Time to start the 50s builds (Shield/Mace)


Cathryn_EU

 

Posted

Okay, starting to close in on the lvl 50 mark on my Shield/Mace Tank. Enjoying it lots and figured it's time to start the lvl 50 builds.

What I've planned here is to have 1 "solo / "reg small" team runs with a few more attacks, and then 2nd should be geared towards heavier tanking. Both builds will have Self Aid, since I kinda like it. The "tank" build will lack some attacks since I picked up both Self Aid and Tough/Weave, concentrating on the AoE/Cone attacks.

Slotting orders are "half set", but power order I think feels ok (remember 50s build). There is quite some difference in DEF on Ranged and AoE, where Melee is around 5%. I chose to not go for Purples, but picked some sweet sets, dunno what the price range will land on completing both builds but there's a "goal" set up at least =)

Another pair of eyes / comments are apprichiated, if I've missed something. Order will be "solo / reg team build" and then "meat tank" build.

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wonder Cathryn: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), Aegis-ResDam/Rchg(11), S'dpty-Def/EndRdx(15), S'dpty-Def(17), S'dpty-Def/Rchg(25)
Level 1: Bash -- Acc-I(A)
Level 2: Battle Agility -- S'dpty-Def/EndRdx(A), S'dpty-Def(3), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def/Rchg(13)
Level 4: Jawbreaker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Dam%(7), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(50)
Level 8: True Grit -- Heal-I(A), Heal-I(9), Heal-I(11), ResDam-I(15), ResDam-I(17), ResDam-I(25)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
Level 12: Swift -- Flight-I(A)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Super Jump -- Jump-I(A)
Level 18: Health -- Numna-Heal(A), Numna-Heal/EndRdx(19), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A), Taunt-I(23), Taunt-I(23)
Level 24: Phalanx Fighting -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-%Dam(31)
Level 28: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(46)
Level 30: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(43)
Level 32: One with the Shield -- Heal-I(A), Heal-I(33), Heal-I(33), ResDam-I(33), ResDam-I(37)
Level 35: Shatter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(37), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 38: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(43)
Level 41: Aid Other -- RechRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), IntRdx-I(45), Heal-I(45), Heal-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Whirling Mace -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Meat tank:

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wonder Cathryn: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5), Aegis-ResDam/EndRdx(7), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(13)
Level 1: Bash -- Acc-I(A)
Level 2: True Grit -- Heal-I(A), Heal-I(3), Heal-I(5), ResDam-I(7), ResDam-I(9), ResDam-I(13)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(19)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rchg/Rng(42)
Level 12: Phalanx Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(43), S'dpty-EndRdx/Rchg(43), S'dpty-Def/EndRdx/Rchg(43), S'dpty-Def(46), S'dpty-EndRdx(46)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Against All Odds -- EndRdx-I(A), Taunt-I(23), Taunt-I(23)
Level 24: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Grant Cover -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
Level 32: One with the Shield -- Heal-I(A), Heal-I(33), Heal-I(33), ResDam-I(33)
Level 35: Boxing -- Acc-I(A)
Level 38: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Aid Other -- RechRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), IntRdx-I(45), H'zdH-Heal/Rchg(45), Numna-Heal/Rchg(45), Dct'dW-Heal/Rchg(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50), LkGmblr-EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

I would drop weave for build up and put gaussians in it seeing as your quite a bit over soft cap. Its fine to be over vs -def but I find being able to hit things as a Tank important.

I think maybe some decisions were made due to being tight on slots but you may free up some slots if you look at what they're worth. The 3rd res in true grit is hardly noticeable for example. Whether its a slot filler due to future changes I don't know. Same with Phalanx Fighting, the third def there wouldn't make me hold parties.

Maybe there was no reason to free up slots but I would check to see if the bonus of having the 3rd enh could be gained and then some, from set bonuses elsewhere.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Thnx for the input Shannon. Yea mebbe an idea to drop Weave. Will check the slots on Phalanx and the 3rd res in True Girt. Time to play around in Mid's!


 

Posted

I'd look at the 3rd enh on anything, get away from looking at the percentage boost and look at it for what it does. Rather than look at it and see that I am using 10% less endurance I want to know what 10% less endurance in endurance points actually is.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

No it isnt softcapped without weave, mids is adding the stackable defence from 1 ally in range.


 

Posted

I basically suggested remove Weave, find slots, put build up in with 6 Gaussians and its all sweet at 45% def. Build up would have to be moved in earlier but thats not a bad thing. More allies will be well over 45%. If Cathryn wants I could rearrange stuff, it'll only take 5 mins. With Allies your at 50+ def.

I was looking at the build with weave in case you need to know the first doesn't have weave.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

oh i was looking at the second build too
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isnt the tanker bonus from phalanx fighting 5%(the portion that you cant enhance)


 

Posted

Yes. 5% unenhanceable, +3% (enhancable) per team mate, up to 2.


I really should do something about this signature.

 

Posted

I don't quite see whats happened as I have closed the build since the first look, perhaps I accidentally omitted something. I have a Shield/Mace and that's why I didn't post the build change or go all out on it. I usually don't look at builds too similar to my own and you would go back years since the last time I revealed my Tanky build plans. Before IO's. I have said many times that I don't post a total build suggestion as it would be my own build.

Well here's some modification to the same thing and going half way. This done on a builder with Phalanx scaled from 0-3 which should of been 50% of the mix up. I think omitting a global def may of been the other 50%. I have a global def going spare btw but on Zukunft XD.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wonder Cathryn: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine

Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5), Aegis-ResDam/EndRdx(7), Aegis-ResDam(9), Aegis-ResDam/EndRdx/Rchg(13)
Level 1: Bash -- Acc-I(A)
Level 2: True Grit -- Heal-I(A), Heal-I(3), Heal-I(5), ResDam-I(7), ResDam-I(9), S'fstPrt-ResDam/Def+(11)
Level 4: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(17), RedFtn-EndRdx(46)
Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 8: Combat Jumping -- Winter-ResSlow(A)
Level 10: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(13), Zinger-Taunt/Rchg/Rng(23), Zinger-Taunt/Rng(50)
Level 12: Phalanx Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(46)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(23)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Heal-I(A), Heal-I(19)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Clobber -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(36), T'Death-Dmg/EndRdx/Rchg(36), T'Death-Dam%(36)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Grant Cover -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(29), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37), RedFtn-EndRdx(37)
Level 30: Whirling Mace -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/Rchg(31), M'Strk-Acc/EndRdx(31), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
Level 32: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 35: Boxing -- Acc-I(A)
Level 38: Crowd Control -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Aid Other -- RechRdx-I(A)
Level 44: Aid Self -- IntRdx-I(A), IntRdx-I(45), H'zdH-Heal/Rchg(45), Numna-Heal/Rchg(45), Dct'dW-Heal/Rchg(46)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48), RctvArm-EndRdx(48)
Level 49: One with the Shield -- ResDam-I(A), ResDam-I(50), Heal-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet

Ninja edited as Phalanx didn't want end redux. I added accolades. Other suggestions can be change boxing for kick and put a +rechg. Some of it maybe hard to get or expensive but I rather not kick myself after I got them. Taunt is better beyond 80ft of range, any less is not good at all. I could of done more but I have this combination and like what I do different.

About the taunt duration in AAO, it that bad the difference in slotting is barely noticeable. I would concentrate on attacks landing. I still see build up as important in this case.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Some good pointers, I may have to check more on the Build Up suggestion. A good opener for BU + Shield Charge. 3x heals in OwtS seems also a lil bit wasted on my orginal build, it's not THAT much of a difference (~200). The Gaussian was really nice, and I seemed to totally have missed the Blessing of Zephyr.

Maybe 2x rechargers is enuff on Active Defence in the end, atm I got 3x lvl 30-35s, which is stacking for around 14 secs. (I rather have it stacked for some time, due to -recharge debuffs)

Was also wondering how bad AAO is at taunting, appearantly it cannot be very good =) Hard to test it out, even tho I've not had any problems with aggro, Shield Charge does the initial aggro just fine when you do the "Group -&gt; group" tactics. I also seemed to have forgotten bout Steadfast Protect, which I'll have a closer eye on from now.


 

Posted

I whole heartedly admit that when it comes to people who share a combination I have, I don't come along and go here is everything I am doing: post build. You can do more with the Shield, on your own, and have more of a signature build to it that way. I saw the red fortunes left in phalanx as slots I could better have elsewhere and you can do things like up your regen. With accolades and OWS your hitting hp cap. Aim to hit hp cap more with accolades than +hp bonuses, then aim for +hp to either hit the cap with OWS as you are or try without. +hp is +regen just like +end is +end rec so you should see bonuses like +hp and +end as more a priority until no more are feasible/needed.

Shield Charge for initial aggro is one major factor in making up for a poor aura and grant cover is another. Hitting stuff keeps aggro as does taunt. It's not likely that an aura such as this would create as many problems as it would on an Invuln (I have experienced that).

The 20% res to slow makes going from 3 rechg to 2rechg safer. It was a must have in my head on this.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.