Illu/rad/ice as it schould be


Kinenetical

 

Posted

Haste? perma
Meta? perma
Groupinvis? almost perma
Lingering Radiation? perma
PA? 2,3s to perma
Spectral Terror? no theme
Heal? 237,4 all 4,1 s
Confuse? don't speak about
Disadvantages? not only the enormous price for the Build
but see yourselves:

Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/

Level 50 Technology Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Ice Mastery

Hero Profile:
------------
Level 1: Blind BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(29), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Slow%(46)
Level 1: Radiant Aura Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(40), Dct'dW-Rchg(46)
Level 2: Spectral Wounds Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Accelerate Metabolism Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(7), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(43), Efficacy-EndMod/EndRdx(43)
Level 6: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9)
Level 8: Superior Invisibility LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(15)
Level 10: Radiation Infection DarkWD-ToHitDeb(A), DarkWD-ToHitdeb/Rchg/EndRdx(11), DarkWD-ToHitDeb/EndRdx(25), DarkWD-ToHitDeb/Rchg(25)
Level 12: Group Invisibility Krma-ResKB(A), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx(15)
Level 14: Super Jump Zephyr-ResKB(A)
Level 16: Hurdle Jump-I(A)
Level 18: Phantom Army ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-EndRdx/Dmg/Rchg(37), C'Arms-Acc/Rchg(37), C'Arms-Acc/Dmg/Rchg(37)
Level 20: Health Heal-I(A), Numna-Regen/Rcvry+(21), Numna-Heal(21)
Level 22: Stamina EndMod-I(A), EndMod-I(23), EndMod-I(23)
Level 24: Enervating Field EndRdx-I(A)
Level 26: Spectral Terror Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(34), Abys-Acc/Fear/Rchg(36)
Level 28: Mutation RechRdx-I(A)
Level 30: Lingering Radiation TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(31), TmpRdns-Rng/Slow(31), TmpRdns-EndRdx/Rchg/Slow(31), TmpRdns-Acc/Dmg/Slow(40)
Level 32: Phantasm ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-Dmg/EndRdx(33), C'Arms-Acc/Dmg(34), C'Arms-EndRdx/Dmg/Rchg(34)
Level 35: Hasten RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Deceive CoPers-Conf(A), CoPers-Conf/Rchg(39), CoPers-Acc/Conf/Rchg(39), CoPers-Acc/Rchg(39), CoPers-Conf/EndRdx(42)
Level 41: Hibernate RechRdx-I(A), RechRdx-I(42)
Level 44: Frost Breath TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(45), TmpRdns-Acc/EndRdx(45), TmpRdns-Acc/Dmg/Slow(45), TmpRdns-Rng/Slow(46)
Level 47: Ice Storm RechRdx-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48)
Level 49: EM Pulse BasGaze-Rchg/Hold(A), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
12,5% DamageBuff(Smashing)
12,5% DamageBuff(Lethal)
12,5% DamageBuff(Fire)
12,5% DamageBuff(Cold)
12,5% DamageBuff(Energy)
12,5% DamageBuff(Negative)
12,5% DamageBuff(Toxic)
12,5% DamageBuff(Psionic)
8,75% Defense(Energy)
8,75% Defense(Negative)
6,25% Defense(Ranged)
1,8% Max End
2,75% Enhancement(Terrorized)
3% Enhancement(RunSpeed)
3% Enhancement(FlySpeed)
3% Enhancement(JumpHeight)
3% Enhancement(JumpSpeed)
4% Enhancement(Confused)
4% Enhancement(Heal)
16% Enhancement(Accuracy)
88,8% Enhancement(RechargeTime)
4% FlySpeed
57,2 HP (5,63%) HitPoints
4% JumpHeight
4% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 10%
MezResist(Held) 10%
MezResist(Immobilize) 10%
MezResist(Sleep) 10%
MezResist(Stun) 10%
MezResist(Terrorized) 12,2%
22% (0,37 End/sec) Recovery
62% (2,63 HP/sec) Regeneration
1,26% Resistance(Fire)
1,26% Resistance(Cold)
1,26% Resistance(Toxic)
1,26% Resistance(Psionic)
4% RunSpeed


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Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Its never as it should be

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Hardly an improvement but just goes to show is all.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

first look: why posted the same build twice
second look: the same
third look: *bling* the miracle instead of a third endumod
thx i forgot the miracle all the time


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

You could recharge it further and add additional defence taking the ice armour over the rain but it pains me to say that "unless PA is recharged down to 57 secs why bother". If you keep the rain then you could make that better but affording such a build takes some level of commitment.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

the char is almost lvl 50, the rain is needed to hold the recharge of archvillains or monsters down and the PA is going down in pieces (one by one) that's the reason why i didn't use mir purple or something else to get them more recharge


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Very nice. Makes me want to make one


 

Posted

Here some impressions of what this build is able to do:
These Giant Monsters i did without outsidebuffs, inspis or any non-automatic temppower:

Adamastor:

http://img88.imageshack.us/i/adamastor.jpg/

Babbage:

http://img193.imageshack.us/i/babbage.jpg/

Eochai (as you are able to read in the chat i invited him only to get the merits):

http://img200.imageshack.us/i/eochai.jpg/

Jack in Irons:

http://img88.imageshack.us/i/jackinirons.jpg/

Jurassik (Here you have to read the chat beacuse if the selfdestruction of Jurassik):

http://img185.imageshack.us/i/jurassik.jpg/

Kraken:

http://img169.imageshack.us/i/kraken.jpg/

Lusca (The person in the picture is only present because me was boring after 3 hours blunt hitting keys. So i had to talk to someone):

http://img200.imageshack.us/i/lusca.jpg/

Mfg Helge

PS: The fight against Kronos Titan I've moved since I first must make Crimson's storyarc.
PPS: The battle againts lusca was the worst and took me 4 hours and almost 16 deathes


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

While I would do things differently, you made a nice build. One suggestion: Replace the Conf/End in Deceive with the Contagious Confusion proc. It turns Deceive into a kind of Mass Confusion 1/3 of the time. You give up a little (2 sec from 76 sec of Confuse duration, 2 points of Endurance) to get a lot.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

the confuse is only a muling power and so i took the cheapest 5 of the set.


Helge corr lvl 50 rad/cold
Helge2 corr lvl 50 ice/rad
Techbothelge MM lvl 50 robo/dark
Helge Mauz def lvl 50 emp/ele
illuhelge troller lvl 50 illu/rad
Wiederbelebter helge nk lvl 50 bs/reg
Maennerschreack nightwidow lvl 44
Quantenjaeger ws lvl 3

 

Posted

Quote:
Originally Posted by vernichterhelge View Post
the confuse is only a muling power and so i took the cheapest 5 of the set.


(You might want to take a look at my Ill/Rad guide, linked in my sig, to see my opinion of Deceive. I think it is a wonderful power that can be useful continuously, especially solo or on smaller teams. But I use it a lot on larger teams, too, since that Contagious Confusion proc can hit a large group of foes at once. No, it won't help you much on a large team that can steamroll through content, but I find that it saves my tail frequently and is a lot of fun.)


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control