Ice / Storm Build


Ace_of_Hearts

 

Posted

I have had an idea for an ice/storm controller that concentrates on the slowing effects of both powers and therefore uses soft controls rather than hard holds etc.

My idea is to slow mobs down to such an extent they are virtually immmobile you do this by slapping down an iceslick, follow it up with shiver and snow storm then run into the mob with artic air switched on, then spam freezing rain and the normal holds etc. These powers are all slotted with -rech I/O's slowing down foes attacks to a virtual stand still and any that do take place would be partially protected by Steamy Mist.

Initial problems as far as I can see would be damage during early game (although this will not be an issue lvl 32 onwards) and massive endurance draining toggles (which hopefully will be resolved with the correct slotting)

Problem is I don't know whether this would actually work or whether I am barking well and truely up the wrong tree. Also I am not too experienced with Frankenslotting - Comments would therefore be appreciated.

Obviously the build in question is optimum level 50 therefore very expensive no doubt

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Winter Goddess: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Storm Summoning
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Chilblain <ul type="square">[*] (A) Trap of the Hunter - Chance of Damage(Lethal): Level 50[/list]Level 1: Gale <ul type="square">[*] (A) Force Feedback - Chance for +Recharge: Level 50[/list]Level 2: Block of Ice <ul type="square">[*] (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30[*] (3) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50[*] (3) Ghost Widow's Embrace - Accuracy/Hold/Recharge: Level 50[*] (5) Basilisk's Gaze - Chance for Recharge Slow: Level 30[*] (5) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50[*] (7) Lockdown - Chance for +2 Mag Hold: Level 50[/list]Level 4: Frostbite <ul type="square">[*] (A) Gravitational Anchor - Immobilize: Level 50[*] (7) Gravitational Anchor - Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50[*] (9) Gravitational Anchor - Accuracy/Recharge: Level 50[*] (11) Gravitational Anchor - Immobilize/Endurance: Level 50[*] (11) Gravitational Anchor - Chance for Hold: Level 50[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 8: Arctic Air <ul type="square">[*] (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50[*] (13) Malaise's Illusions - Endurance/Confused: Level 50[*] (13) Perplex - Endurance/Confused: Level 50[*] (15) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (15) Pacing of the Turtle - Chance of -Recharge: Level 50[*] (17) Malaise's Illusions - Chance of Damage(Psionic): Level 50[/list]Level 10: Air Superiority <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50[/list]Level 12: Ice Slick <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 14: Fly <ul type="square">[*] (A) Freebird - +Stealth: Level 50[/list]Level 16: Shiver <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow: Level 50[*] (19) Pacing of the Turtle - Damage/Slow: Level 50[*] (19) Pacing of the Turtle - Accuracy/Endurance: Level 50[*] (23) Pacing of the Turtle - Range/Slow: Level 50[*] (23) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50[*] (25) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (46) Miracle - +Recovery: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (42) Endurance Modification IO: Level 50[/list]Level 22: Freezing Rain <ul type="square">[*] (A) Touch of Lady Grey - Defense Debuff: Level 50[*] (25) Touch of Lady Grey - Defense Debuff/Recharge: Level 50[*] (27) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50[*] (27) Touch of Lady Grey - Recharge/Endurance: Level 50[*] (29) Touch of Lady Grey - Defense Debuff/Endurance: Level 50[*] (29) Touch of Lady Grey - Chance for Negative Damage: Level 50[/list]Level 24: Steamy Mist <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Steadfast Protection - Knockback Protection: Level 30[*] (43) Red Fortune - Defense/Endurance: Level 50[*] (43) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 26: Snow Storm <ul type="square">[*] (A) Pacing of the Turtle - Accuracy/Slow: Level 50[*] (31) Pacing of the Turtle - Damage/Slow: Level 50[*] (31) Pacing of the Turtle - Accuracy/Endurance: Level 50[*] (31) Pacing of the Turtle - Range/Slow: Level 50[*] (33) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50[*] (33) Pacing of the Turtle - Chance of -Recharge: Level 50[/list]Level 28: Hurricane <ul type="square">[*] (A) Dark Watcher's Despair - To Hit Debuff: Level 50[*] (46) Dark Watcher's Despair - To Hit Debuff/Recharge: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50[*] (48) Dark Watcher's Despair - Recharge/Endurance: Level 50[*] (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50[*] (50) Dark Watcher's Despair - Chance for Recharge Slow: Level 50[/list]Level 30: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[/list]Level 32: Jack Frost <ul type="square">[*] (A) Edict of the Master - Accuracy/Damage: Level 40[*] (34) Edict of the Master - Damage/Endurance: Level 40[*] (34) Edict of the Master - Accuracy/Endurance: Level 40[*] (36) Edict of the Master - Accuracy/Damage/Endurance: Level 40[*] (36) Edict of the Master - Damage: Level 40[*] (36) Edict of the Master - Defense Bonus: Level 40[/list]Level 35: Tornado <ul type="square">[*] (A) Sovereign Right - Accuracy/Damage: Level 50[*] (37) Sovereign Right - Damage/Endurance: Level 50[*] (37) Sovereign Right - Accuracy/Endurance: Level 50[*] (37) Sovereign Right - Accuracy/Damage/Endurance: Level 50[*] (39) Sovereign Right - Accuracy: Level 50[*] (39) Sovereign Right - Resistance Bonus: Level 50[/list]Level 38: Lightning Storm <ul type="square">[*] (A) Apocalypse - Damage: Level 50[*] (39) Apocalypse - Damage/Recharge: Level 50[*] (40) Apocalypse - Accuracy/Damage/Recharge: Level 50[*] (40) Apocalypse - Accuracy/Recharge: Level 50[*] (40) Apocalypse - Damage/Endurance: Level 50[*] (42) Apocalypse - Chance of Damage(Negative): Level 50[/list]Level 41: O2 Boost <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance: Level 50[*] (43) Doctored Wounds - Endurance/Recharge: Level 50[*] (45) Doctored Wounds - Heal/Recharge: Level 50[*] (45) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (45) Doctored Wounds - Heal: Level 50[*] (46) Doctored Wounds - Recharge: Level 50[/list]Level 44: Indomitable Will <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 47: Mind Over Body <ul type="square">[*] (A) Aegis - Resistance/Endurance: Level 50[*] (50) Titanium Coating - Resistance/Endurance: Level 50[*] (50) Impervium Armor - Resistance/Endurance: Level 40[/list]Level 49: Psionic Tornado <ul type="square">[*] (A) Positron's Blast - Chance of Damage(Energy): Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Containment


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Just a quick comment: the -rechg cap is -75%. Shiver alone is enough to reach it (Arctic Air or Snow Storm are both fairly close), so I wouldn't bother slotting any -rechg procs on an Ice/Storm.

And don't bother slotting full sets if the bonuses are not worth it (Shiver, FR, Snow Storm, Hurricane, Jack, Tornado, O2 Boost). Powers like IW or Psi Tornado need proper slotting.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I have one! I remember saying I wanted shiver over snowstorm (not both) for the fire and forget-ness on a controller. Snowstorm is great for pulling though.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Just a quick comment: the -rechg cap is -75%. Shiver alone is enough to reach it (Arctic Air or Snow Storm are both fairly close), so I wouldn't bother slotting any -rechg procs on an Ice/Storm.

[/ QUOTE ]

That being the case, -rech would seem redundant. Still I could replace -rech I/O with Chance to Cause Smashing Damage which i think is from the Impeded Swiftness set. This would increase my damage earlier on. What do you think?


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

The dmg procs will definitely be more useful, especially if slotted in AoE powers (Arctic Air can take a few, but it will be hard to run it much before Stamina). Another option is to slot Chilblain early on for damage, you can always respec out later. In the 30s, you'll be fine for dmg with Jack, Tornado and LS. Another thing, I'd take Freezing Rain asap and Frostbite much later (mainly to use with Tornado/LS). Concerning travel powers, you should consider SS which works well with Steamy Mist for ghosting. And you should think about Glacier: it's not a must-have for an ice/storm (as Shannon said, you might not even need both Shiver and SS), but can still be quite useful (and it has one of the best sound effects in the game!).


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I've started the build and got to level 15 so far

I don't actually regret taking frostbite early in the game. Its handy early on as mobs have a habit for running out of my arctic air, standing just on the edge and firing at me. Frostbite keeps them locked in place especially since the recharge of ice slick is very slow atm (I've only just slotted it with 2 recharges).

Okton is right about the endurance of Arctic Air. It's barely up before my endurance is gone but I've just put 2 D/O end costs in it and its a bit more effective now.

I probably will take either Shiver, Snow Storm or Freezing Rain at level 16 - havent decided which one yet. Given the endurance effects of arctic air, snow storm may be out until I can get stamina.

I understand what you say about SS as a travel power - i have it on another toon and its great for ghosting even without Steamy Mist but I went for fly for concept reasons. Fly is also better for getting the badges (I'm a cereal badgehunter).

Further comments are welcome - just because I've started the build doesnt mean to say I wont alter it at some time

PS - the build cant be too bad - managed to solo Frosty and Atta yesterday (mind you the blackwand helped)


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.

 

Posted

Actually, SS is better for getting badges, the invisibility you get together with Steamy Mist is helpful. Also, I don't think there are any exploration badges that are unreachable with SS (maybe Ace, don't recall if it's still up on that statue in RWZ)

But concept is still the decider in most cases, so fly away


Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM

 

Posted

How do you get even something so simple as Top Dog with SS? (The one on top of the globe in Atlas Park)


 

Posted

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I probably will take either Shiver, Snow Storm or Freezing Rain at level 16 - havent decided which one yet. Given the endurance effects of arctic air, snow storm may be out until I can get stamina.

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Get Freezing Rain...trust me!

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(I'm a cereal badgehunter).

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mmm crunchy badgers


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Freezing rain is the best debuff patch in my opinion except when certain enemies starts to run like wimps. Take it take it take it.
Don't proc it though, i currently have posi and lady g and they only trigger when you summon it. I only have them to maintain dps but dunno if i need em anymore since i got double lightning storm(great place for force feedback) and soon i'll have double tornadoes.


 

Posted

[ QUOTE ]


[ QUOTE ]
(I'm a cereal badgehunter).

[/ QUOTE ]

mmm crunchy badgers

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Ooops. Pardon spelling

[ QUOTE ]
since i got double lightning storm(great place for force feedback) and soon i'll have double tornadoes.

[/ QUOTE ]

Double tornado and double lightening storm?! Hadnt even thought of that *starts to drool at possibilities*


Life is one big practical joke that we as the human race have yet to see the punchline to. Once you work that out the rest is easy.