy/Endurance[*] (31) Razzle Dazzle - Stun/Range[*] (31) Razzle Dazzle - Accuracy/Stun/Recharge[*] (31) Razzle Dazzle - Chance of Immobilize[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 18: Smoke <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (34) Performance Shifter - EndMod/Recharge[*] (34) Performance Shifter - EndMod/Accuracy[*] (37) Performance Shifter - Chance for +End[/list]Level 22: Dispersion Bubble <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (23) HamiO:Enzyme Exposure[*] (25) Luck of the Gambler - Recharge Speed[/list]Level 24: Boxing <ul type="square">[*] (A) Empty[/list]Level 26: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 28: Weave <ul type="square">[*] (A) HamiO:Enzyme Exposure[*] (29) HamiO:Enzyme Exposure[*] (29) HamiO:Enzyme Exposure[*] (37) Luck of the Gambler - Recharge Speed[/list]Level 30: Hot Feet <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Damage/Recharge[*] (40) Obliteration - Accuracy/Recharge[*] (43) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (46) Obliteration - Chance for Smashing Damage[*] (48) Obliteration - Accuracy/Damage/Recharge[/list]Level 32: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (33) Luck of the Gambler - Defense[*] (33) Luck of the Gambler - Defense/Endurance[*] (33) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 35: Fire Imps <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (36) HamiO:Nucleolus Exposure[*] (36) Edict of the Master - Defense Bonus[*] (36) Call to Arms - Defense Bonus Aura for Pets[*] (37) HamiO:Nucleolus Exposure[/list]Level 38: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 41: Fissure <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (42) Razzle Dazzle - Accuracy/Endurance[*] (42) Razzle Dazzle - Endurance/Stun[*] (42) Razzle Dazzle - Stun/Range[*] (43) Razzle Dazzle - Accuracy/Stun/Recharge[*] (43) Razzle Dazzle - Chance of Immobilize[/list]Level 44: Seismic Smash <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (45) Touch of Death - Damage/Endurance[*] (45) Touch of Death - Damage/Recharge[*] (45) Touch of Death - Accuracy/Damage/Endurance[*] (46) Touch of Death - Damage/Endurance/Recharge[*] (46) Touch of Death - Chance of Damage(Negative)[/list]Level 47: Earth's Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Numina's Convalescence - Heal/Recharge[*] (48) Numina's Convalescence - Heal/Endurance/Recharge[*] (50) Numina's Convalescence - Heal[/list]Level 49: Cinders <ul type="square">[*] (A) Basilisk's Gaze - Recharge/Hold[*] (50) Basilisk's Gaze - Accuracy/Hold[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment



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Posted

Being a defence addict, all I can do is:

/em drool


 

Posted

Looks like great fun! A soft-capped Controller seems pretty phenomenal TRT. You got any of these on live or currently working on any?


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

I´m currently working on other projects. I have a couple of range capped storm builds as well so i have to go over the builds and see which would be more fun.


 

Posted

I managed to Softcap Illusion/FF to AoE and Ranged, but with capped S/L defence I'm sure it would be hard to beat down. (The Recharge on PA isn't good though )

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Blind <ul type="square">[*] (A) Neuronic Shutdown - Accuracy/Recharge[*] (3) Neuronic Shutdown - Endurance/Hold[*] (3) Neuronic Shutdown - Accuracy/Endurance[*] (5) Neuronic Shutdown - Hold/Range[*] (7) Neuronic Shutdown - Accuracy/Hold/Recharge[*] (9) Neuronic Shutdown - Chance of Damage(Psionic)[/list]Level 1: Personal Force Field <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[/list]Level 2: Deflection Shield <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (9) Serendipity - Defense/Recharge[*] (11) Serendipity - Endurance/Recharge[*] (11) Serendipity - Defense/Endurance/Recharge[*] (13) Serendipity - Defense[/list]Level 4: Force Bolt <ul type="square">[*] (A) Explosive Strike - Damage/Knockback[*] (5) Explosive Strike - Accuracy/Knockback[*] (7) Explosive Strike - Chance for Smashing Damage[/list]Level 6: Spectral Wounds <ul type="square">[*] (A) Ruin - Accuracy/Damage[*] (13) Ruin - Damage/Endurance[*] (15) Ruin - Damage/Recharge[*] (15) Ruin - Accuracy/Endurance/Recharge[*] (17) Ruin - Accuracy/Damage/Recharge[/list]Level 8: Superior Invisibility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Karma - Knockback Protection[*] (50) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]Level 10: Insulation Shield <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (17) Red Fortune - Defense/Recharge[*] (19) Red Fortune - Endurance/Recharge[*] (19) Red Fortune - Defense/Endurance/Recharge[*] (21) Red Fortune - Defense[*] (21) Red Fortune - Endurance[/list]Level 12: Swift <ul type="square">[*] (A) Flight Speed IO[/list]Level 14: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (23) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (25) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 18: Phantom Army <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage[*] (27) Sovereign Right - Damage/Endurance[*] (27) Sovereign Right - Accuracy/Endurance[*] (29) Sovereign Right - Accuracy/Damage/Endurance[*] (29) Sovereign Right - Accuracy[*] (31) Sovereign Right - Resistance Bonus[/list]Level 20: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (31) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 22: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (31) Endurance Modification IO[*] (33) Endurance Modification IO[*] (33) Performance Shifter - Chance for +End[/list]Level 24: Dispersion Bubble <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (33) Serendipity - Defense/Recharge[*] (34) Serendipity - Endurance/Recharge[*] (34) Serendipity - Defense/Endurance/Recharge[*] (34) Serendipity - Defense[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Nightmare - Accuracy/Recharge[*] (36) Nightmare - Accuracy/Endurance[*] (36) Nightmare - Accuracy/Fear/Recharge[/list]Level 28: Boxing <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 30: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (36) Reactive Armor - Resistance/Endurance[*] (37) Reactive Armor - Resistance/Recharge[*] (37) Reactive Armor - Endurance/Recharge[*] (37) Reactive Armor - Resistance/Endurance/Recharge[*] (39) Reactive Armor - Resistance[/list]Level 32: Phantasm <ul type="square">[*] (A) Call to Arms - Accuracy/Recharge[*] (39) Call to Arms - Accuracy/Damage[*] (39) Call to Arms - Damage/Endurance[*] (40) Call to Arms - Accuracy/Damage/Recharge[*] (40) Call to Arms - Endurance/Damage/Recharge[*] (40) Call to Arms - Defense Bonus Aura for Pets[/list]Level 35: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (42) Red Fortune - Defense/Recharge[*] (42) Red Fortune - Endurance/Recharge[*] (42) Red Fortune - Defense/Endurance/Recharge[*] (43) Red Fortune - Defense[*] (50) Red Fortune - Endurance[/list]Level 38: Force Bubble <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 41: Fissure <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (43) Razzle Dazzle - Endurance/Stun[*] (43) Razzle Dazzle - Accuracy/Endurance[*] (45) Razzle Dazzle - Stun/Range[*] (45) Razzle Dazzle - Accuracy/Stun/Recharge[*] (45) Razzle Dazzle - Chance of Immobilize[/list]Level 44: Rock Armor <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (46) Red Fortune - Defense/Recharge[*] (46) Red Fortune - Endurance/Recharge[*] (46) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (48) Red Fortune - Endurance[/list]Level 47: Earth's Embrace <ul type="square">[*] (A) Doctored Wounds - Heal/Recharge[/list]Level 49: Deceive <ul type="square">[*] (A) Malaise's Illusions - Accuracy/Confused/Recharge[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment