Performance of the Mac client?


Avalanche_EU

 

Posted

Ok back on topic of this thread... I'm having serious network lag when using COH on my mac, couple that with running almost full steam on a core 2 duo processor. It works but only marginally. I'm hoping thats its my faulty modem thats causing the network lag (which will be fixed in the next week or two).

I'll bide my time until then and see if there's any improvements but i hope it can be corrected. the main reason i re-subbed was to check out this for mac, its slightly disappointing that i cant move and often glitch zoning. (which i have to determine is a mac only glitch or not...)


 

Posted

Zoning glitching can me helped by using the /sync command. As for network lag, have you checked with the /netgraph 1 command to see if it IS network lag as opposed to something else like graphics lag?


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

[ QUOTE ]
Zoning glitching can me helped by using the /sync command. As for network lag, have you checked with the /netgraph 1 command to see if it IS network lag as opposed to something else like graphics lag?

[/ QUOTE ]

:O thanks noted command

im being cocky here and assuming the 2GB ram and duel core 2.4Ghz processor are handling fine (actually i can back that up i run activity monitor - Mac OS Task Manager) it shows CPU usage running with spare processing power. (thats including itunes, safari and MSN running in the background )

All that said cannot vouch for my graphics card though it all seams to be fine and i've been having problems generally with the network/internet connection anyway. so i'll fix this and see if my problems are fixed n get back to you (:


 

Posted

CoH has a bit of a reputation when it comes to graphics cards, especially ATI ones... It can be a total swine to get running well with some configurations.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

I can now confirm that more memory is at least potentially helpful: it was for me. I upgraded my MacBook Pro from 2 GB to 4 GB of RAM, and the slow-downs in frame rate are nearly gone, now, and the ones left are likely network glitches rather than problems with the local client. Emulating software (or partially emulating it) can really soak up memory, and it looks like the Mac version of COH requires a pretty big memory footprint.

I would have thought that 2 GB of RAM was LOTS, but I did get a big performance boost (or lack of performance drain, really) when I went to 4 GB.


 

Posted

I have found the game to be super smooth on 1920x1200. I have a early 2008 Mac Pro with an 8800GT graphics card.

The only exception is when I am in Vanguard. It can be very laggy and slow when walking around and talking to Lady Grey et al.


 

Posted

CoH just crashed. here is the report if anyone knows what it all means

Process: cider [989]
Path: /Applications/City of Heroes.app/Contents/MacOS/cider
Identifier: com.transgaming.cityofheroes
Version: City of Heroes (1)
Build Info: City of Heroes-2097~2097
Code Type: X86 (Native)
Parent Process: launchd [1]

Date/Time: 2009-03-26 13:56:15.181 +0000
OS Version: Mac OS X 10.5.6 (9G55)
Report Version: 6

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 4

Thread 0:
0 libSystem.B.dylib 0x958d72e6 mach_wait_until + 10
1 libSystem.B.dylib 0x9594e3ad nanosleep + 314
2 SDL 0x706a45a1 SDL_Delay + 104 (SDL_systimer.c:133)
3 SDL 0x70695457 SDL_Quit + 138 (SDL.c:260)
4 libuser32.dylib 0x76be116c DisplayEmergencyExit + 38 (display.c:90)
5 libntdll.dylib 0x7005b668 NtTerminateProcess + 391 (nt.c:144)
6 libntdll.dylib 0x70031c7c EXC_DefaultHandling + 81 (exception.c:167)
7 libntdll.dylib 0x70031dd0 EXC_RtlRaiseException + 205 (exception.c:290)
8 ??? 0x700eb634 __wine_ret_to_32_regs + 0
9 libsdldrv.dylib 0x78242c4b lock_sdldrv + 26 (sdldrv_main.c:63)
10 libsdldrv.dylib 0x782526e7 SDLDRV_MainThreadCheckForSpecialUI + 49 (macos_ui.m:1046)
11 libsdldrv.dylib 0x782492d3 SDLDRV_MainThreadEventLoop + 16 (user.c:1699)
12 libntdll.dylib 0x70097bd0 SYSDEPS_PTHREADS_RunMainThread + 27 (sysdeps.c:685)
13 libntdll.dylib 0x7006db2c PROCESS_InitWine + 3461 (process.c:873)
14 com.transgaming.cityofheroes 0x80005555 normal_main + 237 (main.c:157)
15 com.transgaming.cityofheroes 0x80005bb5 -[WineMain applicationDidFinishLaunching:] + 163 (macosx_main_SDL.m:214)
16 com.apple.Foundation 0x967bbf1c _nsnote_callback + 364
17 com.apple.CoreFoundation 0x96e058da __CFXNotificationPost + 362
18 com.apple.CoreFoundation 0x96e05bb3 _CFXNotificationPostNotification + 179
19 com.apple.Foundation 0x967b9080 -[NSNotificationCenter postNotificationNamebject:userInfo:] + 128
20 com.apple.Foundation 0x967c28c8 -[NSNotificationCenter postNotificationNamebject:] + 56
21 com.apple.AppKit 0x93d2c49a -[NSApplication _postDidFinishNotification] + 125
22 com.apple.AppKit 0x93d2c3a9 -[NSApplication _sendFinishLaunchingNotification] + 77
23 com.apple.AppKit 0x93ca5ec3 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
24 com.apple.AppKit 0x93ca56bc -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
25 com.apple.Foundation 0x967e143f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
26 com.apple.Foundation 0x967e114f _NSAppleEventManagerGenericHandler + 223
27 com.apple.AE 0x96a30648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
28 com.apple.AE 0x96a3057e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
29 com.apple.AE 0x96a30425 aeProcessAppleEvent + 177
30 com.apple.HIToolbox 0x95cab9a5 AEProcessAppleEvent + 38
31 com.apple.AppKit 0x93ca2f91 _DPSNextEvent + 1189
32 com.apple.AppKit 0x93ca2630 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
33 com.apple.AppKit 0x93c9b66b -[NSApplication run] + 795
34 com.transgaming.cityofheroes 0x80009e34 main + 3830 (macosx_main_SDL.m:1238)
35 com.transgaming.cityofheroes 0x80002102 _start + 216
36 com.transgaming.cityofheroes 0x80002029 start + 41

Thread 1:
0 libSystem.B.dylib 0x958d71c6 mach_msg_trap + 10
1 libSystem.B.dylib 0x958de9bc mach_msg + 72
2 com.apple.CoreFoundation 0x96e240ae CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x96e24cd8 CFRunLoopRunInMode + 88
4 com.apple.Foundation 0x9681fd40 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 320
5 com.apple.Foundation 0x967bc7ed -[NSThread main] + 45
6 com.apple.Foundation 0x967bc394 __NSThread__main__ + 308
7 libSystem.B.dylib 0x95908095 _pthread_start + 321
8 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 2:
0 libSystem.B.dylib 0x958d71c6 mach_msg_trap + 10
1 libSystem.B.dylib 0x958de9bc mach_msg + 72
2 com.apple.CoreFoundation 0x96e240ae CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x96e24cd8 CFRunLoopRunInMode + 88
4 com.apple.CFNetwork 0x91d47ebe CFURLCacheWorkerThread(void*) + 396
5 libSystem.B.dylib 0x95908095 _pthread_start + 321
6 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x959266f2 select$DARWIN_EXTSN + 10
1 libSystem.B.dylib 0x95908095 _pthread_start + 321
2 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 4 Crashed:
0 libSystem.B.dylib 0x959b3136 __semwait_signal_nocancel + 10
1 libSystem.B.dylib 0x959ac013 usleep$NOCANCEL$UNIX2003 + 61
2 libSystem.B.dylib 0x959c362e __abort + 109
3 libSystem.B.dylib 0x959c368a _cproc_fork_child + 0
4 libstdc++.6.dylib 0x90157005 0x9010f000 + 294917
5 libstdc++.6.dylib 0x9015510c __gxx_personality_v0 + 1108
6 libstdc++.6.dylib 0x9015514b std::terminate() + 29
7 libstdc++.6.dylib 0x90155261 __cxa_throw + 101
8 libstdc++.6.dylib 0x901555d8 operator new(unsigned long) + 100
9 libGLProgrammability.dylib 0x907df167 std::vector<llvm::SUnit, std::allocator<llvm::SUnit> >::reserve(unsigned long) + 119
10 libGLProgrammability.dylib 0x907dcec7 llvm::ScheduleDAG::BuildSchedUnits() + 119
11 libGLProgrammability.dylib 0x907dcdb2 (anonymous namespace)::ScheduleDAGRRList::Schedule() + 18
12 libGLProgrammability.dylib 0x907dcd90 llvm::ScheduleDAG::Run() + 64
13 libGLProgrammability.dylib 0x907dca1f llvm::SelectionDAGISel::ScheduleAndEmitDAG(llvm::S electionDAG&amp + 63
14 libGLProgrammability.dylib 0x907d22db (anonymous namespace)::X86DAGToDAGISel::InstructionSelectBasi cBlock(llvm::SelectionDAG&amp + 91
15 libGLProgrammability.dylib 0x907a232d llvm::SelectionDAGISel::SelectBasicBlock(llvm::Bas icBlock*, llvm::MachineFunction&, llvm::FunctionLoweringInfo&amp + 557
16 libGLProgrammability.dylib 0x907a0be3 llvm::SelectionDAGISel::runOnFunction(llvm::Functi on&amp + 339
17 libGLProgrammability.dylib 0x907a0a82 (anonymous namespace)::X86DAGToDAGISel::runOnFunction(llvm::F unction&amp + 34
18 libGLProgrammability.dylib 0x90725c7c llvm::FPPassManager::runOnFunction(llvm::Function& amp + 700
19 libGLProgrammability.dylib 0x907255c1 llvm::FunctionPassManagerImpl::run(llvm::Function& amp + 97
20 libGLProgrammability.dylib 0x907254c5 llvm::FunctionPassManager::run(llvm::Function& ) + 85
21 libGLProgrammability.dylib 0x90786b5c llvm::JIT::runJITOnFunction(llvm::Function*) + 60
22 libGLProgrammability.dylib 0x907868b2 llvm::JIT::getPointerToFunction(llvm::Function*) + 210
23 libGLProgrammability.dylib 0x907867bb glvmGenerateModularFunctionPointer + 59
24 GLEngine 0x749ce174 gleBuildVertexSubmitFunc + 5876
25 libGLProgrammability.dylib 0x9070c89c glvm_deferred_build_modular(void*) + 252
26 libGLProgrammability.dylib 0x9070bada glvmDoWork + 74
27 libSystem.B.dylib 0x95908095 _pthread_start + 321
28 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x958d71c6 mach_msg_trap + 10
1 libSystem.B.dylib 0x958de9bc mach_msg + 72
2 libSystem.B.dylib 0x9594c12f mach_msg_server + 491
3 libntdll.dylib 0x7008b272 MachExceptionThread + 135 (signal_i386.c:1693)
4 libSystem.B.dylib 0x95908095 _pthread_start + 321
5 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x958d71c6 mach_msg_trap + 10
1 libSystem.B.dylib 0x958de9bc mach_msg + 72
2 com.apple.CoreFoundation 0x96e240ae CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x96e24cd8 CFRunLoopRunInMode + 88
4 com.apple.audio.CoreAudio 0x910a55dc HALRunLoop::OwnThread(void*) + 160
5 com.apple.audio.CoreAudio 0x910a5464 CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x95908095 _pthread_start + 321
7 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x958d71c6 mach_msg_trap + 10
1 libSystem.B.dylib 0x958de9bc mach_msg + 72
2 com.apple.CoreFoundation 0x96e240ae CFRunLoopRunSpecific + 1790
3 com.apple.CoreFoundation 0x96e24d34 CFRunLoopRun + 84
4 SDL 0x70698dde QZ_SleepNotifier + 169 (SDL_QuartzEvents.m:927)
5 ...ple.CoreServices.CarbonCore 0x912130a3 PrivateMPEntryPoint + 56
6 libSystem.B.dylib 0x95908095 _pthread_start + 321
7 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x958d7226 semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x959091ef _pthread_cond_wait + 1244
2 libSystem.B.dylib 0x9590aa73 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x910b4bc3 CAGuard::WaitFor(unsigned long long) + 213
4 com.apple.audio.CoreAudio 0x910b677e CAGuard::WaitUntil(unsigned long long) + 70
5 com.apple.audio.CoreAudio 0x910b4f23 HP_IOThread::WorkLoop() + 759
6 com.apple.audio.CoreAudio 0x910b4c27 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x910a5464 CAPThread::Entry(CAPThread*) + 96
8 libSystem.B.dylib 0x95908095 _pthread_start + 321
9 libSystem.B.dylib 0x95907f52 thread_start + 34

Thread 4 crashed with X86 Thread State (32-bit):
eax: 0x0000003c ebx: 0x959b2c88 ecx: 0xb01b50cc edx: 0x959b3136
edi: 0xa06f45b8 esi: 0xb01b5128 ebp: 0xb01b5108 esp: 0xb01b50cc
ss: 0x0000001f efl: 0x00000247 eip: 0x959b3136 cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x0000001f gs: 0x00000037
cr2: 0x84de0d1c

Binary Images:
0x70000000 - 0x700e161f +libntdll.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libntdll.dylib
0x70524000 - 0x70525fff +libwine.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwine.dylib
0x70541000 - 0x70638ffb +libwine_unicode.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwine_unicode.dylib
0x7065f000 - 0x7065ffff +libwine_port.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwine_port.dylib
0x70665000 - 0x706c7fc9 +SDL 1.2.9 (1.2.10) /Applications/City of Heroes.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x708c0000 - 0x708ca043 +tgUpdate ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x70c1a000 - 0x70c1d7bb +libdinput8.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libdinput8.dylib
0x70c50000 - 0x70c53dff +libglu32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libglu32.dylib
0x70cc8000 - 0x70ce4ff7 GLRendererFloat ??? (???) <dcdc2e0de7fb9a52d99e529c3688f26d> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x70cea000 - 0x70ceefff +libwine_uuid.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwine_uuid.dylib
0x70d0a000 - 0x70d161c7 +libiphlpapi.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libiphlpapi.dylib
0x74672000 - 0x7486afff com.apple.RawCamera.bundle 2.0.13 (435) <083354ccec68bf7c9fc99523a5838f92> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
0x748fd000 - 0x74a80fe3 GLEngine ??? (???) <bfbd7ce69ea896a6b38d6232b01cdeda> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x74aae000 - 0x74e16fe8 com.apple.GeForce8xxxGLDriver 1.5.36 (5.3.6) <e5d9fd7873a13fc3acc278b534337527> /System/Library/Extensions/GeForce8xxxGLDriver.bundle/Contents/MacOS/GeForce8xxxGLDriver
0x76658000 - 0x766746bb +libadvapi32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libadvapi32.dylib
0x766d5000 - 0x766eefd7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libjpeg.framework/Versions/6b/libjpeg
0x76a00000 - 0x76a6e13e +libopengl32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libopengl32.dylib
0x76bae000 - 0x76c73f2f +libuser32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libuser32.dylib
0x76f3b000 - 0x76f51bdf +libdsound.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libdsound.dylib
0x76fa5000 - 0x76faedda +libimm32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libimm32.dylib
0x76fd2000 - 0x76fdb22a +libversion.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libversion.dylib
0x76fef000 - 0x76ff3cff +liblz32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/liblz32.dylib
0x77000000 - 0x7706546f +libkernel32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libkernel32.dylib
0x77179000 - 0x771c7f47 +libgdi32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libgdi32.dylib
0x7732b000 - 0x7735c29f +libddraw.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libddraw.dylib
0x775ce000 - 0x7761a8af +libwinmm.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwinmm.dylib
0x7769b000 - 0x776b280c +libdinput.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libdinput.dylib
0x776f9000 - 0x7770da5f +libws2_32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libws2_32.dylib
0x77768000 - 0x777b1d5b +libole32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libole32.dylib
0x778b3000 - 0x778d7577 +librpcrt4.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/librpcrt4.dylib
0x77953000 - 0x7799a1e3 +liboleaut32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/liboleaut32.dylib
0x77a74000 - 0x77ac4c3b +libcomdlg32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libcomdlg32.dylib
0x77b18000 - 0x77b647c3 +libshell32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libshell32.dylib
0x77c34000 - 0x77c50ff7 com.apple.carbonframeworktemplate 1.0 (1.0) /Applications/City of Heroes.app/Contents/Frameworks/libpng.framework/Versions/1.2.13/libpng
0x77c58000 - 0x77c7a14b +libshlwapi.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libshlwapi.dylib
0x77ce0000 - 0x77d6652f +libcomctl32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libcomctl32.dylib
0x77e51000 - 0x77e62620 +libwinspool.drv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwinspool.drv.dylib
0x77edc000 - 0x77ee078f +libwsock32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwsock32.dylib
0x77eef000 - 0x77f28fdb +libwineserver.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwineserver.dylib
0x78126000 - 0x78181ffb +org.freetype.freetype 2.3.4 (FreeType 2.3.4-1) /Applications/City of Heroes.app/Contents/Frameworks/FreeType.framework/FreeType
0x78230000 - 0x7825c723 +libsdldrv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libsdldrv.dylib
0x7977f000 - 0x7978af10 +libtggraphics.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libtggraphics.dylib
0x797a6000 - 0x797af7bf +libwinemacca.drv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwinemacca.drv.dylib
0x797c5000 - 0x797c8fff com.apple.audio.AudioIPCPlugIn 1.0.5 (1.0.5) <e7424df9b53076d04045fb2e0132b2d0> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
0x797ce000 - 0x797d3fff com.apple.audio.AppleHDAHALPlugIn 1.6.2 (1.6.2a37) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x797d8000 - 0x797ddf13 +libmsacm.drv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libmsacm.drv.dylib
0x797e6000 - 0x797ea7bc +libmidimap.drv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libmidimap.drv.dylib
0x798ab000 - 0x7992a8b7 +libd3dgl.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libd3dgl.dylib
0x79be7000 - 0x79bf5dcf +libmsacm32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libmsacm32.dylib
0x79c90000 - 0x79c956b0 +libpsapi.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libpsapi.dylib
0x7ab17000 - 0x7ab2038f +libjoystick.drv.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libjoystick.drv.dylib
0x7ab4d000 - 0x7ab4ffff com.apple.ForceFeedback 1.0.2 (1.0.2) <f901acfa5e7e75601ec17083047a11a4> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x7ab54000 - 0x7ab60fff com.apple.iokit.IOHIDLib 1.5.3 (1.5.3) <4668fe539f109326bc76c532f20f41b3> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x7fdac000 - 0x7fdd4ab3 +libsetupapi.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libsetupapi.dylib
0x7fe63000 - 0x7fe66192 +libwow32.dylib ??? (???) /Applications/City of Heroes.app/Contents/Frameworks/libwow32.dylib
0x80000000 - 0x8000bcc3 +com.transgaming.cityofheroes City of Heroes (1) /Applications/City of Heroes.app/Contents/MacOS/cider
0x8fe00000 - 0x8fe2db43 dyld 97.1 (???) <100d362e03410f181a34e04e94189ae5> /usr/lib/dyld
0x900cd000 - 0x900f5ff7 com.apple.shortcut 1 (1.0) <057783867138902b52bc0941fedb74d1> /System/Library/PrivateFrameworks/Shortcut.framework/Versions/A/Shortcut
0x900f6000 - 0x9010efff com.apple.openscripting 1.2.8 (???) <572c7452d7e740e8948a5ad07a99602b> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
0x9010f000 - 0x9016cffb libstdc++.6.dylib ??? (???) <04b812dcec670daa8b7d2852ab14be60> /usr/lib/libstdc++.6.dylib
0x9016e000 - 0x90189ffb libPng.dylib ??? (???) <4780e979d35aa5ec2cea22678836cea5> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
0x902c3000 - 0x902cdfeb com.apple.audio.SoundManager 3.9.2 (3.9.2) <0f2ba6e891d3761212cf5a5e6134d683> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound
0x902ce000 - 0x902d1fff com.apple.help 1.1 (36) <b507b08e484cb89033e9cf23062d77de> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
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0x9456b000 - 0x9456dff5 libRadiance.dylib ??? (???) <8a844202fcd65662bb9ab25f08c45a62> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
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0x94c0f000 - 0x94d47ff7 libicucore.A.dylib ??? (???) <18098dcf431603fe47ee027a60006c85> /usr/lib/libicucore.A.dylib
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0x9539d000 - 0x9547eff7 libxml2.2.dylib ??? (???) <d69560099d9eb32ba7f8a17baa65a28d> /usr/lib/libxml2.2.dylib
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0x956c8000 - 0x956d4ffe libGL.dylib ??? (???) /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x956d5000 - 0x95787ffb libcrypto.0.9.7.dylib ??? (???) <69bc2457aa23f12fa7d052601d48fa29> /usr/lib/libcrypto.0.9.7.dylib
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0x958d6000 - 0x95a3dff3 libSystem.B.dylib ??? (???) <d68880dfb1f8becdbdac6928db1510fb> /usr/lib/libSystem.B.dylib
0x95a3e000 - 0x95a98ff7 com.apple.CoreText 2.0.4 (???) <f9a90116ae34a2b0d84e87734766fb3a> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
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0x95c5d000 - 0x95c6bffd libz.1.dylib ??? (???) <5ddd8539ae2ebfd8e7cc1c57525385c7> /usr/lib/libz.1.dylib
0x95c79000 - 0x95f81fff com.apple.HIToolbox 1.5.4 (???) <3747086ba21ee419708a5cab946c8ba6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
0x95f82000 - 0x95faffeb libvDSP.dylib ??? (???) <b232c018ddd040ec4e2c2af632dd497f> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
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0x960a7000 - 0x960a8ffc libffi.dylib ??? (???) <a3b573eb950ca583290f7b2b4c486d09> /usr/lib/libffi.dylib
0x960a9000 - 0x96159fff edu.mit.Kerberos 6.0.12 (6.0.12) <685cc018c133668d0d3ac6a1cb63cff9> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
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0x9722a000 - 0x97255fe7 libauto.dylib ??? (???) <42d8422dc23a18071869fdf7b5d8fab5> /usr/lib/libauto.dylib
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0xfffe8000 - 0xfffebfff libobjc.A.dylib ??? (???) /usr/lib/libobjc.A.dylib
0xffff0000 - 0xffff1780 libSystem.B.dylib ??? (???) /usr/lib/libSystem.B.dylib


 

Posted

It's been great for my Leopard iMac, though my Tiger one is not quite up to scratch enough to run it at any acceptable speed in any resolution higher than 1024x786.

One issue I have is with lock-ups every so often while Cmd-Tabbing between CoX and any other open program on the desktop, but that's probably my own fault for trying to multi-task like that.

Otherwise, great!


Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)

 

Posted

I have noticed that if I have other programmes running in the background that COH doesn't seem to like that. Also the CMD+TAB to the desktop tends to crash COH too! here is the system configuration of the report to go with the report in my previous post:

Model: MacPro3,1, BootROM MP31.006C.B05, 8 processors, Quad-Core Intel Xeon, 2.8 GHz, 14 GB
Graphics: kHW_NVidiaGeForce8800GTItem, NVIDIA GeForce 8800 GT, spdisplays_pcie_device, 512 MB
Memory Module: DIMM Riser B/DIMM 1, 1 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser B/DIMM 2, 1 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser A/DIMM 1, 2 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser A/DIMM 2, 2 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser B/DIMM 3, 2 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser B/DIMM 4, 2 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser A/DIMM 3, 2 GB, DDR2 FB-DIMM, 800 MHz
Memory Module: DIMM Riser A/DIMM 4, 2 GB, DDR2 FB-DIMM, 800 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x88), Broadcom BCM43xx 1.0 (5.10.38.27)
Bluetooth: Version 2.1.3f8, 2 service, 0 devices, 1 incoming serial ports
Network Service: Ethernet 2, Ethernet, en1
Network Service: Parallels Host-Guest, Ethernet, en3
Network Service: Parallels NAT, Ethernet, en4
PCI Card: NVIDIA GeForce 8800 GT, display, Slot-1
Serial ATA Device: SAMSUNG HD103UJ, 931.51 GB
Serial ATA Device: SAMSUNG HD103UJ, 931.51 GB
Serial ATA Device: SAMSUNG HD103UJ, 931.51 GB
Serial ATA Device: WDC WD3200AAJS-41VWA0, 298.09 GB
Parallel ATA Device: OPTIARC DVD RW AD-7170A
USB Device: hub_device, (null) mA
USB Device: USB2223, (null) mA
USB Device: hub_device, (null) mA
USB Device: Keyboard Hub, (null) mA
USB Device: Apple Optical USB Mouse, (null) mA
USB Device: Apple Keyboard, (null) mA
USB Device: Bluetooth USB Host Controller, (null) mA
FireWire Device: built-in_hub, unknown_value, unknown_speed
FireWire Device: unknown_device, unknown_value, unknown_speed


 

Posted

1) No advanced shader effects
2) No antialiasing
3) Questionable anisotropic filtering
4) Vertical sync not working
5) Horribly distorted sound regardless of sound settings (using Bose USB Speakers)

Despite the lack of all of the above features the performance is abysmal compared to the Windows version. Even if CoH was the only game I owned I would still create a bootcamp partition to run it in. The Mac version is just plain bad imo.


 

Posted

After my PC's hard drive died (still waiting on a new one) I figured I'd download the mac client so I could still play something while I wait.
My iMac is a few years old and runs Tiger 10.4.11. The problems I'm having are mouse related. The biggest problem is (after several hours of head scratching) is the cursor is offset by a huge margin, making it nigh impossible to determine where I'm clicking. Another issue is that even after logging in and selecting a toon, I cannot make the character turn right. Whichever direction I turn the mouse, he just just spins left. As yet I haven't been able to play the game properly on my Mac yet. It's high irritating.



----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.

Union: @ominousvoice2059